Loremaster of Hoeth skill planner
37 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Speed of AsuryanUnlocks at rank 4
Melee defence: +3
Speed: +15%The High Elves possess a natural skill that far outstrips the prowess of ordinary mortals. - Ward of LoecUnlocks at rank 8
Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks. - Ward of HoethUnlocks at rank 8
Spell resistance: 10%Knowledge can be used as a shield against magical attack. - Glamour of HoethUnlocks at rank 14
Passive ability: "Glamour of Hoeth"
Attribute: Expert Charge Defence for Swordmasters of Hoeth units (Hero's army)
Attribute: Expert Charge Defence - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Deflective PatternUnlocks at rank 10
Upkeep: -5% for Swordmasters of Hoeth units (Hero's army)
Attribute: Ballistic Plating for Swordmasters of Hoeth and Loremasters of Hoeth units (Hero's army)
Attribute: Immune to Contact Effects for Swordmasters of Hoeth and Loremasters of Hoeth units (Hero's army)Not with: Chronicler's Wisdom, Sundry SkillsetLight as a feather, Hoeth-forged steel is mastered to knock arrows aside in the same elegant blur that cleaves metal and flesh in one stroke. - Chronicler's WisdomUnlocks at rank 10
Winds of Magic cost: -15% for all spells
Spell resistance: 10% (Hero's army)Not with: Deflective Pattern, Sundry SkillsetInscribe the Book of Days, and two currents entwine: the Loremaster chronicles the present age, while the tome imparts the arcane wisdom of epochs long lost. - Sundry SkillsetUnlocks at rank 10
Character experience gain: +15% (accompanying Lord)
Winds of Magic power reserve capacity: +5 (own army)
Armour-piercing weapon damage: +75Not with: Deflective Pattern, Chronicler's WisdomNo two Loremasters have refined the principles of magic in quite the same way; along the winding path to enlightenment, each has gathered diverse and singular gifts.
- Swordplayer
Armour-piercing weapon damage: +12
Charge bonus: +5
Melee attack: +3The sword is the axis of the world and its power is absolute. - Valour of Ages2 levelsLevel 1
Weapon strength: +10% when fighting against Dark Elves
Weapon strength: +3%Level 2
Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +8%Requires: SwordplayerPanic and fear are things that happen to others. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: SwordplayerHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Blade Master3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: SwordplayerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: SwordplayerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Valour of Ages, Hard to Hit, Blade Master, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Full Plate Armour3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Foe-SeekerFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Expeditious Endeavour3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Student of Hoeth
Melee defence: +8
Ward save: +10%Requires all: Wound-Maker, Full Plate Armour, Blade Shield, Expeditious EndeavourThose who seek greater understanding of the world may turn to Hoeth for knowledge and guidance.
- Shem's Burning Gaze2 levelsLevel 1
Overcast spell: "Shem's Burning Gaze Upgraded"
Cooldown: -30% to "Shem's Burning Gaze"Level 2
Miscast base chance: -15% for "Shem's Burning Gaze Upgraded"
Overcast spell: "Shem's Burning Gaze Upgraded"
Winds of Magic cost: -1 for "Shem's Burning Gaze"
Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded"
Cooldown: -50% to "Shem's Burning Gaze" - Wyssan's Wildform3 levelsLevel 1
Spell: "Wyssan's Wildform"Level 2
Overcast spell: "Wyssan's Wildform Upgraded"
Cooldown: -30% to "Wyssan's Wildform"Level 3
Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
Overcast spell: "Wyssan's Wildform Upgraded"
Winds of Magic cost: -1 for "Wyssan's Wildform"
Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
Cooldown: -50% to "Wyssan's Wildform"Requires: Shem's Burning GazeThe spellcaster unleashes the beast within, using its fury to transform allies into bestial forms. - Earth Blood3 levelsLevel 1
Spell: "Earth Blood"Level 2
Overcast spell: "Earth Blood Upgraded"
Cooldown: -30% to "Earth Blood"Level 3
Miscast base chance: -15% for "Earth Blood Upgraded"
Overcast spell: "Earth Blood Upgraded"
Winds of Magic cost: -2 for "Earth Blood"
Winds of Magic cost: -3 for "Earth Blood Upgraded"
Cooldown: -50% to "Earth Blood"Requires: Shem's Burning GazeThe Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth. - Harmonic Convergence3 levelsLevel 1
Spell: "Harmonic Convergence"Level 2
Overcast spell: "Harmonic Convergence Upgraded"
Cooldown: -30% to "Harmonic Convergence"Level 3
Miscast base chance: -15% for "Harmonic Convergence Upgraded"
Overcast spell: "Harmonic Convergence Upgraded"
Winds of Magic cost: -1 for "Harmonic Convergence"
Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"
Cooldown: -50% to "Harmonic Convergence"Requires: Shem's Burning Gaze - Spirit Leech3 levelsLevel 1
Spell: "Spirit Leech"Level 2
Overcast spell: "Spirit Leech Upgraded"
Cooldown: -30% to "Spirit Leech"Level 3
Miscast base chance: -15% for "Spirit Leech Upgraded"
Overcast spell: "Spirit Leech Upgraded"
Winds of Magic cost: -2 for "Spirit Leech"
Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Cooldown: -50% to "Spirit Leech"Requires: Shem's Burning Gaze - Melkoth's Mystifying Miasma3 levelsLevel 1
Spell: "Melkoth's Mystifying Miasma"Level 2
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -30% to "Melkoth's Mystifying Miasma"Level 3
Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -50% to "Melkoth's Mystifying Miasma"Requires: Shem's Burning GazeThe caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger. - Evasion
Passive ability: "Evasion"Requires 4 of: Wyssan's Wildform, Earth Blood, Harmonic Convergence, Spirit Leech, Melkoth's Mystifying Miasma - Life-Leeching
Passive ability: "Life Leeching"Requires: Evasion - Metalshifting
Passive ability: "Metalshifting"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.