
Lord Kroak
Hero· Wizard· 1 model (crew of 1) at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lord Kroak is a legendary hero of Lizardmen: 6,802 HP, armour 45, melee attack 26, melee defence 12, weapon strength 450. It costs 1,600 in the campaign and 1,350 in multiplayer. Unit key wh2_dlc12_lzd_lzd_cha_kroak_0. Patch 9.0.4, from the game's data tables.
Health
6,802
Armour
45
Leadership
100
Speed
34
Melee attack
26
Melee defence
12
Weapon strength
330 base + 120 armour-piercing
450
Charge bonus
4
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- Supreme Shield of the Old OnesWard Save (Area) · +40% Damage ResistanceactiveSupreme Shield of the Old OnesWard Save (Area)+40% Damage ResistanceCooldown 120 s · Duration 18 s · Range 35 mMore than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack.
- Cold-BloodedAugment · +16 LeadershipactiveCold-BloodedAugment+16 LeadershipCooldown 60 s · Duration 40 sWhile Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
- Greater Arcane ConduitAugment of the Winds · +15% Spell MasterypassiveGreater Arcane ConduitAugment of the Winds+15% Spell MasteryPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Lizardmen: Blessed Chameleon Stalkers, Chameleon Stalkers
- Light infantry-sized units — large, mass 2,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
- Flaming attacks — fire weakness −25%e.g. Stormfiends (Warpfire Projectors), Irondrakes, Warpfire Throwers · Lizardmen: Chameleon Stalkers, Blessed Chameleon Stalkers
- Missile fire — armour 45, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Stormfiends (Warpfire Projectors) · Lizardmen: Chameleon Stalkers, Blessed Chameleon Stalkers
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Lord Kroak skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Supreme Shield of the Old OnesSupreme Shield of the Old Ones3 levelsLevel 1
- Ability: "Supreme Shield of the Old Ones"
- Cooldown: -25% to "Supreme Shield of the Old Ones"
- Ability: "Supreme Shield of the Old Ones"
- Cooldown: -50% to "Supreme Shield of the Old Ones"
- Ability: "Supreme Shield of the Old Ones"
- Greater Ward of the Old OnesGreater Ward of the Old OnesUnlocks at rank 12
- Corruption: -2 (local province)
- Ward save: +5% (Hero's army)
- Eternal GuardiansEternal GuardiansUnlocks at rank 12
- Character's aura leadership effect: +10
- Leadership aura size: +50%
- First SpawningFirst SpawningUnlocks at rank 12
- Control: +5 (local province)
- Research rate: +10
- IrrepressibleIrrepressibleUnlocks at rank 15
- Wound recovery time: -3 turns
- TelekinesisTelekinesisUnlocks at rank 8
- Missile resistance: 15%
- Protection of the Old OnesProtection of the Old OnesUnlocks at rank 8
- Spell resistance: 10%
- Reserves of Eldritch EnergyReserves of Eldritch EnergyUnlocks at rank 4
- Winds of Magic power reserve minimum: +10
- Becalming CogitationBecalming CogitationUnlocks at rank 8
- Enemy Winds of Magic power reserve capacity: -15 (local region)
- Arcane ConvergenceArcane ConvergenceUnlocks at rank 12
- Winds of Magic power reserve capacity: +20 (own army)
- Unfathomable PresenceUnfathomable PresenceUnlocks at rank 4
- Barrier hit points: +800
- The Harrowing ScrutinyThe Harrowing ScrutinyUnlocks at rank 12
- Attribute: Causes Terror
- Control: +3 (local province)
- Transcendent HealingTranscendent HealingUnlocks at rank 16
- Passive ability: "Regeneration"
- Wound recovery time: -1 turns
- Higher State of ConsciousnessHigher State of ConsciousnessUnlocks at rank 20
- Barrier replenishment delay: -50%
- Deliverance of Itza 1Deliverance of Itza 12 levelsLevel 1
- Spell: "Deliverance of Itza I"
- Winds of Magic cost: -1 for "Deliverance of Itza I"
- Spell: "Deliverance of Itza I"
- Winds of Magic cost: -2 for "Deliverance of Itza I"
- Deliverance of Itza 2Deliverance of Itza 22 levelsLevel 1
- Spell: "Deliverance of Itza II"
- Winds of Magic cost: -2 for "Deliverance of Itza II"
- Spell: "Deliverance of Itza II"
- Winds of Magic cost: -4 for "Deliverance of Itza II"
- Deliverance of Itza 3Deliverance of Itza 32 levelsLevel 1
- Spell: "Deliverance of Itza III"
- Winds of Magic cost: -3 for "Deliverance of Itza III"
- Spell: "Deliverance of Itza III"
- Winds of Magic cost: -6 for "Deliverance of Itza III"
- Greater Arcane ConduitGreater Arcane Conduit
- Passive ability: "Greater Arcane Conduit"
- Roiling SkiesRoiling Skies
- Passive ability: "Roiling Skies"
- ExorcismExorcism
- Passive ability: "Exorcism"
- Shield of SapheryShield of Saphery
- Passive ability: "Shield of Saphery"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Colossal DeliveranceColossal DeliveranceUnlocks at rank 10
- Unlocks Hero action: Colossal Deliverance
- Trancendental StateTrancendental StateUnlocks at rank 20
- Reduces Colossal Deliverance cooldown time: -50%
- Ultimate DeliveranceUltimate DeliveranceUnlocks at rank 20
- Unlocks Hero action: Ultimate Deliverance
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc12_lzd_lzd_cha_kroak_0_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.