
Mist Mage
Hero· Support Wizard· 1 model at Ultra size
Comes with Tides of Torment – High Elves(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Mist Mage is High Elves hero: 3,420 HP, armour 30, melee attack 40, melee defence 32, weapon strength 285. It costs 800 in the campaign and 350 in multiplayer. It comes with Tides of Torment – High Elves. Unit key wh3_dlc27_hef_cha_mist_mage. Patch 9.0.4, from the game's data tables.
Health
3,420
Armour
30
Leadership
65
Speed
35
Melee attack
40
Melee defence
32
Weapon strength
200 base + 85 armour-piercing
285
Charge bonus
20
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
- EvasionAugment · +10% Speed, +5 Melee DefencepassiveEvasionAugment+10% Speed+5 Melee DefencePassiveThose with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · High Elves: Sisters of Avelorn, Shadow Warriors
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Mist Mage skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Great EagleGreat EagleUnlocks at rank 10
- Mount: Great Eagle
- Skycutter ChariotSkycutter ChariotUnlocks at rank 14
- Mount: Skycutter Chariot
- Lileath's BlessingLileath's BlessingUnlocks at rank 4
- Winds of Magic power reserve capacity: +8 (own army)
- Ward of LoecWard of LoecUnlocks at rank 8
- Missile resistance: 10%
- Ward of HoethWard of HoethUnlocks at rank 8
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Focused MindFocused MindUnlocks at rank 10
- Hero action success chance: +4%
- Miscast base chance: -15%
- Student of the White TowerStudent of the White TowerUnlocks at rank 20
- Cooldown: -10% to all spells
- Excellent EfficiencyExcellent EfficiencyUnlocks at rank 25
- Winds of Magic cost: -10% for all spells
- Envelop in MistEnvelop in MistUnlocks at rank 12
- Ability: "Envelop in Mist"
- Speed: +5% (own army)
- From the FogFrom the Fog
- Block Army action: Movement range is modified by an additional -15%
- Hero action success chance: +10%
- Enemy Hero action success chance: -20%
- Supernatural MistSupernatural Mist
- Passive ability: "Supernatural Mist"
- Winds of Magic power reserve capacity: +10 (own army)
- Cloak of DewCloak of Dew
- Passive ability: "Wayfarer"
- Melee defence: +10
- Physical resistance: 10%
- Mathlann’s SpiteMathlann’s Spite2 levelsLevel 1
- Cooldown: -30% for "Mathlann's Spite"
- Overcast spell: "Mathlann's Spite Upgraded"
- Cooldown: -50% for "Mathlann's Spite"
- Miscast base chance: -15% for "Mathlann's Spite Upgraded"
- Overcast spell: "Mathlann's Spite Upgraded"
- Winds of Magic cost: -2 for "Mathlann's Spite"
- Winds of Magic cost: -2 for "Mathlann's Spite Upgraded"
- Obscuring HazeObscuring Haze
- Passive ability: "Obscuring Haze"
- Ladrielle's ShroudLadrielle's Shroud3 levelsLevel 1
- Spell: "Ladrielle's Shroud"
- Cooldown: -30% for "Ladrielle's Shroud"
- Overcast spell: "Ladrielle's Shroud Upgraded"
- Cooldown: -50% for "Ladrielle's Shroud"
- Miscast base chance: -15% for "Ladrielle's Shroud Upgraded"
- Overcast spell: "Ladrielle's Shroud Upgraded"
- Winds of Magic cost: -1 for "Ladrielle's Shroud"
- Winds of Magic cost: -2 for "Ladrielle's Shroud Upgraded"
- Flensing HaarFlensing Haar3 levelsLevel 1
- Spell: "Flensing Haar"
- Cooldown: -30% for "Flensing Haar"
- Overcast spell: "Flensing Haar Upgraded"
- Cooldown: -50% for "Flensing Haar"
- Miscast base chance: -15% for "Flensing Haar Upgraded"
- Overcast spell: "Flensing Haar Upgraded"
- Winds of Magic cost: -2 for "Flensing Haar"
- Winds of Magic cost: -2 for "Flensing Haar Upgraded"
- Walk Between WorldsWalk Between Worlds3 levelsLevel 1
- Spell: "Walk Between Worlds"
- Cooldown: -30% for "Walk Between Worlds"
- Overcast spell: "Walk Between Worlds Upgraded"
- Cooldown: -50% for "Walk Between Worlds"
- Miscast base chance: -15% for "Walk Between Worlds Upgraded"
- Overcast spell: "Walk Between Worlds Upgraded"
- Winds of Magic cost: -2 for "Walk Between Worlds"
- Winds of Magic cost: -2 for "Walk Between Worlds Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Mistress of the DeepsMistress of the Deeps2 levelsLevel 1
- Spell: "Mistress of the Deeps"
- Cooldown: -30% for "Mistress of the Deeps"
- Spell: "Mistress of the Deeps"
- Winds of Magic cost: -2 for "Mistress of the Deeps"
- The Writhing MistThe Writhing Mist3 levelsLevel 1
- Spell: "The Writhing Mist"
- Cooldown: -30% for "The Writhing Mist"
- Overcast spell: "The Writhing Mist Upgraded"
- Cooldown: -50% for "The Writhing Mist"
- Miscast base chance: -15% for "The Writhing Mist Upgraded"
- Overcast spell: "The Writhing Mist Upgraded"
- Winds of Magic cost: -2 for "The Writhing Mist"
- Winds of Magic cost: -2 for "The Writhing Mist Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Mist Mage
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesSupport Wizard | 3,420 | 1 | 30 | 65 | 35 | 40 | 32 | 285 | 20 | 800 | 200 | wh3_dlc27_hef_cha_mist_mage |
| High ElvesSupport Wizard | 4,768 | 1 | 60 | 65 | 110 | 44 | 30 | 420 | 62 | 1,000 | 250 | wh3_dlc27_hef_cha_mist_mage_eagle |
| High ElvesSupport Wizard | 6,460 | 1 | 80 | 70 | 90 | 45 | 30 | 450 | 60 | 1,200 | 300 | wh3_dlc27_hef_cha_mist_mage_skycutter |
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.