Lord Magistrate (Yang) skill tree & build planner
50 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- WarhorseUnlocks at rank 4Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- Will of the DragonsPassive ability: "Will of the Dragons"
- Wind HarmonyUnlocks at rank 7Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents.
- Ranged DisciplineUnlocks at rank 7Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields.
- Harmonious Presence (Yang)Harmony: +1 Yang (local province)With an urgent, energetic drive to proactively bring back balance, this adherent of Yang takes charge to shape order back into being.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Tactical ProwessUnlocks at rank 8Leadership aura size: +50%In which you tell your men not just why they fight, but *how*.
- Enlisted BodyguardsEnemy Hero action success chance: -15%Hero self-defence: +15% chance of wounding aggressorsRequires: Tactical Prowess"Your role is quite simple, really. When the assassin strikes, you jump in and beat them senseless."
- Promoted On MeritMelee attack: +5 for embedded Heroes (Lord's army)Melee defence: +5 for embedded Heroes (Lord's army)Upkeep: -25% for embedded Heroes (Lord's army)Requires: Tactical ProwessOnce you weed out the sycophants and bootlickers, you'll find no faster friends.
- Supply Line OperationsUpkeep: -15% (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Ammunition: +20% (Lord's army)Requires: Tactical ProwessRunning out of food, bullets or arrows is as sure a killer as any blade.
- Skirmishing StratagemAttribute: Strider for Peasant units (Lord's army)Speed: +15% (Lord's army)Requires: Tactical ProwessThose who work the land all their life build up a kinship with the boggy fields and deep forests.
- Specialist Drills3 levelsLevel 1Grants the Infiltrators banner to your factionLevel 2Grants the Beastwardens banner to your factionLevel 3Grants the Duellists banner to your factionRequires: Tactical ProwessWhy use a sledgehammer to drive a nail?
- The Art of WarAttribute: Vanguard Deployment (Lord's army)Requires: 5 skill points across Enlisted Bodyguards, Promoted On Merit, Supply Line Operations, Skirmishing Stratagem, Specialist Drills"Your tactics are a shameful display!"
- Sky LanternUnlocks at rank 10Mount: Sky LanternSky Lanterns are used by the Dragon’s armies to observe enemies from on high.
- War FootingAmmunition: +20%Reload time reduction: +20%Requires: Sky Lantern"Have the books removed, I have studied enough!"
- Whistling Bullets"Whistling Rounds" ammunition (reduces melee defence and melee attack)Requires: Sky LanternBy carving deliberate grooves in the bullets, a piercing wail can be created as they pass through the air, disorienting the target.
- Armoured GondolaAttribute: 360 Missile Block (when mounted on Sky-Lantern)Missile block chance: +55% (when mounted on Sky-Lantern)Requires: Sky LanternThough the balloon remains fragile, a well-reinforced gondola can take prodigious numbers of arrows and gunfire in service of its pilots.
- Field CommanderSpeed: +15%Requires: Sky Lantern"Bring us closer! I must confirm the situation with my own eyes."
- Harmonious DoctrineUnit counts as both a Yin and Yang unit for activating Battle HarmonyRequires: 4 skill points across War Footing, Whistling Bullets, Armoured Gondola, Field CommanderThrough careful interpretation and vicious introspection, one can subtly shift their purpose as the flow of battle demands.
- TacticianStarting skillPassive ability: "Tactician"
- Inspired Defence3 levelsLevel 1Ability: "Inspired Defence I"Level 2Ability: "Inspired Defence II"Level 3Ability: "Inspired Defence III"Requires: Tactician
- Inspired Assault3 levelsLevel 1Ability: "Inspired Assault I"Level 2Ability: "Inspired Assault II"Level 3Ability: "Inspired Assault III"Requires: Tactician
- Inspired Marksmanship3 levelsLevel 1Ability: "Inspired Marksmanship I"Level 2Ability: "Inspired Marksmanship II"Level 3Ability: "Inspired Marksmanship III"Requires: Tactician
- Grand TacticianEffect duration: +100% for Inspiration abilitiesReplaces: "Tactician"Passive ability: "Grand Tactician"Requires: 4 skill points across Inspired Defence, Inspired Assault, Inspired Marksmanship
Battle
- Improved Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5Leadership aura size: +33%Lead with the heart, command with the mind.
