Lore of Mists
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Obscuring Haze
Lore attribute (passive)
- +10 Missile Resistance
Clouds of droplets manifest to continuously form and evaporate around a chosen locale, dampening the path of incoming missiles.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Flensing Haar
Chain Hex
- Winds of Magic
- 8(12)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 24 s(48 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -36 Missile Block Chance
- Will spread to enemies within the Spread Range metres of affected unit
Through callous interpretation of sea-faring sorcery, Cothiquan loremasters have learned to glaciate their quarry to lethargic helplessness.
Ladrielle's Shroud
Augment
- Winds of Magic
- 4(9)
- Cooldown
- 40 s
- Cast range
- 150 m
- Duration
- 25 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
A veil of vapour manifests around an ally, invigorating the beleaguered with glimpses of long-fallen kin. A portent of a mighty victory, tinged with the aftertaste of sadness.
Mathlann’s Spite
Hex
- Winds of Magic
- 8(12)
- Cooldown
- 37 s
- Cast range
- 150 m
- Duration
- 20 s(30 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -30% Speed
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
The Sea God's wrath fills your lungs with phantom brine, a taste of the fate that nearly claimed his Herald, Aislinn.
Mistress of the Deeps
Summon Unit
- Winds of Magic
- 13
- Cooldown
- 46 s
- Cast range
- 50 m
- Duration
- 3 s
- Wind-up
- 3 s
- Uses
- 2
Summons: Oceanids
- Summons a unit of Oceanids
- Summoned units degrade over time
Even amidst the glamour of pitched battle, the Asur’s enemies are haunted by the beguiling tones of the Oceanids' song, moments before being utterly overwhelmed by them.
The Writhing Mist
Augment (Area)
- Winds of Magic
- 10(14)
- Cooldown
- 56 s
- Cast range
- 100 m
- Duration
- 24 s(48 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +30 Missile Block Chance
- -24 Melee Defence
- -8 Leadership
A salt-scented mist rolls in across the battlefield, corroding the enemy's resolve and shrouding the Asur with ethereal caress.
Walk Between Worlds
Augment
- Winds of Magic
- 6(9)
- Cooldown
- 45 s
- Cast range
- 150 m
- Duration
- 22 s(44 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- +25% Speed
- +55 Physical Resistance
For a moment, one may tread immortal pathways by way of drifting in and out of reality.
Who casts Lore of Mists
Source: special_ability_groups (wh3_dlc27_lore_mists), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.