Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Mists

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Obscuring Haze

Lore attribute (passive)

  • +10 Missile Resistance

Clouds of droplets manifest to continuously form and evaporate around a chosen locale, dampening the path of incoming missiles.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Flensing Haar

Chain Hex

Winds of Magic
8(12)
Cooldown
45 s
Cast range
200 m
Duration
24 s(48 s)
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -36 Missile Block Chance
  • Will spread to enemies within the Spread Range metres of affected unit

Through callous interpretation of sea-faring sorcery, Cothiquan loremasters have learned to glaciate their quarry to lethargic helplessness.

Ladrielle's Shroud

Augment

Winds of Magic
4(9)
Cooldown
40 s
Cast range
150 m
Duration
25 s
Wind-up
1 s
Overcast miscast
50%

A veil of vapour manifests around an ally, invigorating the beleaguered with glimpses of long-fallen kin. A portent of a mighty victory, tinged with the aftertaste of sadness.

Mathlann’s Spite

Hex

Winds of Magic
8(12)
Cooldown
37 s
Cast range
150 m
Duration
20 s(30 s)
Wind-up
1 s
Overcast miscast
50%
  • -30% Speed
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

The Sea God's wrath fills your lungs with phantom brine, a taste of the fate that nearly claimed his Herald, Aislinn.

Mistress of the Deeps

Summon Unit

Winds of Magic
13
Cooldown
46 s
Cast range
50 m
Duration
3 s
Wind-up
3 s
Uses
2

Summons: Oceanids

  • Summons a unit of Oceanids
  • Summoned units degrade over time

Even amidst the glamour of pitched battle, the Asur’s enemies are haunted by the beguiling tones of the Oceanids' song, moments before being utterly overwhelmed by them.

The Writhing Mist

Augment (Area)

Winds of Magic
10(14)
Cooldown
56 s
Cast range
100 m
Duration
24 s(48 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • +30 Missile Block Chance
  • -24 Melee Defence
  • -8 Leadership

A salt-scented mist rolls in across the battlefield, corroding the enemy's resolve and shrouding the Asur with ethereal caress.

Walk Between Worlds

Augment

Winds of Magic
6(9)
Cooldown
45 s
Cast range
150 m
Duration
22 s(44 s)
Wind-up
1 s
Overcast miscast
50%
  • +25% Speed
  • +55 Physical Resistance

For a moment, one may tread immortal pathways by way of drifting in and out of reality.

Who casts Lore of Mists

Source: special_ability_groups (wh3_dlc27_lore_mists), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.