Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of the Loremaster

The spell set of Loremaster of Hoeth · 6 spells · Total War: Warhammer III, patch 9.0

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Wyssan's Wildform

Augment

Winds of Magic
4(8)
Cooldown
28 s
Cast range
200 m(300 m)
Duration
19 s
Wind-up
1 s
Overcast miscast
50%
  • +30 Armour
  • +25% Armour-Piercing Weapon Damage
  • +25% Base Weapon Damage

The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.

Earth Blood

Regeneration (Area)

Winds of Magic
6(11)
Cooldown
30 s
Cast range
200 m
Duration
7 s(14 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%
  • Replenishes hit points of combatants

The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.

Melkoth's Mystifying Miasma

Direct Damage

Winds of Magic
6(9)
Cooldown
29 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • -25% Speed
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.

Spirit Leech

Direct Damage

Winds of Magic
8(11)
Cooldown
32 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.

Harmonic Convergence

Augment

Winds of Magic
5(8)
Cooldown
30 s
Cast range
200 m
Duration
27 s(40 s)
Wind-up
1 s
Overcast miscast
50%
  • +24 Melee Attack
  • +24 Melee Defence
  • +20 Reload Skill

Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.

Shem's Burning Gaze

Magic Missiles · magical, flaming

Winds of Magic
5(9)
Cooldown
30 s
Cast range
250 m
Wind-up
1 s
Overcast miscast
50%
  • 5 × 70 damage (50 armour-piercing), explosion 65Overcast: 5 × 140 damage (100 armour-piercing), explosion 130
  • Good against armour
  • Causes minor magical & fire damage
  • Requires line of sight to the target
  • Good against large combatants
  • Strong vs a single combatant

Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike.

Who casts Lore Pool of the Loremaster

Source: special_ability_groups (wh2_main_lore_loremaster), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.