Malevolent Branchwraith (Life) skill tree & build planner
33 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Flurry of BoughsUnlocks at rank 5Leadership: +6 during forest battles (Hero's army)When at war under the canopy it is like the trees themselves join the fray, striking from all directions.
- Nettles of MaliceUnlocks at rank 8Melee attack: +5 during forest battles (Hero's army)The forest has myriad ways to cause discomfort, pain and death to those foolhardy enough to make unwanted contact with its denizens.
- Enchanted PhotosynthesisUnlocks at rank 8Passive ability: "Regeneration"Replenish Troops action: Replenishment rate is increased by an additional 5%Enhanced by magic, the laws of nature grant the wargrove a heightened ability to heal its ranks from light energy alone.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Awakening of the Wood2 levelsLevel 1Cooldown: -30% to "Awakening of the Wood"Spell: "Awakening of the Wood"Level 2Winds of Magic cost: -1 for "Awakening of the Wood"Cooldown: -50% to "Awakening of the Wood"Spell: "Awakening of the Wood"Trees live for thousands of years and have very long memories. When called to fight, centuries of pent-up wrath are unleashed.
- Life BloomPassive ability: "Life Bloom"Requires: Awakening of the WoodEven the simplest of spells can bring forth the full bloom of renewal, reinvigorating and healing the broken and bleeding.
- Earth Blood3 levelsLevel 1Spell: "Earth Blood"Level 2Overcast spell: "Earth Blood Upgraded"Cooldown: -30% to "Earth Blood"Level 3Miscast base chance: -15% for "Earth Blood Upgraded"Overcast spell: "Earth Blood Upgraded"Winds of Magic cost: -2 for "Earth Blood"Winds of Magic cost: -3 for "Earth Blood Upgraded"Cooldown: -50% to "Earth Blood"Requires: Awakening of the WoodThe Wizard draws wholesome energies from the soil, imbuing companions with the natural resilience of the earth.
- Shield of Thorns3 levelsLevel 1Spell: "Shield of Thorns"Level 2Overcast spell: "Shield of Thorns Upgraded"Cooldown: -30% to "Shield of Thorns"Level 3Miscast base chance: -15% for "Shield of Thorns Upgraded"Overcast spell: "Shield of Thorns Upgraded"Winds of Magic cost: -2 for "Shield of Thorns"Winds of Magic cost: -2 for "Shield of Thorns Upgraded"Cooldown: -50% to "Shield of Thorns"Requires: Awakening of the WoodPrickly gorse bursts from the ground around the caster's allies, protecting them from attack like a spiky, living shield.
- Flesh to Stone3 levelsLevel 1Spell: "Flesh to Stone"Level 2Overcast spell: "Flesh to Stone Upgraded"Cooldown: -30% to "Flesh to Stone"Level 3Miscast base chance: -15% for "Flesh to Stone Upgraded"Overcast spell: "Flesh to Stone Upgraded"Winds of Magic cost: -1 for "Flesh to Stone"Winds of Magic cost: -1 for "Flesh to Stone Upgraded"Cooldown: -50% to "Flesh to Stone"Requires: Awakening of the WoodThis spell temporarily transforms allies' mortal flesh into unbreakable rock, increasing tenfold their resistance to attack.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Life Bloom, Earth Blood, Shield of Thorns, Flesh to Stone
- Regrowth3 levelsLevel 1Spell: "Regrowth"Level 2Overcast spell: "Regrowth Upgraded"Cooldown: -30% to "Regrowth"Level 3Miscast base chance: -15% for "Regrowth Upgraded"Overcast spell: "Regrowth Upgraded"Winds of Magic cost: -2 for "Regrowth"Winds of Magic cost: -3 for "Regrowth Upgraded"Cooldown: -50% to "Regrowth"Requires: EvasionBy speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.
- The Dwellers Below3 levelsLevel 1Spell: "The Dwellers Below"Level 2Overcast spell: "The Dwellers Below Upgraded"Cooldown: -30% to "The Dwellers Below"Level 3Miscast base chance: -15% for "The Dwellers Below Upgraded"Overcast spell: "The Dwellers Below Upgraded"Winds of Magic cost: -3 for "Dwellers Below"Winds of Magic cost: -3 for "Dwellers Below Upgraded"Cooldown: -50% to "The Dwellers Below"Requires: EvasionThis spell causes gnarled, fibrous hands to emerge from beneath the ground, dragging the foe to a claustrophobic, suffocating end.
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, Regrowth, The Dwellers Below
- Foe-SeekerAbility: "Foe-Seeker"From one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Endurance of the Oak3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerTaking their cue from the forest itself, the Lord endures and overcomes all.
- Impenetrable Bark3 levelsLevel 1Armour: +10Level 2Armour: +20Level 3Armour: +30Requires: Foe-SeekerUsing the forest itself as a shield, this Lord is protected by their devotion to Athel Loren.
- Tempered Rigour3 levelsLevel 1Melee attack: +3Melee defence: +3Level 2Melee attack: +7Melee defence: +7Level 3Melee attack: +12Melee defence: +12Requires: Foe-SeekerWhen to strike, when to block, when to dodge. These are all skills the warriors of Athel Loren must perfect.
- Violent Delights3 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Level 3Weapon strength: +30%Requires: Foe-SeekerThere is no greater thrill than to be in the midst of battle, slaughtering in the forest's name.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Endurance of the Oak, Impenetrable Bark, Tempered Rigour, Violent DelightsThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Aspect of the OakUnlocks at rank 7Armour: +35Speed: -15%Not with: Aspect of the Birch, Aspect of the WillowNot even the fiercest weather conditions can strike down a hardy and long-lived oak, for it endures all seasons.
- Aspect of the BirchUnlocks at rank 7Armour-piercing weapon damage: +35Physical resistance: -10%Not with: Aspect of the Oak, Aspect of the WillowA birch’s oils can soften its wood, but once dry can harden branches into lethal clubs of war.
- Aspect of the WillowUnlocks at rank 7Armour: -20Physical resistance: 15%Not with: Aspect of the Birch, Aspect of the OakThe willow is a harbinger of spring, and a conduit of lifeforces that can bolster a tree to withstand the direst of circumstances.
Battle
- Call of the WoodsPassive ability: "Call of the Woods"The Lord embodies the forest; as a result of this, their warriors feel a greater call to defend it.
- Howl of the ForestUnlocks at rank 6Replaces: "Call of the Woods"Passive ability: "Howl of the Forest"Requires: Call of the WoodsThe Lord's troops are charged to fight for Athel Loren, for their very souls are tethered to its fate.
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Malevolent Branchwraith (Life) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,168 | 4,168 |
| Armour | 60 | 60 |
| Leadership | 60 | 60 |
| Speed | 43 | 43 |
| Melee attack | 49 | 49 |
| Melee defence | 35 | 35 |
| Weapon strength | 330 | 330 |
| … armour-piercing | 100 | 100 |
| Charge bonus | 32 | 32 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | -25 | -25 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
