Lore Pool of the Loremaster
The spell set of Loremaster of Hoeth · 6 spells · Total War: Warhammer III, patch 9.0
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Wyssan's Wildform
Augment
- Winds of Magic
- 4(8)
- Cooldown
- 28 s
- Cast range
- 200 m(300 m)
- Duration
- 19 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +30 Armour
- +25% Armour-Piercing Weapon Damage
- +25% Base Weapon Damage
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
Earth Blood
Regeneration (Area)
- Winds of Magic
- 6(11)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 7 s(14 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
The Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
Melkoth's Mystifying Miasma
Direct Damage
- Winds of Magic
- 6(9)
- Cooldown
- 29 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -25% Speed
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
Spirit Leech
Direct Damage
- Winds of Magic
- 8(11)
- Cooldown
- 32 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
Harmonic Convergence
Augment
- Winds of Magic
- 5(8)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 27 s(40 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +24 Melee Attack
- +24 Melee Defence
- +20 Reload Skill
Divining auspicious signs, the caster guides the minds of targets, augmenting them with the foresight needed for victory.
Shem's Burning Gaze
Magic Missiles · magical, flaming
- Winds of Magic
- 5(9)
- Cooldown
- 30 s
- Cast range
- 250 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 5 × 70 damage (50 armour-piercing), explosion 65Overcast: 5 × 140 damage (100 armour-piercing), explosion 130
- Good against armour
- Causes minor magical & fire damage
- Requires line of sight to the target
- Good against large combatants
- Strong vs a single combatant
Bolts of cleansing energy fly from the Wizard’s hands, searing evil wherever they strike.
Who casts Lore Pool of the Loremaster
Source: special_ability_groups (wh2_main_lore_loremaster), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.