Loremaster of Hoeth
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Loremaster of Hoeth is High Elves hero: 3,688 HP, armour 100, melee attack 55, melee defence 45, weapon strength 400. It costs 800 in the campaign and 750 in multiplayer. Unit key wh2_main_hef_cha_loremaster_of_hoeth_0. Patch 9.0.4, from the game's data tables.
Health
3,688
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
100
Leadership
80
Speed
36
Melee attack
55
Melee defence
45
Weapon strength
135 base + 265 armour-piercing, +16 vs infantry
400
Charge bonus
35
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- EvasionAugment · +10% Speed, +5 Melee DefencepassiveEvasionAugment+10% Speed+5 Melee DefencePassiveThose with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Lore of magic
Counters
Good against
- Infantry-sized units — bonus vs infantry 16e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
- Heavily armoured units — 265 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · High Elves: Star Dragon, Merwyrm
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Loremaster of Hoeth skill tree
37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Loremaster of Hoeth's skills
- Speed of AsuryanSpeed of AsuryanUnlocks at rank 4
- Melee defence: +3
- Speed: +15%
- Ward of LoecWard of LoecUnlocks at rank 8
- Missile resistance: 10%
- Ward of HoethWard of HoethUnlocks at rank 8
- Spell resistance: 10%
- Glamour of HoethGlamour of HoethUnlocks at rank 14
- Passive ability: "Glamour of Hoeth"
- Attribute: Expert Charge Defence for Swordmasters of Hoeth units (Hero's army)
- Attribute: Expert Charge Defence
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Deflective PatternDeflective PatternUnlocks at rank 10
- Upkeep: -5% for Swordmasters of Hoeth units (Hero's army)
- Attribute: Ballistic Plating for Swordmasters of Hoeth and Loremasters of Hoeth units (Hero's army)
- Attribute: Immune to Contact Effects for Swordmasters of Hoeth and Loremasters of Hoeth units (Hero's army)
- Chronicler's WisdomChronicler's WisdomUnlocks at rank 10
- Winds of Magic cost: -15% for all spells
- Spell resistance: 10% (Hero's army)
- Sundry SkillsetSundry SkillsetUnlocks at rank 10
- Character experience gain: +15% (accompanying Lord)
- Winds of Magic power reserve capacity: +5 (own army)
- Armour-piercing weapon damage: +75
- SwordplayerSwordplayer
- Armour-piercing weapon damage: +12
- Charge bonus: +5
- Melee attack: +3
- Valour of AgesValour of Ages2 levelsLevel 1
- Weapon strength: +10% when fighting against Dark Elves
- Weapon strength: +3%
- Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- Weapon strength: +8%
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Student of HoethStudent of Hoeth
- Melee defence: +8
- Ward save: +10%
- Shem's Burning GazeShem's Burning Gaze2 levelsLevel 1
- Overcast spell: "Shem's Burning Gaze Upgraded"
- Cooldown: -30% to "Shem's Burning Gaze"
- Miscast base chance: -15% for "Shem's Burning Gaze Upgraded"
- Overcast spell: "Shem's Burning Gaze Upgraded"
- Winds of Magic cost: -1 for "Shem's Burning Gaze"
- Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded"
- Cooldown: -50% to "Shem's Burning Gaze"
- Wyssan's WildformWyssan's Wildform3 levelsLevel 1
- Spell: "Wyssan's Wildform"
- Overcast spell: "Wyssan's Wildform Upgraded"
- Cooldown: -30% to "Wyssan's Wildform"
- Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
- Overcast spell: "Wyssan's Wildform Upgraded"
- Winds of Magic cost: -1 for "Wyssan's Wildform"
- Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
- Cooldown: -50% to "Wyssan's Wildform"
- Earth BloodEarth Blood3 levelsLevel 1
- Spell: "Earth Blood"
- Overcast spell: "Earth Blood Upgraded"
- Cooldown: -30% to "Earth Blood"
- Miscast base chance: -15% for "Earth Blood Upgraded"
- Overcast spell: "Earth Blood Upgraded"
- Winds of Magic cost: -2 for "Earth Blood"
- Winds of Magic cost: -3 for "Earth Blood Upgraded"
- Cooldown: -50% to "Earth Blood"
- Harmonic ConvergenceHarmonic Convergence3 levelsLevel 1
- Spell: "Harmonic Convergence"
- Overcast spell: "Harmonic Convergence Upgraded"
- Cooldown: -30% to "Harmonic Convergence"
- Miscast base chance: -15% for "Harmonic Convergence Upgraded"
- Overcast spell: "Harmonic Convergence Upgraded"
- Winds of Magic cost: -1 for "Harmonic Convergence"
- Winds of Magic cost: -2 for "Harmonic Convergence Upgraded"
- Cooldown: -50% to "Harmonic Convergence"
- Spirit LeechSpirit Leech3 levelsLevel 1
- Spell: "Spirit Leech"
- Overcast spell: "Spirit Leech Upgraded"
- Cooldown: -30% to "Spirit Leech"
- Miscast base chance: -15% for "Spirit Leech Upgraded"
- Overcast spell: "Spirit Leech Upgraded"
- Winds of Magic cost: -2 for "Spirit Leech"
- Winds of Magic cost: -2 for "Spirit Leech Upgraded"
- Cooldown: -50% to "Spirit Leech"
- Melkoth's Mystifying MiasmaMelkoth's Mystifying Miasma3 levelsLevel 1
- Spell: "Melkoth's Mystifying Miasma"
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -30% to "Melkoth's Mystifying Miasma"
- Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
- Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
- Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
- Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
- Cooldown: -50% to "Melkoth's Mystifying Miasma"
- EvasionEvasion
- Passive ability: "Evasion"
- Life-LeechingLife-Leeching
- Passive ability: "Life Leeching"
- MetalshiftingMetalshifting
- Passive ability: "Metalshifting"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.