Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Loremaster of Hoeth unit card

Loremaster of Hoeth

Hero· Wizard· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Loremaster of Hoeth is High Elves hero: 3,688 HP, armour 100, melee attack 55, melee defence 45, weapon strength 400. It costs 800 in the campaign and 750 in multiplayer. Unit key wh2_main_hef_cha_loremaster_of_hoeth_0. Patch 9.0.4, from the game's data tables.

Health

3,688

bottom 15% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

100

top 22% of class

Leadership

80

top 11% of class

Speed

36

bottom 23% of class

Melee attack

55

top 15% of class

Melee defence

45

top 26% of class

Weapon strength

135 base + 265 armour-piercing, +16 vs infantry

400

top 33% of class

Charge bonus

35

bottom 36% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial MasteryAugment · +8 Melee Attack, +12 Melee Defencepassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • EvasionAugment · +10% Speed, +5 Melee Defencepassive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Loremaster of Hoeth skill tree

37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Loremaster of Hoeth's skills

  1. Speed of Asuryan
  2. Ward of Loec
  3. Ward of Hoeth
  4. Glamour of Hoeth
  5. Immortality
  6. Mentor
  1. Deflective Pattern
  2. Chronicler's Wisdom
  3. Sundry Skillset
  1. Swordplayer
  2. Valour of Ages
  3. Hard to Hit
  4. Blade Master
  5. Indomitable
  6. Foe-Seeker
  7. Wound-Maker
  8. Full Plate Armour
  9. Blade Shield
  10. Expeditious Endeavour
  11. Student of Hoeth
  1. Shem's Burning Gaze
  2. Wyssan's Wildform
  3. Earth Blood
  4. Harmonic Convergence
  5. Spirit Leech
  6. Melkoth's Mystifying Miasma
  7. Evasion
  8. Life-Leeching
  9. Metalshifting
  10. Earthing
  11. Magical Reserves
  1. Training
  2. Spread Control
  3. Damage Walls
  4. Wound
  5. Hinder Replenishment
  6. Specialist

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.