Noble skill tree & build planner
37 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded Ithilmar SteedUnlocks at rank 7Mount: Barded Ithilmar SteedAn extremely light yet resilient material, Ithilmar gives the same protection as heavy steel, but without slowing down its wearer.
- Great EagleUnlocks at rank 12Mount: Great EagleUlthuan's Great Eagles are the firm allies of the Elves, fighting their causes since the coming of Chaos.
- Ithilmar ChariotUnlocks at rank 12Mount: Ithilmar ChariotExcellent Elven chariots, barded with priceless Ithilmar for extra protection on the battlefield but at no cost in speed or agility.
- Speed of AsuryanUnlocks at rank 4Melee defence: +3Speed: +15%The High Elves possess a natural skill that far outstrips the prowess of ordinary mortals.
- Ward of LoecUnlocks at rank 8Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks.
- Ward of HoethUnlocks at rank 8Spell resistance: 10%Knowledge can be used as a shield against magical attack.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- GuardianUnlocks at rank 14Passive ability: "Guardian"Not with: Magical Heirlooms, Spirited PresenceThis hardened warrior has learnt to not only protect themselves, but those around them also.
- Keen MindReplenish Troops action: Replenishment rate is increased by an additional 5%Ward save: +5% (accompanying Lord)Requires: GuardianThe bond between Noble and Prince is tested in war. Nobles who show a sharpness beyond other Asur will always be kept close.
- Magical HeirloomsUnlocks at rank 14Armour-piercing weapon damage: +40Enables magical attacksNot with: Guardian, Spirited PresenceNobles born with great wealth often carry powerful and dangerous weapons of forgotten ancient origins bequeathed by their ancestors.
- Courageous LineageBonus vs Large: +15Hit points: +8%Vigour loss reduction: -40%Requires: Magical HeirloomsThe noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years, never shying away from taking to the field themselves.
- Spirited PresenceUnlocks at rank 14Ward save: +8%Wound recovery time: -1 turnsNot with: Guardian, Magical HeirloomsThe high-born of Ulthuan are among the strongest of their strata in spirit, adept at focussing their minds into overcoming the gravest of difficulties.
- Sense of DutyReplaces: "Martial Prowess"Passive ability: "Martial Mastery"Passive ability: "Hold the Line!"Requires: Spirited PresenceIn times of greatest need, Ulthuan’s Heroes inevitably step forward into the light to drive the Asur towards victory at all costs.
- Blade StewardshipUnlocks at rank 8Missile resistance: 5% for Infantry units (Hero's army)Attribute: Immune to Flanking when unmountedUpkeep: -5% for Infantry units (Hero's army)Not with: Reins Stewardship, Sky StewardshipHighborn descent has long set the Asur nobles apart from the infantry ranks, yet the most cherished commanders march alongside the gleaming host.
- Reins StewardshipUnlocks at rank 8Speed: +15% when riding an Ithilmar steed or chariotCharge bonus: +5 for cavalry and chariot units (Hero's army)Speed: +5% for Cavalry and Chariot units (Hero's army)Not with: Blade Stewardship, Sky StewardshipAcross Ulthuan’s open fields, riding is elevated from art to religion, be it in the pull of swift chariots or astride silver-maned steeds.
- Sky StewardshipUnlocks at rank 8Melee attack: +5 for Flying units (Hero's army)Melee attack: +10 when on Great Eagle mountArmour: +5 for Flying units (Hero's army)Not with: Blade Stewardship, Reins StewardshipSky-riding is no idle badge of rank, but a stern charge – blending tactical acumen with companionship of the Asur’s eldest allies.
- Knowledge of High Elf AffairsUnlocks at rank 10Income from Entertainment buildings: +3% (factionwide)Diplomatic relations: +2 with High ElvesIncome from trade tariffs: +3%Not with: Knowledge of Man's Affairs, Knowledge of Lizardmen AffairsThis one is well-versed in the various court intrigues of the Asur, which is something of an advantage in matters of diplomacy.
- Knowledge of Man's AffairsUnlocks at rank 10Diplomatic relations: +2 with Empire, Southern Realms, Kislev, Bretonnia and CathayIncome from Ports: +3% (factionwide)Income from trade tariffs: +3%Not with: Knowledge of High Elf Affairs, Knowledge of Lizardmen Affairs"The Realms of Man must not fall. Our fate is intertwined with theirs, and if they fall, so too do we."
- Knowledge of Lizardmen AffairsUnlocks at rank 10Income from Industry buildings: +3% (factionwide)Diplomatic relations: +2 with LizardmenIncome from trade tariffs: +3%Not with: Knowledge of High Elf Affairs, Knowledge of Man's AffairsOf all the 'younger races', the ultra-secretive Lizardmen respect the Asur the most - enough to grant access to certain high-caste individuals.
- Weapon MasterMelee attack: +4Weapon strength: +4%If you can swing, slash, stab, gouge, or shoot it, this warrior has mastered every aspect of its use.
- Valour of Ages2 levelsLevel 1Weapon strength: +10% when fighting against Dark ElvesWeapon strength: +3%Level 2Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and NorscaWeapon strength: +8%Requires: Weapon MasterPanic and fear are things that happen to others.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Weapon MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Weapon MasterThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Weapon MasterThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Valour of Ages, Hard to Hit, Blade Master, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Foe-SeekerFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Expeditious Endeavour3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Wound-Maker, Full Plate Armour, Blade Shield, Expeditious EndeavourThe bigger they are, the harder they fall.
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Increase Trade3 levelsLevel 1Increase Trade action: Tradable resource production increased by an additional +6%Level 2 · rank 5Increase Trade action: Tradable resource production increased by an additional +16%Level 3 · rank 10Increase Trade action: Tradable resource production increased by an additional +30%Trade and investment are the pillars of development.
- Secure Influence3 levelsLevel 1Secure Influence action: Influence is increased by an additional 1Level 2 · rank 5Secure Influence action: Influence is increased by an additional 2Level 3 · rank 10Secure Influence action: Influence is increased by an additional 3Wealthy are they who can convince others of their ways without resort to pressure or cajolery.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Noble · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,688 | 3,688 |
| Armour | 80 | 80 |
| Leadership | 75 | 75 |
| Speed | 36 | 36 |
| Melee attack | 42 | 42 |
| Melee defence | 50 | 50 |
| Weapon strength | 340 | 340 |
| … armour-piercing | 220 | 220 |
| Charge bonus | 22 | 22 |
| Bonus vs large | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
