
Master
Hero· Melee Specialist· 1 model at Ultra size
Comes with The Shadow & The Blade(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Master is Dark Elves hero: 3,700 HP, armour 90, melee attack 36, melee defence 50, weapon strength 360. It costs 1,200 in the campaign and 600 in multiplayer. It comes with The Shadow & The Blade. Unit key wh2_dlc14_def_cha_master_0. Patch 9.0.4, from the game's data tables.
Health
3,700
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
90
Leadership
75
Speed
36
Melee attack
36
Melee defence
50
Weapon strength
145 base + 215 armour-piercing, +30 vs large
360
Charge bonus
20
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- GuardianWard Save (Area) · +15% Physical ResistancepassiveGuardianWard Save (Area)+15% Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
- Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
- Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Dark Elves: Kharibdyss, War Hydra
- Heavily armoured units — 215 of 360 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Dark Elves: Cold One Dread Knights, Cold One Chariots
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Dark Elves: Cold One Chariots, Bloodwrack Shrine
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Master skill tree
28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Dark SteedDark SteedUnlocks at rank 7
- Mount: Dark Steed
- Cold OneCold OneUnlocks at rank 9
- Mount: Cold One
- Cold One ChariotCold One ChariotUnlocks at rank 13
- Mount: Cold One Chariot
- Dark PegasusDark PegasusUnlocks at rank 13
- Mount: Dark Pegasus
- Ward of KhaineWard of KhaineUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Noble-Born RulerNoble-Born RulerUnlocks at rank 4
- Character's aura leadership effect: +5
- Leadership aura size: +50%
- Sycophantic SchemerSycophantic SchemerUnlocks at rank 6
- Income from slaves: +10% (local province)
- Control: +2 (local province)
- Weakness AbhorredWeakness AbhorredUnlocks at rank 8
- Melee defence: +8
- Hit points: +10%
- Martial Name of PowerMartial Name of PowerUnlocks at rank 10
- Choose a Name of Power that improves the Lord's own combat skills
- Indomitable WillIndomitable Will
- Charge bonus: +5
- Leadership: +4
- ConquerorConqueror2 levelsLevel 1
- Melee attack: +4
- Weapon strength: +5%
- Melee attack: +8
- Weapon strength: +10%
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Master
5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesMelee Specialist | 3,700 | 1 | 90 | 75 | 36 | 36 | 50 | 360 | 20 | 1,200 | 300 | wh2_dlc14_def_cha_master_0 |
| Dark ElvesMelee Specialist | 4,296 | 1 | 90 | 75 | 92 | 36 | 50 | 360 | 55 | 1,200 | 300 | wh2_dlc14_def_cha_master_1 |
| Dark ElvesMelee Specialist | 4,486 | 1 | 110 | 75 | 68 | 36 | 50 | 360 | 55 | 1,200 | 300 | wh2_dlc14_def_cha_master_2 |
| Dark ElvesMelee Specialist | 4,614 | 1 | 90 | 75 | 105 | 36 | 50 | 360 | 60 | 1,200 | 300 | wh2_dlc14_def_cha_master_3 |
| Dark ElvesMelee Specialist | 5,130 | 1 | 110 | 75 | 66 | 32 | 28 | 300 | 85 | 1,200 | 300 | wh2_dlc14_def_cha_master_4 |
Who can field it
- Dark Elves · Naggarond
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.