Mist Mage skill tree & build planner
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Great EagleUnlocks at rank 10Mount: Great EagleUlthuan's Great Eagles are the firm allies of the Elves, fighting their causes since the coming of Chaos.
- Skycutter ChariotUnlocks at rank 14Mount: Skycutter Chariot
- Lileath's BlessingUnlocks at rank 4Winds of Magic power reserve capacity: +8 (own army)Those facing a great challenge, a difficult decision, or simply in need of luck, may call upon the Goddess of Dreams and Fortune.
- Ward of LoecUnlocks at rank 8Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks.
- Ward of HoethUnlocks at rank 8Spell resistance: 10%Knowledge can be used as a shield against magical attack.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Focused MindUnlocks at rank 10Hero action success chance: +4%Miscast base chance: -15%An Elf's mind is prone to obsession. This meditative discipline centers the spirit, shielding it from magical chaos and temptation.
- Student of the White TowerUnlocks at rank 20Cooldown: -10% to all spellsA human wizard may take a lifetime to master just one aspect of the Winds. A High Elf masters all eight just to be considered a student of Hoeth.
- Excellent EfficiencyUnlocks at rank 25Winds of Magic cost: -10% for all spellsLesser races use magic as a blunt tool; the Asur wield it as an art. This is the discipline of Saphery, achieving more with less.
- Envelop in MistUnlocks at rank 12Ability: "Envelop in Mist"Speed: +5% (own army)Once swathed in the mists, the warriors become swift, adaptable, and unseen until the moment they strike.
- From the FogBlock Army action: Movement range is modified by an additional -15%Hero action success chance: +10%Enemy Hero action success chance: -20%Requires: Envelop in MistShifting and manipulating natural eddies of fog to obscure their movements, the Mist Mage gains an edge through unseen machinations.
- Supernatural MistPassive ability: "Supernatural Mist"Winds of Magic power reserve capacity: +10 (own army)Requires: Envelop in MistThe ensorceled vapours gather with each incantation, gradually weaving an impenetrable shroud upon the white-garbed host.
- Cloak of DewPassive ability: "Wayfarer"Melee defence: +10Physical resistance: 10%Requires: a point in any of From the Fog, Supernatural MistBraiding the ethereal sea mists is a fickle and wayward endeavour, but it brings protection from the mercurial Lord of the Depths.
- Mathlann’s Spite2 levelsLevel 1Cooldown: -30% for "Mathlann's Spite"Overcast spell: "Mathlann's Spite Upgraded"Level 2Cooldown: -50% for "Mathlann's Spite"Miscast base chance: -15% for "Mathlann's Spite Upgraded"Overcast spell: "Mathlann's Spite Upgraded"Winds of Magic cost: -2 for "Mathlann's Spite"Winds of Magic cost: -2 for "Mathlann's Spite Upgraded"The Sea God's wrath fills your lungs with phantom brine, a taste of the fate that nearly claimed his Herald, Aislinn.
- Obscuring HazePassive ability: "Obscuring Haze"Requires: Mathlann’s SpiteClouds of droplets manifest to continuously form and evaporate around a chosen locale, dampening the path of incoming missiles.
- Ladrielle's Shroud3 levelsLevel 1Spell: "Ladrielle's Shroud"Level 2Cooldown: -30% for "Ladrielle's Shroud"Overcast spell: "Ladrielle's Shroud Upgraded"Level 3Cooldown: -50% for "Ladrielle's Shroud"Miscast base chance: -15% for "Ladrielle's Shroud Upgraded"Overcast spell: "Ladrielle's Shroud Upgraded"Winds of Magic cost: -1 for "Ladrielle's Shroud"Winds of Magic cost: -2 for "Ladrielle's Shroud Upgraded"Requires: Mathlann’s SpiteA veil of vapour manifests around an ally, invigorating the beleaguered with glimpses of long-fallen kin. A portent of a mighty victory, tinged with the aftertaste of sadness.
- Flensing Haar3 levelsLevel 1Spell: "Flensing Haar"Level 2Cooldown: -30% for "Flensing Haar"Overcast spell: "Flensing Haar Upgraded"Level 3Cooldown: -50% for "Flensing Haar"Miscast base chance: -15% for "Flensing Haar Upgraded"Overcast spell: "Flensing Haar Upgraded"Winds of Magic cost: -2 for "Flensing Haar"Winds of Magic cost: -2 for "Flensing Haar Upgraded"Requires: Mathlann’s SpiteThrough callous interpretation of sea-faring sorcery, Cothiquan loremasters have learned to glaciate their quarry to lethargic helplessness.
- Walk Between Worlds3 levelsLevel 1Spell: "Walk Between Worlds"Level 2Cooldown: -30% for "Walk Between Worlds"Overcast spell: "Walk Between Worlds Upgraded"Level 3Cooldown: -50% for "Walk Between Worlds"Miscast base chance: -15% for "Walk Between Worlds Upgraded"Overcast spell: "Walk Between Worlds Upgraded"Winds of Magic cost: -2 for "Walk Between Worlds"Winds of Magic cost: -2 for "Walk Between Worlds Upgraded"Requires: Mathlann’s SpiteFor a moment, one may tread immortal pathways by way of drifting in and out of reality.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Obscuring Haze, Ladrielle's Shroud, Flensing Haar, Walk Between Worlds
- Mistress of the Deeps2 levelsLevel 1Spell: "Mistress of the Deeps"Level 2Cooldown: -30% for "Mistress of the Deeps"Spell: "Mistress of the Deeps"Winds of Magic cost: -2 for "Mistress of the Deeps"Requires: EvasionEven amidst the glamour of pitched battle, the Asur’s enemies are haunted by the beguiling tones of the Oceanids' song, moments before being utterly overwhelmed by them.
- The Writhing Mist3 levelsLevel 1Spell: "The Writhing Mist"Level 2Cooldown: -30% for "The Writhing Mist"Overcast spell: "The Writhing Mist Upgraded"Level 3Cooldown: -50% for "The Writhing Mist"Miscast base chance: -15% for "The Writhing Mist Upgraded"Overcast spell: "The Writhing Mist Upgraded"Winds of Magic cost: -2 for "The Writhing Mist"Winds of Magic cost: -2 for "The Writhing Mist Upgraded"Requires: EvasionA salt-scented mist rolls in across the battlefield, corroding the enemy's resolve and shrouding the Asur with ethereal caress.
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Mistress of the Deeps, The Writhing Mist, Earthing, Magical Reserves
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Boost Income3 levelsLevel 1Boost Income action: Income is modified by an additional 2%Level 2 · rank 5Boost Income action: Income is modified by an additional 4%Level 3 · rank 10Boost Income action: Income is modified by an additional 6%Such magic-users may be wise and able to offer sage advice, especially if they have scried the region.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Mist Mage · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,420 | 3,420 |
| Armour | 30 | 30 |
| Leadership | 65 | 65 |
| Speed | 35 | 35 |
| Melee attack | 40 | 40 |
| Melee defence | 32 | 32 |
| Weapon strength | 285 | 285 |
| … armour-piercing | 85 | 85 |
| Charge bonus | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
