
Khainite Assassin
Hero· Hybrid Weapon Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Khainite Assassin is Dark Elves hero: 3,688 HP, armour 30, melee attack 70, melee defence 42, weapon strength 350, range 70 m, missile damage 720 per 10 s for the whole unit. It costs 1,000 in the campaign and 650 in multiplayer. Unit key wh2_main_def_cha_khainite_assassin_0. Patch 9.0.4, from the game's data tables.
Health
3,688
Armour
30
Leadership
65
Speed
45
Melee attack
70
Melee defence
42
Weapon strength
230 base + 120 armour-piercing
350
Charge bonus
18
Ranged
Range
70 m
Ammunition
50
Missile damage
140 base + 40 AP, 2 projectiles per shot
180
Reload time
5 s
Damage per 10 s
720
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Fire Whilst Moving
This unit can fire while on the move.
- Stalk
This unit can move hidden in any terrain.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Assassin's TrophyHex · -24 Melee Attack, -24 Melee DefenceactiveAssassin's TrophyHex-24 Melee Attack-24 Melee DefenceCooldown 60 s · Duration 29 sIt should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.
- Black LotusAugmentactiveBlack LotusAugmentCooldown 60 s · Duration 44 s · 1 useThis poison contains a powerful narcotic and drives its victims to delusional insanity.
- Dark VenomAugment · +90% Base Weapon DamageactiveDark VenomAugment+90% Base Weapon DamageCooldown 60 s · Duration 40 s · 1 useA victim of Dark Venom knows only a drawn-out and agonising death.
- Murderous MasteryAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous MasteryAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 120 s · 1 useIt is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Lightly armoured units without shields — 720 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Dark Elves: Feral Bears, Shades
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Dark Elves: Shades, Black Ark Corsairs (Handbows)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Khainite Assassin skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Khainite Assassin's skills
- Bound by ContractBound by ContractUnlocks at rank 10
- Leadership: +25
- Ward of KhaineWard of KhaineUnlocks at rank 8
- Missile resistance: 10%
- StalkerStalkerUnlocks at rank 4
- On turn start, Lords have a chance to gain 2 loyalty (accompanying Lord)
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Dark VenomDark VenomUnlocks at rank 6
- Ability: "Dark Venom"
- Assassinate action: Additional 3% success chance
- ManbaneManbaneUnlocks at rank 6
- Assassinate action: Additional 3% success chance
- Attribute: Causes Fear
- Bonus vs Infantry: +5
- Charge bonus: +15
- Black LotusBlack LotusUnlocks at rank 6
- Ability: "Black Lotus"
- Assassinate action: Additional 3% success chance
- Dance of DeathDance of Death
- Melee attack: +4
- Melee defence: +4
- Gutter FighterGutter Fighter3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- ElusiveElusive3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- PrecisePrecise3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- SurvivalistSurvivalist3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Shroud of DarknessShroud of Darkness
- Physical resistance: 20%
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- OpportunistOpportunist3 levelsLevel 1
- Charge bonus: +4
- Charge bonus: +9
- Charge bonus: +15
- Counter-StrikerCounter-Striker3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Bloody BladeBloody Blade
- Weapon strength: +10%
- Assassin's TrophyAssassin's Trophy
- Ability: "Assassin's Trophy"
- Hawk-EyedHawk-EyedUnlocks at rank 4
- Armour-piercing missile damage: +10%
- Range: +10%
- Piercing ShotsPiercing Shots3 levelsLevel 1
- Missile strength: +4%
- Missile strength: +9%
- Missile strength: +15%
- DeadeyeDeadeye3 levelsLevel 1
- Ammunition: +10%
- Reload time reduction: +4%
- Ammunition: +20%
- Reload time reduction: +9%
- Ammunition: +30%
- Reload time reduction: +15%
- ScavengeScavenge3 levelsLevel 1
- Scavenge action: Income from post-battle loot is increased by an additional 3%
- Scavenge action: Income from post-battle loot is increased by an additional 8%
- Scavenge action: Income from post-battle loot is increased by an additional 15%
- Enlist SlavesEnlist Slaves3 levelsLevel 1
- Enlist Slaves action: Slaves generated per turn are increased by an additional 5
- Enlist Slaves action: Slaves generated per turn are increased by an additional 10
- Enlist Slaves action: Slaves generated per turn are increased by an additional 15
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.