
Noble skill planner
37 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded Ithilmar SteedUnlocks at rank 7
Mount: Barded Ithilmar SteedAn extremely light yet resilient material, Ithilmar gives the same protection as heavy steel, but without slowing down its wearer. - Great EagleUnlocks at rank 12
Mount: Great EagleUlthuan's Great Eagles are the firm allies of the Elves, fighting their causes since the coming of Chaos. - Ithilmar ChariotUnlocks at rank 12
Mount: Ithilmar ChariotExcellent Elven chariots, barded with priceless Ithilmar for extra protection on the battlefield but at no cost in speed or agility. - Speed of AsuryanUnlocks at rank 4
Melee defence: +3
Speed: +15%The High Elves possess a natural skill that far outstrips the prowess of ordinary mortals. - Ward of LoecUnlocks at rank 8
Missile resistance: 10%The Trickster God knows all manner of ploys and ruses that can be used to counter missile attacks. - Ward of HoethUnlocks at rank 8
Spell resistance: 10%Knowledge can be used as a shield against magical attack. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- GuardianUnlocks at rank 14
Passive ability: "Guardian"Not with: Magical Heirlooms, Spirited PresenceThis hardened warrior has learnt to not only protect themselves, but those around them also. - Keen Mind
Replenish Troops action: Replenishment rate is increased by an additional 5%
Ward save: +5% (accompanying Lord)Requires: GuardianThe bond between Noble and Prince is tested in war. Nobles who show a sharpness beyond other Asur will always be kept close. - Magical HeirloomsUnlocks at rank 14
Armour-piercing weapon damage: +40
Enables magical attacksNot with: Guardian, Spirited PresenceNobles born with great wealth often carry powerful and dangerous weapons of forgotten ancient origins bequeathed by their ancestors. - Courageous Lineage
Bonus vs Large: +15
Hit points: +8%
Vigour loss reduction: -40%Requires: Magical HeirloomsThe noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years, never shying away from taking to the field themselves. - Spirited PresenceUnlocks at rank 14
Ward save: +8%
Wound recovery time: -1 turnsNot with: Guardian, Magical HeirloomsThe high-born of Ulthuan are among the strongest of their strata in spirit, adept at focussing their minds into overcoming the gravest of difficulties. - Sense of Duty
Replaces: "Martial Prowess"
Passive ability: "Martial Mastery"
Passive ability: "Hold the Line!"Requires: Spirited PresenceIn times of greatest need, Ulthuan’s Heroes inevitably step forward into the light to drive the Asur towards victory at all costs.
- Blade StewardshipUnlocks at rank 8
Missile resistance: 5% for Infantry units (Hero's army)
Attribute: Immune to Flanking when unmounted
Upkeep: -5% for Infantry units (Hero's army)Not with: Reins Stewardship, Sky StewardshipHighborn descent has long set the Asur nobles apart from the infantry ranks, yet the most cherished commanders march alongside the gleaming host. - Reins StewardshipUnlocks at rank 8
Speed: +15% when riding an Ithilmar steed or chariot
Charge bonus: +5 for cavalry and chariot units (Hero's army)
Speed: +5% for Cavalry and Chariot units (Hero's army)Not with: Blade Stewardship, Sky StewardshipAcross Ulthuan’s open fields, riding is elevated from art to religion, be it in the pull of swift chariots or astride silver-maned steeds. - Sky StewardshipUnlocks at rank 8
Melee attack: +5 for Flying units (Hero's army)
Melee attack: +10 when on Great Eagle mount
Armour: +5 for Flying units (Hero's army)Not with: Blade Stewardship, Reins StewardshipSky-riding is no idle badge of rank, but a stern charge – blending tactical acumen with companionship of the Asur’s eldest allies. - Knowledge of High Elf AffairsUnlocks at rank 10
Income from Entertainment buildings: +3% (factionwide)
Diplomatic relations: +2 with High Elves
Income from trade tariffs: +3%Not with: Knowledge of Man's Affairs, Knowledge of Lizardmen AffairsThis one is well-versed in the various court intrigues of the Asur, which is something of an advantage in matters of diplomacy. - Knowledge of Man's AffairsUnlocks at rank 10
Diplomatic relations: +2 with Empire, Southern Realms, Kislev, Bretonnia and Cathay
Income from Ports: +3% (factionwide)
Income from trade tariffs: +3%Not with: Knowledge of High Elf Affairs, Knowledge of Lizardmen Affairs"The Realms of Man must not fall. Our fate is intertwined with theirs, and if they fall, so too do we." - Knowledge of Lizardmen AffairsUnlocks at rank 10
Income from Industry buildings: +3% (factionwide)
Diplomatic relations: +2 with Lizardmen
Income from trade tariffs: +3%Not with: Knowledge of High Elf Affairs, Knowledge of Man's AffairsOf all the 'younger races', the ultra-secretive Lizardmen respect the Asur the most - enough to grant access to certain high-caste individuals.
- Weapon Master
Melee attack: +4
Weapon strength: +4%If you can swing, slash, stab, gouge, or shoot it, this warrior has mastered every aspect of its use. - Valour of Ages2 levelsLevel 1
Weapon strength: +10% when fighting against Dark Elves
Weapon strength: +3%Level 2
Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +8%Requires: Weapon MasterPanic and fear are things that happen to others. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Weapon MasterHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Blade Master3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Weapon MasterThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Weapon MasterThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Valour of Ages, Hard to Hit, Blade Master, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Full Plate Armour3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Foe-SeekerFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Expeditious Endeavour3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - wh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""Requires all: Wound-Maker, Full Plate Armour, Blade Shield, Expeditious Endeavour
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Increase Trade3 levelsLevel 1
Increase Trade action: Tradable resource production increased by an additional +6%Level 2 · rank 5
Increase Trade action: Tradable resource production increased by an additional +16%Level 3 · rank 10
Increase Trade action: Tradable resource production increased by an additional +30%Trade and investment are the pillars of development. - Secure Influence3 levelsLevel 1
Secure Influence action: Influence is increased by an additional 1Level 2 · rank 5
Secure Influence action: Influence is increased by an additional 2Level 3 · rank 10
Secure Influence action: Influence is increased by an additional 3Wealthy are they who can convince others of their ways without resort to pressure or cajolery. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.