Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Noble unit card

Noble

Hero· Melee Specialist· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Noble is High Elves hero: 3,688 HP, armour 80, melee attack 42, melee defence 50, weapon strength 340. It costs 750 in the campaign and 600 in multiplayer. Unit key wh2_main_hef_cha_noble_0. Patch 9.0.4, from the game's data tables.

Health

3,688

bottom 15% of class

Armour

80

top 39% of class

Leadership

75

top 18% of class

Speed

36

bottom 23% of class

Melee attack

42

top 41% of class

Melee defence

50

top 13% of class

Weapon strength

120 base + 220 armour-piercing, +35 vs large

340

bottom 47% of class

Charge bonus

22

bottom 23% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive
  • Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Noble skill tree

37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Noble's skills

  1. Barded Ithilmar Steed
  2. Great Eagle
  3. Ithilmar Chariot
  4. Speed of Asuryan
  5. Ward of Loec
  6. Ward of Hoeth
  7. Immortality
  8. Mentor
  1. Guardian
  2. Keen Mind
  3. Magical Heirlooms
  4. Courageous Lineage
  5. Spirited Presence
  6. Sense of Duty
  1. Blade Stewardship
  2. Reins Stewardship
  3. Sky Stewardship
  4. Knowledge of High Elf Affairs
  5. Knowledge of Man's Affairs
  6. Knowledge of Lizardmen Affairs
  1. Weapon Master
  2. Valour of Ages
  3. Hard to Hit
  4. Blade Master
  5. Indomitable
  6. Foe-Seeker
  7. Wound-Maker
  8. Full Plate Armour
  9. Blade Shield
  10. Expeditious Endeavour
  11. Colossal Strike
  1. Replenish Troops
  2. Increase Trade
  3. Secure Influence
  4. Assassinate
  5. Assault Units
  6. Specialist

Every version of Noble

4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
High ElvesMelee Specialist3,6881807536425034022750187wh2_main_hef_cha_noble_0
High ElvesMelee Specialist4,17611007584425034042950237wh2_main_hef_cha_noble_2
High ElvesMelee Specialist4,768160751104735420721,250275wh2_main_hef_cha_noble_3
High ElvesMelee Specialist5,012111075843224300741,200300wh2_main_hef_cha_noble_4

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.