
Health
3,700
Armour
shield blocks 55% of frontal missiles
90
Leadership
75
Speed
36
Melee attack
36
Melee defence
50
Weapon strength
145 base + 215 armour-piercing, +30 vs large
360
Charge bonus
20
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
GuardianWard Save (Area) · +15 Physical ResistancepassiveGuardianWard Save (Area)+15 Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Master skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Dark SteedDark SteedUnlocks at rank 6
Mount: Dark Steed
Cold OneCold OneUnlocks at rank 9
Mount: Cold One
Cold One ChariotCold One ChariotUnlocks at rank 12
Mount: Cold One Chariot
Dark PegasusDark PegasusUnlocks at rank 12
Mount: Dark Pegasus
Ward of KhaineWard of KhaineUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Noble-Born RulerNoble-Born RulerUnlocks at rank 9
Character's aura leadership effect: +5
Leadership aura size: +50%
Sycophantic SchemerSycophantic SchemerUnlocks at rank 9
Income from slaves: +10% (local province)
Control: +2 (local province)
Weakness AbhorredWeakness AbhorredUnlocks at rank 9
Melee defence: +8
Hit points: +10%
Martial Name of PowerMartial Name of PowerUnlocks at rank 9
Choose a Name of Power that improves the Lord's own combat skills
Indomitable WillIndomitable Will
Charge bonus: +5
Leadership: +4
ConquerorConqueror2 levelsLevel 1
Melee attack: +4
Weapon strength: +5%
Melee attack: +8
Weapon strength: +10%
Blade MasterBlade Master3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Full Plate ArmourFull Plate Armour3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Master
5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesMelee Specialist | 3,700 | 1 | 90 | 75 | 36 | 36 | 50 | 360 | 20 | 1,200 | 300 | wh2_dlc14_def_cha_master_0 |
| Dark ElvesMelee Specialist | 4,296 | 1 | 90 | 75 | 92 | 36 | 50 | 360 | 55 | 1,200 | 300 | wh2_dlc14_def_cha_master_1 |
| Dark ElvesMelee Specialist | 4,486 | 1 | 110 | 75 | 68 | 36 | 50 | 360 | 55 | 1,200 | 300 | wh2_dlc14_def_cha_master_2 |
| Dark ElvesMelee Specialist | 4,614 | 1 | 90 | 75 | 105 | 36 | 50 | 360 | 60 | 1,200 | 300 | wh2_dlc14_def_cha_master_3 |
| Dark ElvesMelee Specialist | 5,130 | 1 | 110 | 75 | 66 | 32 | 28 | 300 | 85 | 1,200 | 300 | wh2_dlc14_def_cha_master_4 |
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.