
Health
6,802
Armour
45
Leadership
100
Speed
34
Melee attack
26
Melee defence
12
Weapon strength
330 base + 120 armour-piercing
450
Charge bonus
4
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
Supreme Shield of the Old OnesWard Save (Area) · +40 Damage ResistanceactiveSupreme Shield of the Old OnesWard Save (Area)+40 Damage ResistanceCooldown 120 s · Duration 18 s · Range 35 mMore than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack.
Cold-BloodedAugment · +16 LeadershipactiveCold-BloodedAugment+16 LeadershipCooldown 60 s · Duration 40 sWhile Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
Greater Arcane ConduitAugment of the Winds · +15% Spell MasterypassiveGreater Arcane ConduitAugment of the Winds+15% Spell MasteryPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Lord Kroak skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Supreme Shield of the Old OnesSupreme Shield of the Old Ones3 levelsLevel 1
Ability: "Supreme Shield of the Old Ones"
Cooldown: -25% to "Supreme Shield of the Old Ones"
Ability: "Supreme Shield of the Old Ones"
Cooldown: -50% to "Supreme Shield of the Old Ones"
Ability: "Supreme Shield of the Old Ones"
Greater Ward of the Old OnesGreater Ward of the Old OnesUnlocks at rank 11
Corruption: -2 (local province)
Ward save: +5% (Hero's army)
Eternal GuardiansEternal GuardiansUnlocks at rank 11
Character's aura leadership effect: +10
Leadership aura size: +50%
First SpawningFirst SpawningUnlocks at rank 11
Control: +5 (local province)
Research rate: +10
IrrepressibleIrrepressibleUnlocks at rank 14
Wound recovery time: -3 turns
TelekinesisTelekinesisUnlocks at rank 7
Missile resistance: 15%
Protection of the Old OnesProtection of the Old OnesUnlocks at rank 7
Spell resistance: 10%
Reserves of Eldritch EnergyReserves of Eldritch EnergyUnlocks at rank 3
Winds of Magic power reserve minimum: +10
Becalming CogitationBecalming CogitationUnlocks at rank 7
Enemy Winds of Magic power reserve capacity: -15 (local region)
Arcane ConvergenceArcane ConvergenceUnlocks at rank 11
Winds of Magic power reserve capacity: +20 (own army)
Unfathomable PresenceUnfathomable PresenceUnlocks at rank 3
Barrier hit points: +800
The Harrowing ScrutinyThe Harrowing ScrutinyUnlocks at rank 11
Attribute: Causes Terror
Control: +3 (local province)
Transcendent HealingTranscendent HealingUnlocks at rank 15
Passive ability: "Regeneration"
Wound recovery time: -1 turns
Higher State of ConsciousnessHigher State of ConsciousnessUnlocks at rank 19
Barrier replenishment delay: -50%
Deliverance of Itza 1Deliverance of Itza 12 levelsLevel 1
Spell: "Deliverance of Itza I"
Winds of Magic cost: -1 for "Deliverance of Itza I"
Spell: "Deliverance of Itza I"
Winds of Magic cost: -2 for "Deliverance of Itza I"
Deliverance of Itza 2Deliverance of Itza 22 levelsLevel 1
Spell: "Deliverance of Itza II"
Winds of Magic cost: -2 for "Deliverance of Itza II"
Spell: "Deliverance of Itza II"
Winds of Magic cost: -4 for "Deliverance of Itza II"
Deliverance of Itza 3Deliverance of Itza 32 levelsLevel 1
Spell: "Deliverance of Itza III"
Winds of Magic cost: -3 for "Deliverance of Itza III"
Spell: "Deliverance of Itza III"
Winds of Magic cost: -6 for "Deliverance of Itza III"
Greater Arcane ConduitGreater Arcane Conduit
Passive ability: "Greater Arcane Conduit"
Roiling SkiesRoiling Skies
Passive ability: "Roiling Skies"
ExorcismExorcism
Passive ability: "Exorcism"
Shield of SapheryShield of Saphery
Passive ability: "Shield of Saphery"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Colossal DeliveranceColossal DeliveranceUnlocks at rank 9
Unlocks Hero action: Colossal Deliverance
Trancendental StateTrancendental StateUnlocks at rank 19
Reduces Colossal Deliverance cooldown time: -50%
Ultimate DeliveranceUltimate DeliveranceUnlocks at rank 19
Unlocks Hero action: Ultimate Deliverance
Who can field it
- Hexoatl
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc12_lzd_lzd_cha_kroak_0_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.