Master skill tree & build planner
28 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Dark SteedUnlocks at rank 7Mount: Dark SteedTrue horses no longer, Dark Magic corrupts the finest Elven steeds and turns them into black-flanked killers.
- Cold OneUnlocks at rank 9Mount: Cold OneDark, feral beasts indigenous to Naggaroth, tempted from their damp, warm caves to bear the Druchii to battle.
- Cold One ChariotUnlocks at rank 13Mount: Cold One ChariotMagnificent chariots, gifted to those who have impressed with their devotion, bravery and prowess in battle.
- Dark PegasusUnlocks at rank 13Mount: Dark PegasusThe corrupted Dark Pegasi fly south from the Chaos Wastes to Naggaroth's Iron Mountains to make their nests.
- Ward of KhaineUnlocks at rank 8Missile resistance: 10%The Bloody-handed God watches over his disciples.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Noble-Born RulerUnlocks at rank 4Character's aura leadership effect: +5Leadership aura size: +50%It is often the arrogant pursuit of their own unique enthusiasms and ambitions that distinguishes the noble-born from the low-born.
- Sycophantic SchemerUnlocks at rank 6Income from slaves: +10% (local province)Control: +2 (local province)Those with darkest, most self-serving ambitions will always find a way to see them through to fruition.
- Weakness AbhorredUnlocks at rank 8Melee defence: +8Hit points: +10%Reaching any position of power is an indication of great strength in Druchii society, for they do not tolerate nor risk a weakling’s presence.
- Martial Name of PowerUnlocks at rank 10Choose a Name of Power that improves the Lord's own combat skillsThis one has adopted a warrior name to strike fear into enemy hearts, a moniker backed up by their deeds in battle.
- Indomitable WillCharge bonus: +5Leadership: +4It is not possible to defeat such unshakeable spirit once its owner's mind is made up.
- Conqueror2 levelsLevel 1Melee attack: +4Weapon strength: +5%Level 2Melee attack: +8Weapon strength: +10%Requires: Indomitable WillKill many and you *are* a conqueror; godhood is then but a protracted slaughter away...
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Indomitable WillThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Indomitable WillHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Indomitable WillThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Conqueror, Blade Master, Hard to Hit, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Foe-SeekerFull-plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Expeditious Endeavour3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Wound-Maker, Full Plate Armour, Devastating Charge, Expeditious EndeavourThe bigger they are, the harder they fall.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Master · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,700 | 3,700 |
| Armour | 90 | 90 |
| Leadership | 75 | 75 |
| Speed | 36 | 36 |
| Melee attack | 36 | 36 |
| Melee defence | 50 | 50 |
| Weapon strength | 360 | 360 |
| … armour-piercing | 215 | 215 |
| Charge bonus | 20 | 20 |
| Bonus vs large | 30 | 30 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
