
Mist Mage skill planner
31 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Great EagleUnlocks at rank 10
Mount: Great Eagle - wh3_dlc27_skill_hef_mist_mage_mount_skycutter_chariotUnlocks at rank 14
Mount: Skycutter Chariot - Lileath's BlessingUnlocks at rank 4
Winds of Magic power reserve capacity: +8 (own army)Those facing a great challenge, a difficult decision, or simply in need of luck, may call upon the Goddess of Dreams and Fortune. - Ward of LoecUnlocks at rank 8
Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks. - Ward of HoethUnlocks at rank 8
Spell resistance: 10%Knowledge can be used as a shield against magical attack. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Focused MindUnlocks at rank 10
Hero action success chance: +4%
Miscast base chance: -15%An Elf's mind is prone to obsession. This meditative discipline centers the spirit, shielding it from magical chaos and temptation. - Student of the White TowerUnlocks at rank 20
Cooldown: -10% to all spellsA human wizard may take a lifetime to master just one aspect of the Winds. A High Elf masters all eight just to be considered a student of Hoeth. - Excellent EfficiencyUnlocks at rank 25
Winds of Magic cost: -10% for all spellsLesser races use magic as a blunt tool; the Asur wield it as an art. This is the discipline of Saphery, achieving more with less.
- wh3_dlc27_skill_hef_mist_mage_move_at_dawnUnlocks at rank 12
Ability: "Envelop in Mist"
Speed: +5% (own army) - From the Fog
Block Army action: Movement range is modified by an additional -15%
Hero action success chance: +10%
Enemy Hero action success chance: -20%Requires: wh3_dlc27_skill_hef_mist_mage_move_at_dawnShifting and manipulating natural eddies of fog to obscure their movements, the Mist Mage gains an edge through unseen machinations. - wh3_dlc27_skill_hef_mist_mage_mist_shaper
Passive ability: "Supernatural Mist"
Winds of Magic power reserve capacity: +10 (own army)Requires: wh3_dlc27_skill_hef_mist_mage_move_at_dawn - Cloak of Dew
Passive ability: "Wayfarer"
Melee defence: +10
Physical resistance: 10%Requires 1 of: From the Fog, wh3_dlc27_skill_hef_mist_mage_mist_shaperBraiding the ethereal sea mists is a fickle and wayward endeavour, but it brings protection from the mercurial Lord of the Depths.
- wh3_dlc27_skill_all_magic_mists_01_mathlanns_spite2 levelsLevel 1
Cooldown: -30% for "Mathlann's Spite"
Overcast spell: "Mathlann's Spite Upgraded"Level 2
Cooldown: -50% for "Mathlann's Spite"
Miscast base chance: -15% for "Mathlann's Spite Upgraded"
Overcast spell: "Mathlann's Spite Upgraded"
Winds of Magic cost: -2 for "Mathlann's Spite"
Winds of Magic cost: -2 for "Mathlann's Spite Upgraded" - wh3_dlc27_skill_all_magic_mists_03_lore_attribute
Passive ability: "Obscuring Haze"Requires: wh3_dlc27_skill_all_magic_mists_01_mathlanns_spite - wh3_dlc27_skill_all_magic_mists_02_ladrielles_shroud3 levelsLevel 1
Spell: "Ladrielle's Shroud"Level 2
Cooldown: -30% for "Ladrielle's Shroud"
Overcast spell: "Ladrielle's Shroud Upgraded"Level 3
Cooldown: -50% for "Ladrielle's Shroud"
Miscast base chance: -15% for "Ladrielle's Shroud Upgraded"
Overcast spell: "Ladrielle's Shroud Upgraded"
Winds of Magic cost: -1 for "Ladrielle's Shroud"
Winds of Magic cost: -2 for "Ladrielle's Shroud Upgraded"Requires: wh3_dlc27_skill_all_magic_mists_01_mathlanns_spite - wh3_dlc27_skill_all_magic_mists_05_flensing_haar3 levelsLevel 1
Spell: "Flensing Haar"Level 2
Cooldown: -30% for "Flensing Haar"
Overcast spell: "Flensing Haar Upgraded"Level 3
Cooldown: -50% for "Flensing Haar"
Miscast base chance: -15% for "Flensing Haar Upgraded"
Overcast spell: "Flensing Haar Upgraded"
Winds of Magic cost: -2 for "Flensing Haar"
Winds of Magic cost: -2 for "Flensing Haar Upgraded"Requires: wh3_dlc27_skill_all_magic_mists_01_mathlanns_spite - wh3_dlc27_skill_all_magic_mists_04_walk_between_worlds3 levelsLevel 1
Spell: "Walk Between Worlds"Level 2
Cooldown: -30% for "Walk Between Worlds"
Overcast spell: "Walk Between Worlds Upgraded"Level 3
Cooldown: -50% for "Walk Between Worlds"
Miscast base chance: -15% for "Walk Between Worlds Upgraded"
Overcast spell: "Walk Between Worlds Upgraded"
Winds of Magic cost: -2 for "Walk Between Worlds"
Winds of Magic cost: -2 for "Walk Between Worlds Upgraded"Requires: wh3_dlc27_skill_all_magic_mists_01_mathlanns_spite - Evasion
Passive ability: "Evasion"Requires all: wh3_dlc27_skill_all_magic_mists_03_lore_attribute, wh3_dlc27_skill_all_magic_mists_02_ladrielles_shroud, wh3_dlc27_skill_all_magic_mists_05_flensing_haar, wh3_dlc27_skill_all_magic_mists_04_walk_between_worlds - wh3_dlc27_skill_all_magic_mists_06_mistress_of_the_deeps2 levelsLevel 1
Spell: "Mistress of the Deeps"Level 2
Cooldown: -30% for "Mistress of the Deeps"
Spell: "Mistress of the Deeps"
Winds of Magic cost: -2 for "Mistress of the Deeps"Requires: Evasion - wh3_dlc27_skill_all_magic_mists_07_the_writhing_mist3 levelsLevel 1
Spell: "The Writhing Mist"Level 2
Cooldown: -30% for "The Writhing Mist"
Overcast spell: "The Writhing Mist Upgraded"Level 3
Cooldown: -50% for "The Writhing Mist"
Miscast base chance: -15% for "The Writhing Mist Upgraded"
Overcast spell: "The Writhing Mist Upgraded"
Winds of Magic cost: -2 for "The Writhing Mist"
Winds of Magic cost: -2 for "The Writhing Mist Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: wh3_dlc27_skill_all_magic_mists_06_mistress_of_the_deeps, wh3_dlc27_skill_all_magic_mists_07_the_writhing_mist, Earthing, Magical Reserves
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.