
Lord Kroak skill planner
28 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Supreme Shield of the Old Ones3 levels · Starting skillLevel 1 · taken
Ability: "Supreme Shield of the Old Ones"Level 2
Cooldown: -25% to "Supreme Shield of the Old Ones"
Ability: "Supreme Shield of the Old Ones"Level 3
Cooldown: -50% to "Supreme Shield of the Old Ones"
Ability: "Supreme Shield of the Old Ones"More than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack. - Greater Ward of the Old OnesUnlocks at rank 12
Corruption: -2 (local province)
Ward save: +5% (Hero's army)Those who serve the Great Plan are afforded the Old Ones' protection via ancient incantations and bygone utterances. - Eternal GuardiansUnlocks at rank 12
Character's aura leadership effect: +10
Leadership aura size: +50%Kroak's ancient lineage provide a powerful telepathic link by which orders are conveyed and the Old Ones' will is reinforced. - First SpawningUnlocks at rank 12
Control: +5 (local province)
Research rate: +10As one of the First Generation of Slann, Kroak knows much about long-forgotten magics and ingenious, war-winning technology thought obsolete. - IrrepressibleUnlocks at rank 15
Wound recovery time: -3 turnsYou cannot kill what's already dead. - TelekinesisUnlocks at rank 8
Missile resistance: 15%The power to move objects without touching them makes missiles attacks against this one largely pointless. - Protection of the Old OnesUnlocks at rank 8
Spell resistance: 10%Across the gulf of space, the serene Potec has shared the secrets of time so that the Lizardmen may protect themselves against supernatural attack.
- Reserves of Eldritch EnergyUnlocks at rank 4
Winds of Magic power reserve minimum: +10The power of the Old Ones, stored for future use so that - at precisely the right time - the Great Plan may be advanced. - Becalming CogitationUnlocks at rank 8
Enemy Winds of Magic power reserve capacity: -15 (local region)Requires: Reserves of Eldritch EnergyContemplation is the path to alignment, to the correct interpretation of the Great Plan. - Arcane ConvergenceUnlocks at rank 12
Winds of Magic power reserve capacity: +20 (own army)Requires: Becalming CogitationAll shall be one, as it is written.
- Unfathomable PresenceUnlocks at rank 4
Barrier hit points: +800The Mage-Priest's thought patterns are so alien that they are even beyond the perception of enemy Wizards. - The Harrowing ScrutinyUnlocks at rank 12
Attribute: Causes Terror
Control: +3 (local province)Requires: Unfathomable PresenceWithin the Slann's gaze shines the cold-blooded scrutiny of the Old Ones. - Transcendent HealingUnlocks at rank 16
Passive ability: "Regeneration"
Wound recovery time: -1 turnsRequires: The Harrowing ScrutinyWhen wounded, the Slann's sheer force of will literally recombines his body. - Higher State of ConsciousnessUnlocks at rank 20
Barrier replenishment delay: -50%Requires: Transcendent Healing"Everywhere we shine, death and life burn into something new…"
- Deliverance of Itza 12 levelsLevel 1
Spell: "Deliverance of Itza I"
Winds of Magic cost: -1 for "Deliverance of Itza I"Level 2
Spell: "Deliverance of Itza I"
Winds of Magic cost: -2 for "Deliverance of Itza I"Mighty Lord Kroak spawns a small sun that, when it explodes, causes abject devastation… funnily enough. - Deliverance of Itza 22 levelsLevel 1
Spell: "Deliverance of Itza II"
Winds of Magic cost: -2 for "Deliverance of Itza II"Level 2
Spell: "Deliverance of Itza II"
Winds of Magic cost: -4 for "Deliverance of Itza II"Requires: Deliverance of Itza 1Mighty Lord Kroak spawns a small sun that, when it explodes, causes abject devastation… funnily enough. - Deliverance of Itza 32 levelsLevel 1
Spell: "Deliverance of Itza III"
Winds of Magic cost: -3 for "Deliverance of Itza III"Level 2
Spell: "Deliverance of Itza III"
Winds of Magic cost: -6 for "Deliverance of Itza III"Requires: Deliverance of Itza 2Mighty Lord Kroak spawns a small sun that, when it explodes, causes abject devastation… funnily enough. - Greater Arcane Conduit
Passive ability: "Greater Arcane Conduit"Requires: Deliverance of Itza 3 - Roiling Skies
Passive ability: "Roiling Skies"Requires: Deliverance of Itza 3 - Exorcism
Passive ability: "Exorcism"Requires: Deliverance of Itza 3 - Shield of Saphery
Passive ability: "Shield of Saphery"Requires: Deliverance of Itza 3
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Stimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)Level 2 · rank 5
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)Level 3 · rank 10
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)All will listen, for the news will either be dire or wonderful. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Colossal DeliveranceUnlocks at rank 10
Unlocks Hero action: Colossal DeliveranceMere walls cannot prevent Kroak from reaching his target. - Trancendental StateUnlocks at rank 20
Reduces Colossal Deliverance cooldown time: -50%Requires: Colossal DeliveranceNot with: Ultimate DeliveranceAfter a great act of power and violence, the ability to quickly return to a state of grace is valuable indeed. - Ultimate DeliveranceUnlocks at rank 20
Unlocks Hero action: Ultimate DeliveranceRequires: Colossal DeliveranceNot with: Trancendental StateNothing shall - or could - stand in Kroak's way. Nothing.
All effects of this build
Ability: "Supreme Shield of the Old Ones"
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.