
Mist Mage
Hero· Support Wizard· 1 model at Ultra size
Comes with Tides of Torment – High Elves(Warhammer III)
Health
3,420
Armour
30
Leadership
65
Speed
35
Melee attack
40
Melee defence
32
Weapon strength
200 base + 85 armour-piercing
285
Charge bonus
20
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
EvasionAugment · +10% Speed, +5 Melee DefencepassiveEvasionAugment+10% Speed+5 Melee DefencePassiveThose with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Lore of magic
Mist Mage skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Great EagleGreat EagleUnlocks at rank 10
Mount: Great Eagle
wh3_dlc27_skill_hef_mist_mage_mount_skycutter_chariotwh3_dlc27_skill_hef_mist_mage_mount_skycutter_chariotUnlocks at rank 14
Mount: Skycutter Chariot
Lileath's BlessingLileath's BlessingUnlocks at rank 4
Winds of Magic power reserve capacity: +8 (own army)
Ward of LoecWard of LoecUnlocks at rank 8
Missile resistance: 10%
Ward of HoethWard of HoethUnlocks at rank 8
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded instead
MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Focused MindFocused MindUnlocks at rank 10
Hero action success chance: +4%
Miscast base chance: -15%
Student of the White TowerStudent of the White TowerUnlocks at rank 20
Cooldown: -10% to all spells
Excellent EfficiencyExcellent EfficiencyUnlocks at rank 25
Winds of Magic cost: -10% for all spells
wh3_dlc27_skill_hef_mist_mage_move_at_dawnwh3_dlc27_skill_hef_mist_mage_move_at_dawnUnlocks at rank 12
Ability: "Envelop in Mist"
Speed: +5% (own army)
From the FogFrom the Fog
Block Army action: Movement range is modified by an additional -15%
Hero action success chance: +10%
Enemy Hero action success chance: -20%
wh3_dlc27_skill_hef_mist_mage_mist_shaperwh3_dlc27_skill_hef_mist_mage_mist_shaper
Passive ability: "Supernatural Mist"
Winds of Magic power reserve capacity: +10 (own army)
Cloak of DewCloak of Dew
Passive ability: "Wayfarer"
Melee defence: +10
Physical resistance: 10%
wh3_dlc27_skill_all_magic_mists_01_mathlanns_spitewh3_dlc27_skill_all_magic_mists_01_mathlanns_spite2 levelsLevel 1
Cooldown: -30% for "Mathlann's Spite"
Overcast spell: "Mathlann's Spite Upgraded"
Cooldown: -50% for "Mathlann's Spite"
Miscast base chance: -15% for "Mathlann's Spite Upgraded"
Overcast spell: "Mathlann's Spite Upgraded"
Winds of Magic cost: -2 for "Mathlann's Spite"
Winds of Magic cost: -2 for "Mathlann's Spite Upgraded"
wh3_dlc27_skill_all_magic_mists_03_lore_attributewh3_dlc27_skill_all_magic_mists_03_lore_attribute
Passive ability: "Obscuring Haze"
wh3_dlc27_skill_all_magic_mists_02_ladrielles_shroudwh3_dlc27_skill_all_magic_mists_02_ladrielles_shroud3 levelsLevel 1
Spell: "Ladrielle's Shroud"
Cooldown: -30% for "Ladrielle's Shroud"
Overcast spell: "Ladrielle's Shroud Upgraded"
Cooldown: -50% for "Ladrielle's Shroud"
Miscast base chance: -15% for "Ladrielle's Shroud Upgraded"
Overcast spell: "Ladrielle's Shroud Upgraded"
Winds of Magic cost: -1 for "Ladrielle's Shroud"
Winds of Magic cost: -2 for "Ladrielle's Shroud Upgraded"
wh3_dlc27_skill_all_magic_mists_05_flensing_haarwh3_dlc27_skill_all_magic_mists_05_flensing_haar3 levelsLevel 1
Spell: "Flensing Haar"
Cooldown: -30% for "Flensing Haar"
Overcast spell: "Flensing Haar Upgraded"
Cooldown: -50% for "Flensing Haar"
Miscast base chance: -15% for "Flensing Haar Upgraded"
Overcast spell: "Flensing Haar Upgraded"
Winds of Magic cost: -2 for "Flensing Haar"
Winds of Magic cost: -2 for "Flensing Haar Upgraded"
wh3_dlc27_skill_all_magic_mists_04_walk_between_worldswh3_dlc27_skill_all_magic_mists_04_walk_between_worlds3 levelsLevel 1
Spell: "Walk Between Worlds"
Cooldown: -30% for "Walk Between Worlds"
Overcast spell: "Walk Between Worlds Upgraded"
Cooldown: -50% for "Walk Between Worlds"
Miscast base chance: -15% for "Walk Between Worlds Upgraded"
Overcast spell: "Walk Between Worlds Upgraded"
Winds of Magic cost: -2 for "Walk Between Worlds"
Winds of Magic cost: -2 for "Walk Between Worlds Upgraded"
EvasionEvasion
Passive ability: "Evasion"
wh3_dlc27_skill_all_magic_mists_06_mistress_of_the_deepswh3_dlc27_skill_all_magic_mists_06_mistress_of_the_deeps2 levelsLevel 1
Spell: "Mistress of the Deeps"
Cooldown: -30% for "Mistress of the Deeps"
Spell: "Mistress of the Deeps"
Winds of Magic cost: -2 for "Mistress of the Deeps"
wh3_dlc27_skill_all_magic_mists_07_the_writhing_mistwh3_dlc27_skill_all_magic_mists_07_the_writhing_mist3 levelsLevel 1
Spell: "The Writhing Mist"
Cooldown: -30% for "The Writhing Mist"
Overcast spell: "The Writhing Mist Upgraded"
Cooldown: -50% for "The Writhing Mist"
Miscast base chance: -15% for "The Writhing Mist Upgraded"
Overcast spell: "The Writhing Mist Upgraded"
Winds of Magic cost: -2 for "The Writhing Mist"
Winds of Magic cost: -2 for "The Writhing Mist Upgraded"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Boost IncomeBoost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Mist Mage
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesSupport Wizard | 3,420 | 1 | 30 | 65 | 35 | 40 | 32 | 285 | 20 | 800 | 200 | wh3_dlc27_hef_cha_mist_mage |
| High ElvesSupport Wizard | 4,768 | 1 | 60 | 65 | 110 | 44 | 30 | 420 | 62 | 1,000 | 250 | wh3_dlc27_hef_cha_mist_mage_eagle |
| High ElvesSupport Wizard | 6,460 | 1 | 80 | 70 | 90 | 45 | 30 | 450 | 60 | 1,200 | 300 | wh3_dlc27_hef_cha_mist_mage_skycutter |
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.