Loremaster of Hoeth skill tree & build planner
37 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Speed of AsuryanUnlocks at rank 4Melee defence: +3Speed: +15%The High Elves possess a natural skill that far outstrips the prowess of ordinary mortals.
- Ward of LoecUnlocks at rank 8Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks.
- Ward of HoethUnlocks at rank 8Spell resistance: 10%Knowledge can be used as a shield against magical attack.
- Glamour of HoethUnlocks at rank 14Passive ability: "Glamour of Hoeth"Attribute: Expert Charge Defence for Swordmasters of Hoeth units (Hero's army)Attribute: Expert Charge Defence
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Deflective PatternUnlocks at rank 10Upkeep: -5% for Swordmasters of Hoeth units (Hero's army)Attribute: Ballistic Plating for Swordmasters of Hoeth and Loremasters of Hoeth units (Hero's army)Attribute: Immune to Contact Effects for Swordmasters of Hoeth and Loremasters of Hoeth units (Hero's army)Not with: Chronicler's Wisdom, Sundry SkillsetLight as a feather, Hoeth-forged steel is mastered to knock arrows aside in the same elegant blur that cleaves metal and flesh in one stroke.
- Chronicler's WisdomUnlocks at rank 10Winds of Magic cost: -15% for all spellsSpell resistance: 10% (Hero's army)Not with: Deflective Pattern, Sundry SkillsetInscribe the Book of Days, and two currents entwine: the Loremaster chronicles the present age, while the tome imparts the arcane wisdom of epochs long lost.
- Sundry SkillsetUnlocks at rank 10Character experience gain: +15% (accompanying Lord)Winds of Magic power reserve capacity: +5 (own army)Armour-piercing weapon damage: +75Not with: Deflective Pattern, Chronicler's WisdomNo two Loremasters have refined the principles of magic in quite the same way; along the winding path to enlightenment, each has gathered diverse and singular gifts.
- SwordplayerArmour-piercing weapon damage: +12Charge bonus: +5Melee attack: +3The sword is the axis of the world and its power is absolute.
- Valour of Ages2 levelsLevel 1Weapon strength: +10% when fighting against Dark ElvesWeapon strength: +3%Level 2Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and NorscaWeapon strength: +8%Requires: SwordplayerPanic and fear are things that happen to others.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: SwordplayerHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: SwordplayerThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: SwordplayerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Valour of Ages, Hard to Hit, Blade Master, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Foe-SeekerFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Expeditious Endeavour3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Student of HoethMelee defence: +8Ward save: +10%Requires: 4 skill points across Wound-Maker, Full Plate Armour, Blade Shield, Expeditious EndeavourThose who seek greater understanding of the world may turn to Hoeth for knowledge and guidance.
- Shem's Burning Gaze2 levelsLevel 1Overcast spell: "Shem's Burning Gaze Upgraded"Cooldown: -30% to "Shem's Burning Gaze"Level 2Miscast base chance: -15% for "Shem's Burning Gaze Upgraded"Overcast spell: "Shem's Burning Gaze Upgraded"Winds of Magic cost: -1 for "Shem's Burning Gaze"Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded"Cooldown: -50% to "Shem's Burning Gaze"
- Wyssan's Wildform3 levelsLevel 1Spell: "Wyssan's Wildform"Level 2Overcast spell: "Wyssan's Wildform Upgraded"Cooldown: -30% to "Wyssan's Wildform"Level 3Miscast base chance: -15% for "Wyssan's Wildform Upgraded"Overcast spell: "Wyssan's Wildform Upgraded"Winds of Magic cost: -1 for "Wyssan's Wildform"Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"Cooldown: -50% to "Wyssan's Wildform"Requires: Shem's Burning GazeThe spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
- Earth Blood3 levelsLevel 1Spell: "Earth Blood"Level 2Overcast spell: "Earth Blood Upgraded"Cooldown: -30% to "Earth Blood"Level 3Miscast base chance: -15% for "Earth Blood Upgraded"Overcast spell: "Earth Blood Upgraded"Winds of Magic cost: -2 for "Earth Blood"Winds of Magic cost: -3 for "Earth Blood Upgraded"Cooldown: -50% to "Earth Blood"Requires: Shem's Burning GazeThe Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
- Harmonic Convergence3 levelsLevel 1Spell: "Harmonic Convergence"Level 2Overcast spell: "Harmonic Convergence Upgraded"Cooldown: -30% to "Harmonic Convergence"Level 3Miscast base chance: -15% for "Harmonic Convergence Upgraded"Overcast spell: "Harmonic Convergence Upgraded"Winds of Magic cost: -1 for "Harmonic Convergence"Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"Cooldown: -50% to "Harmonic Convergence"Requires: Shem's Burning Gaze
- Spirit Leech3 levelsLevel 1Spell: "Spirit Leech"Level 2Overcast spell: "Spirit Leech Upgraded"Cooldown: -30% to "Spirit Leech"Level 3Miscast base chance: -15% for "Spirit Leech Upgraded"Overcast spell: "Spirit Leech Upgraded"Winds of Magic cost: -2 for "Spirit Leech"Winds of Magic cost: -2 for "Spirit Leech Upgraded"Cooldown: -50% to "Spirit Leech"Requires: Shem's Burning Gaze
- Melkoth's Mystifying Miasma3 levelsLevel 1Spell: "Melkoth's Mystifying Miasma"Level 2Overcast spell: "Melkoth's Mystifying Miasma Upgraded"Cooldown: -30% to "Melkoth's Mystifying Miasma"Level 3Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"Overcast spell: "Melkoth's Mystifying Miasma Upgraded"Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"Cooldown: -50% to "Melkoth's Mystifying Miasma"Requires: Shem's Burning GazeThe caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Wyssan's Wildform, Earth Blood, Harmonic Convergence, Spirit Leech, Melkoth's Mystifying Miasma
- Life-LeechingPassive ability: "Life Leeching"Requires: Evasion
- MetalshiftingPassive ability: "Metalshifting"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Loremaster of Hoeth · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,688 | 3,688 |
| Armour | 100 | 100 |
| Leadership | 80 | 80 |
| Speed | 36 | 36 |
| Melee attack | 55 | 55 |
| Melee defence | 45 | 45 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 265 | 265 |
| Charge bonus | 35 | 35 |
| Bonus vs infantry | 16 | 16 |
| Missile block chance | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.