- Unyielding3 levelsLevel 1Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 2Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 3Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Requires: Improved Inspiring PresenceThe Dragon Emperor guides every sword and spear of the northern provinces, inspiring a strength of arms to match an unflinching strength of will.
- Sure Aim3 levelsLevel 1Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 2Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 3Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Requires: Improved Inspiring PresenceFrom lowly peasant to expert marksman, every arrow of the east soars with a Draconic power and grace.
- Eastern Fires3 levelsLevel 1Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 2Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 3Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Requires: Improved Inspiring PresenceAncient Cathay stands historically unconquered. Booming cannons and rockets of exploding fire help ensure it will remain so.
- Mighty Charge3 levelsLevel 1Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 2Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 3Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Requires: Improved Inspiring PresenceWho can withstand a charge with the sweeping force of a hundred hooves in unison?
- Stone Gaze3 levelsLevel 1Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 2Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 3Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Requires: Improved Inspiring PresenceEven the most inexperienced peasant rallies under the cold-eyed gaze of Cathay's most stoic guardians.
- Sky Fire3 levelsLevel 1Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 2Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 3Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Requires: Improved Inspiring PresenceWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it.
- Tacticians, Rally!Ability: "Tacticians, Rally!"Requires: 6 skill points across Unyielding, Sure Aim, Eastern Fires, Mighty Charge, Stone Gaze, Sky Fire"Raise the signal banners! The left flank must stand strong!"
- Blades of the BastionLeadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Requires: Tacticians, Rally!Cathayan armies have been tested time and again, their skills proven in a tumultuous arena of bloodshed and near-constant war.
- Fast HandsMissile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Requires: Tacticians, Rally!When the raging of battle begins, swift hands and swifter feet are the keys to surviving at range.
- Unified ChargeMelee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Requires: Tacticians, Rally!Swift, steady and moving as one, the hardy warriors of Cathay race headlong into battle.
- Looming LanternsLeadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)Requires: Tacticians, Rally!A blanket of glowing lights amidst the clouds is sure to stir the heart of every Cathayan warrior beneath them.
- Tacticians, Stand Your Ground!Replaces: "Tacticians, Rally!"Ability: "Tacticians, Stand Your Ground!"Requires: a point in any of Blades of the Bastion, Fast Hands, Unified Charge, Looming Lanterns"Send messengers to the front! The right-flank must fight to the last man!"
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Route Marcher"The time to strike is now!"
- Logistician3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: Route MarcherProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances.
- Alert3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: Route MarcherCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap.
- Inspiring Recruitment3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherAll warriors of honour and pride are eager to fight under the Dragon-Emperor's banners.
- Astute GeneralUnit experience gain per turn: +100 (Lord's army)Recruit rank: +1 for all units (Lord's army)Requires: 4 skill points across Lightning Strike, Logistician, Alert, Inspiring RecruitmentThis leader imparts his knowledge to the battalion, and they are willing to learn.
- Iron Disciplinarian3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Astute GeneralThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts.
- Fervent3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Astute GeneralThrough our acts, the gods will cleanse the lands.
- Reassuring Presence3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Astute GeneralThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers.
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: Astute GeneralA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- The Great BastionRecruit rank: +2 for all units (Lord's army)Upkeep: -6% (Lord's army)Local recruitment capacity: +2 (local province)Requires: 4 skill points across Iron Disciplinarian, Fervent, Reassuring Presence, QuartermasterThe blood-soaked battlefields of the northern provinces are the proving grounds upon which the mightiest warriors of Cathay have honed their craft.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Lord Magistrate · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,568 | 4,568 |
| Armour | 40 | 40 |
| Leadership | 70 | 70 |
| Speed | 34 | 34 |
| Melee attack | 45 | 45 |
| Melee defence | 45 | 45 |
| Weapon strength | 375 | 375 |
| … armour-piercing | 125 | 125 |
| Charge bonus | 25 | 25 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Passive ability: "Tactician"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Lord Magistrate.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
