
Lord Magistrate
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Lord Magistrate is Grand Cathay lord: 4,568 HP, armour 40, melee attack 45, melee defence 45, weapon strength 375. It costs 1,000 in the campaign and 400 in multiplayer. It comes with Shadows of Change. Unit key wh3_main_cth_cha_lord_magistrate_0. Patch 9.0.4, from the game's data tables.
Health
4,568
Armour
40
Leadership
70
Speed
34
Melee attack
45
Melee defence
45
Weapon strength
250 base + 125 armour-piercing
375
Charge bonus
25
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Will of the DragonsAugment (Area) · +4 LeadershippassiveWill of the DragonsAugment (Area)+4 LeadershipPassive · Range 35 mThe Dragons have ruled Cathay for centuries. Their power will never be questioned by their imperial subjects, who understand their place and role in the world perfectly.
- Inspired Assault IAugment · +20% Charge Bonus, +24 Melee AttackactiveInspired Assault IAugment+20% Charge Bonus+24 Melee AttackCooldown 60 s · Duration 29 sThe most noble, educated and experienced among us have the means to think laterally, the confidence to know that victory is close at hand, and most importantly, the power to inspire.
- Inspired Defence IAugment · +24 Melee Defence, +16 LeadershipactiveInspired Defence IAugment+24 Melee Defence+16 LeadershipCooldown 60 s · Duration 24 sThe ability to think several moves ahead of their opponents gives the Cathayan nobles a distinct advantage in matters of defence.
- Inspired Marksmanship IAugment · +30 Accuracy, +20 Reload SkillactiveInspired Marksmanship IAugment+30 Accuracy+20 Reload SkillCooldown 60 s · Duration 29 sBeing taught to shoot shortly after learning to walk means that by adulthood the magistrate's arrows are true and their eyesight is as acute as the swooping hawk.
- TacticianAugment (Area) · +5 Melee Defence, +5 Reload SkillpassiveTacticianAugment (Area)+5 Melee Defence+5 Reload SkillPassive · Range 55 mStrategy and tactics can be learned from a book, but only honed through experience in the field.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Grand Cathay: Iron Hail Gunners, Fire Rain Rocket Battery
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Lord Magistrate skill tree
50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- WarhorseWarhorseUnlocks at rank 4
- Mount: Warhorse
- Will of the DragonsWill of the Dragons
- Passive ability: "Will of the Dragons"
- Wind HarmonyWind HarmonyUnlocks at rank 7
- Spell resistance: 10%
- Ranged DisciplineRanged DisciplineUnlocks at rank 7
- Missile resistance: 10%
- Harmonious Presence (Yin)Harmonious Presence (Yin)
- Harmony: +1 Yin (local province)
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Tactical ProwessTactical ProwessUnlocks at rank 8
- Leadership aura size: +50%
- Enlisted BodyguardsEnlisted Bodyguards
- Enemy Hero action success chance: -15%
- Hero self-defence: +15% chance of wounding aggressors
- Promoted On MeritPromoted On Merit
- Melee attack: +5 for embedded Heroes (Lord's army)
- Melee defence: +5 for embedded Heroes (Lord's army)
- Upkeep: -25% for embedded Heroes (Lord's army)
- Supply Line OperationsSupply Line Operations
- Upkeep: -15% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Ammunition: +20% (Lord's army)
- Skirmishing StratagemSkirmishing Stratagem
- Attribute: Strider for Peasant units (Lord's army)
- Speed: +15% (Lord's army)
- Specialist DrillsSpecialist Drills3 levelsLevel 1
- Grants the Infiltrators banner to your faction
- Grants the Beastwardens banner to your faction
- Grants the Duellists banner to your faction
- The Art of WarThe Art of War
- Attribute: Vanguard Deployment (Lord's army)
- Sky LanternSky LanternUnlocks at rank 10
- Mount: Sky Lantern
- War FootingWar Footing
- Ammunition: +20%
- Reload time reduction: +20%
- Whistling BulletsWhistling Bullets
- "Whistling Rounds" ammunition (reduces melee defence and melee attack)
- Armoured GondolaArmoured Gondola
- Attribute: 360 Missile Block (when mounted on Sky-Lantern)
- Missile block chance: +55% (when mounted on Sky-Lantern)
- Field CommanderField Commander
- Speed: +15%
- Harmonious DoctrineHarmonious Doctrine
- Unit counts as both a Yin and Yang unit for activating Battle Harmony
- TacticianTactician
- Passive ability: "Tactician"
- Inspired DefenceInspired Defence3 levelsLevel 1
- Ability: "Inspired Defence I"
- Ability: "Inspired Defence II"
- Ability: "Inspired Defence III"
- Inspired AssaultInspired Assault3 levelsLevel 1
- Ability: "Inspired Assault I"
- Ability: "Inspired Assault II"
- Ability: "Inspired Assault III"
- Inspired MarksmanshipInspired Marksmanship3 levelsLevel 1
- Ability: "Inspired Marksmanship I"
- Ability: "Inspired Marksmanship II"
- Ability: "Inspired Marksmanship III"
- Grand TacticianGrand Tactician
- Effect duration: +100% for Inspiration abilities
- Replaces: "Tactician"
- Passive ability: "Grand Tactician"
- Improved Inspiring PresenceImproved Inspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Leadership aura size: +33%
- UnyieldingUnyielding3 levelsLevel 1
- Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
- Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
- Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
- Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
- Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
- Sure AimSure Aim3 levelsLevel 1
- Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
- Eastern FiresEastern Fires3 levelsLevel 1
- Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
- Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
- Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)
- Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
- Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)
- Mighty ChargeMighty Charge3 levelsLevel 1
- Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
- Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
- Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
- Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
- Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
- Stone GazeStone Gaze3 levelsLevel 1
- Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
- Sky FireSky Fire3 levelsLevel 1
- Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
- Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
- Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
- Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
- Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
- Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
- Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
- Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
- Tacticians, Rally!Tacticians, Rally!
- Ability: "Tacticians, Rally!"
- Blades of the BastionBlades of the Bastion
- Leadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
- Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
- Fast HandsFast Hands
- Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
- Unified ChargeUnified Charge
- Melee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
- Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
- Looming LanternsLooming Lanterns
- Leadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
- Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)
- Tacticians, Stand Your Ground!Tacticians, Stand Your Ground!
- Replaces: "Tacticians, Rally!"
- Ability: "Tacticians, Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- LogisticianLogistician3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Inspiring RecruitmentInspiring Recruitment3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Astute GeneralAstute General
- Unit experience gain per turn: +100 (Lord's army)
- Recruit rank: +1 for all units (Lord's army)
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- FerventFervent3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- The Great BastionThe Great Bastion
- Recruit rank: +2 for all units (Lord's army)
- Upkeep: -6% (Lord's army)
- Local recruitment capacity: +2 (local province)
Every version of Lord Magistrate
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Grand CathayLord | 4,568 | 1 | 40 | 70 | 34 | 45 | 45 | 375 | 25 | 1,000 | 250 | wh3_main_cth_cha_lord_magistrate_0 |
| Grand CathayLord | 5,180 | 1 | 80 | 70 | 78 | 45 | 45 | 375 | 45 | 1,200 | 300 | wh3_main_cth_cha_lord_magistrate_1 |
| Grand CathayLord | 7,048 | 1 | 30 | 70 | 60 | 20 | 20 | 26 | 1 | 1,000 | 250 | wh3_main_cth_cha_lord_magistrate_2 |
Who can field it
- Grand Cathay · The Northern Provinces
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_main_cth_cha_lord_caravan_master).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.