Lord Kroak skill tree & build planner
28 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Supreme Shield of the Old Ones3 levels · Starting skillLevel 1 · takenAbility: "Supreme Shield of the Old Ones"Level 2Cooldown: -25% to "Supreme Shield of the Old Ones"Ability: "Supreme Shield of the Old Ones"Level 3Cooldown: -50% to "Supreme Shield of the Old Ones"Ability: "Supreme Shield of the Old Ones"More than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack.
- Greater Ward of the Old OnesUnlocks at rank 12Corruption: -2 (local province)Ward save: +5% (Hero's army)Those who serve the Great Plan are afforded the Old Ones' protection via ancient incantations and bygone utterances.
- Eternal GuardiansUnlocks at rank 12Character's aura leadership effect: +10Leadership aura size: +50%Kroak's ancient lineage provide a powerful telepathic link by which orders are conveyed and the Old Ones' will is reinforced.
- First SpawningUnlocks at rank 12Control: +5 (local province)Research rate: +10As one of the First Generation of Slann, Kroak knows much about long-forgotten magics and ingenious, war-winning technology thought obsolete.
- IrrepressibleUnlocks at rank 15Wound recovery time: -3 turnsYou cannot kill what's already dead.
- TelekinesisUnlocks at rank 8Missile resistance: 15%The power to move objects without touching them makes missiles attacks against this one largely pointless.
- Protection of the Old OnesUnlocks at rank 8Spell resistance: 10%Across the gulf of space, the serene Potec has shared the secrets of time so that the Lizardmen may protect themselves against supernatural attack.
- Reserves of Eldritch EnergyUnlocks at rank 4Winds of Magic power reserve minimum: +10The power of the Old Ones, stored for future use so that - at precisely the right time - the Great Plan may be advanced.
- Becalming CogitationUnlocks at rank 8Enemy Winds of Magic power reserve capacity: -15 (local region)Requires: Reserves of Eldritch EnergyContemplation is the path to alignment, to the correct interpretation of the Great Plan.
- Arcane ConvergenceUnlocks at rank 12Winds of Magic power reserve capacity: +20 (own army)Requires: Becalming CogitationAll shall be one, as it is written.
- Unfathomable PresenceUnlocks at rank 4Barrier hit points: +800The Mage-Priest's thought patterns are so alien that they are even beyond the perception of enemy Wizards.
- The Harrowing ScrutinyUnlocks at rank 12Attribute: Causes TerrorControl: +3 (local province)Requires: Unfathomable PresenceWithin the Slann's gaze shines the cold-blooded scrutiny of the Old Ones.
- Transcendent HealingUnlocks at rank 16Passive ability: "Regeneration"Wound recovery time: -1 turnsRequires: The Harrowing ScrutinyWhen wounded, the Slann's sheer force of will literally recombines his body.
- Higher State of ConsciousnessUnlocks at rank 20Barrier replenishment delay: -50%Requires: Transcendent Healing"Everywhere we shine, death and life burn into something new…"
- Deliverance of Itza 12 levelsLevel 1Spell: "Deliverance of Itza I"Winds of Magic cost: -1 for "Deliverance of Itza I"Level 2Spell: "Deliverance of Itza I"Winds of Magic cost: -2 for "Deliverance of Itza I"Mighty Lord Kroak spawns a small sun that, when it explodes, causes abject devastation… funnily enough.
- Deliverance of Itza 22 levelsLevel 1Spell: "Deliverance of Itza II"Winds of Magic cost: -2 for "Deliverance of Itza II"Level 2Spell: "Deliverance of Itza II"Winds of Magic cost: -4 for "Deliverance of Itza II"Requires: Deliverance of Itza 1Mighty Lord Kroak spawns a small sun that, when it explodes, causes abject devastation… funnily enough.
- Deliverance of Itza 32 levelsLevel 1Spell: "Deliverance of Itza III"Winds of Magic cost: -3 for "Deliverance of Itza III"Level 2Spell: "Deliverance of Itza III"Winds of Magic cost: -6 for "Deliverance of Itza III"Requires: Deliverance of Itza 2Mighty Lord Kroak spawns a small sun that, when it explodes, causes abject devastation… funnily enough.
- Greater Arcane ConduitPassive ability: "Greater Arcane Conduit"Requires: Deliverance of Itza 3
- Roiling SkiesPassive ability: "Roiling Skies"Requires: Deliverance of Itza 3
- ExorcismPassive ability: "Exorcism"Requires: Deliverance of Itza 3
- Shield of SapheryPassive ability: "Shield of Saphery"Requires: Deliverance of Itza 3
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Colossal DeliveranceUnlocks at rank 10Unlocks Hero action: Colossal DeliveranceMere walls cannot prevent Kroak from reaching his target.
- Trancendental StateUnlocks at rank 20Reduces Colossal Deliverance cooldown time: -50%Requires: Colossal DeliveranceNot with: Ultimate DeliveranceAfter a great act of power and violence, the ability to quickly return to a state of grace is valuable indeed.
- Ultimate DeliveranceUnlocks at rank 20Unlocks Hero action: Ultimate DeliveranceRequires: Colossal DeliveranceNot with: Trancendental StateNothing shall - or could - stand in Kroak's way. Nothing.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Lord Kroak · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,802 | 6,802 |
| Armour | 45 | 45 |
| Leadership | 100 | 100 |
| Speed | 34 | 34 |
| Melee attack | 26 | 26 |
| Melee defence | 12 | 12 |
| Weapon strength | 450 | 450 |
| … armour-piercing | 120 | 120 |
| Charge bonus | 4 | 4 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 40 | 40 |
| Spell resistance % | 25 | 25 |
| Fire resistance % | -25 | -25 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Ability: "Supreme Shield of the Old Ones"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
