
Health
3,688
Armour
80
Leadership
75
Speed
36
Melee attack
42
Melee defence
50
Weapon strength
120 base + 220 armour-piercing, +35 vs large
340
Charge bonus
22
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Noble skill tree
37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Barded Ithilmar SteedBarded Ithilmar SteedUnlocks at rank 6
Mount: Barded Ithilmar Steed
Great EagleGreat EagleUnlocks at rank 11
Mount: Great Eagle
Ithilmar ChariotIthilmar ChariotUnlocks at rank 11
Mount: Ithilmar Chariot
Speed of AsuryanSpeed of AsuryanUnlocks at rank 3
Melee defence: +3
Speed: +15%
Ward of LoecWard of LoecUnlocks at rank 7
Missile resistance: 10%
Ward of HoethWard of HoethUnlocks at rank 7
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
GuardianGuardianUnlocks at rank 13
Passive ability: "Guardian"
Keen MindKeen Mind
Replenish Troops action: Replenishment rate is increased by an additional 5%
Ward save: +5% (accompanying Lord)
Magical HeirloomsMagical HeirloomsUnlocks at rank 13
Armour-piercing weapon damage: +40
Enables magical attacks
Courageous LineageCourageous Lineage
Bonus vs Large: +15
Hit points: +8%
Vigour loss reduction: -40%
Spirited PresenceSpirited PresenceUnlocks at rank 13
Ward save: +8%
Wound recovery time: -1 turns
Sense of DutySense of Duty
Replaces: "Martial Prowess"
Passive ability: "Martial Mastery"
Passive ability: "Hold the Line!"
Blade StewardshipBlade StewardshipUnlocks at rank 9
Missile resistance: 5% for Infantry units (Hero's army)
Attribute: Immune to Flanking when unmounted
Upkeep: -5% for Infantry units (Hero's army)
Reins StewardshipReins StewardshipUnlocks at rank 9
Speed: +15% when riding an Ithilmar steed or chariot
Charge bonus: +5 for cavalry and chariot units (Hero's army)
Speed: +5% for Cavalry and Chariot units (Hero's army)
Sky StewardshipSky StewardshipUnlocks at rank 9
Melee attack: +5 for Flying units (Hero's army)
Melee attack: +10 when on Great Eagle mount
Armour: +5 for Flying units (Hero's army)
Knowledge of High Elf AffairsKnowledge of High Elf AffairsUnlocks at rank 9
Income from Entertainment buildings: +3% (factionwide)
Diplomatic relations: +2 with High Elves
Income from trade tariffs: +3%
Knowledge of Man's AffairsKnowledge of Man's AffairsUnlocks at rank 9
Diplomatic relations: +2 with Empire, Southern Realms, Kislev, Bretonnia and Cathay
Income from Ports: +3% (factionwide)
Income from trade tariffs: +3%
Knowledge of Lizardmen AffairsKnowledge of Lizardmen AffairsUnlocks at rank 9
Income from Industry buildings: +3% (factionwide)
Diplomatic relations: +2 with Lizardmen
Income from trade tariffs: +3%
Weapon MasterWeapon Master
Melee attack: +4
Weapon strength: +4%
Valour of AgesValour of Ages2 levelsLevel 1
Weapon strength: +10% when fighting against Dark Elves
Weapon strength: +3%
Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +8%
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Blade MasterBlade Master3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Full Plate ArmourFull Plate Armour3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Increase TradeIncrease Trade3 levelsLevel 1
Increase Trade action: Tradable resource production increased by an additional +6%
Increase Trade action: Tradable resource production increased by an additional +16%
Increase Trade action: Tradable resource production increased by an additional +30%
Secure InfluenceSecure Influence3 levelsLevel 1
Secure Influence action: Influence is increased by an additional 1
Secure Influence action: Influence is increased by an additional 2
Secure Influence action: Influence is increased by an additional 3
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Noble
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesMelee Specialist | 3,688 | 1 | 80 | 75 | 36 | 42 | 50 | 340 | 22 | 750 | 187 | wh2_main_hef_cha_noble_0 |
| High ElvesMelee Specialist | 4,176 | 1 | 100 | 75 | 84 | 42 | 50 | 340 | 42 | 950 | 237 | wh2_main_hef_cha_noble_2 |
| High ElvesMelee Specialist | 4,768 | 1 | 60 | 75 | 110 | 47 | 35 | 420 | 72 | 1,250 | 275 | wh2_main_hef_cha_noble_3 |
| High ElvesMelee Specialist | 5,012 | 1 | 110 | 75 | 84 | 32 | 24 | 300 | 74 | 1,200 | 300 | wh2_main_hef_cha_noble_4 |
Who can field it
- Lothern
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.