
Noble
Hero· Melee Specialist· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Noble is High Elves hero: 3,688 HP, armour 80, melee attack 42, melee defence 50, weapon strength 340. It costs 750 in the campaign and 600 in multiplayer. Unit key wh2_main_hef_cha_noble_0. Patch 9.0.4, from the game's data tables.
Health
3,688
Armour
80
Leadership
75
Speed
36
Melee attack
42
Melee defence
50
Weapon strength
120 base + 220 armour-piercing, +35 vs large
340
Charge bonus
22
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
- Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Counters
Good against
- Large units — bonus vs large 35e.g. Rogue Idol, Dread Saurian, Khemric Titan · High Elves: Merwyrm, Knights of Tor Gaval
- Heavily armoured units — 220 of 340 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · High Elves: Dragon Princes, Phoenix Guard
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Noble skill tree
37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded Ithilmar SteedBarded Ithilmar SteedUnlocks at rank 7
- Mount: Barded Ithilmar Steed
- Great EagleGreat EagleUnlocks at rank 12
- Mount: Great Eagle
- Ithilmar ChariotIthilmar ChariotUnlocks at rank 12
- Mount: Ithilmar Chariot
- Speed of AsuryanSpeed of AsuryanUnlocks at rank 4
- Melee defence: +3
- Speed: +15%
- Ward of LoecWard of LoecUnlocks at rank 8
- Missile resistance: 10%
- Ward of HoethWard of HoethUnlocks at rank 8
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- GuardianGuardianUnlocks at rank 14
- Passive ability: "Guardian"
- Keen MindKeen Mind
- Replenish Troops action: Replenishment rate is increased by an additional 5%
- Ward save: +5% (accompanying Lord)
- Magical HeirloomsMagical HeirloomsUnlocks at rank 14
- Armour-piercing weapon damage: +40
- Enables magical attacks
- Courageous LineageCourageous Lineage
- Bonus vs Large: +15
- Hit points: +8%
- Vigour loss reduction: -40%
- Spirited PresenceSpirited PresenceUnlocks at rank 14
- Ward save: +8%
- Wound recovery time: -1 turns
- Sense of DutySense of Duty
- Replaces: "Martial Prowess"
- Passive ability: "Martial Mastery"
- Passive ability: "Hold the Line!"
- Blade StewardshipBlade StewardshipUnlocks at rank 8
- Missile resistance: 5% for Infantry units (Hero's army)
- Attribute: Immune to Flanking when unmounted
- Upkeep: -5% for Infantry units (Hero's army)
- Reins StewardshipReins StewardshipUnlocks at rank 8
- Speed: +15% when riding an Ithilmar steed or chariot
- Charge bonus: +5 for cavalry and chariot units (Hero's army)
- Speed: +5% for Cavalry and Chariot units (Hero's army)
- Sky StewardshipSky StewardshipUnlocks at rank 8
- Melee attack: +5 for Flying units (Hero's army)
- Melee attack: +10 when on Great Eagle mount
- Armour: +5 for Flying units (Hero's army)
- Knowledge of High Elf AffairsKnowledge of High Elf AffairsUnlocks at rank 10
- Income from Entertainment buildings: +3% (factionwide)
- Diplomatic relations: +2 with High Elves
- Income from trade tariffs: +3%
- Knowledge of Man's AffairsKnowledge of Man's AffairsUnlocks at rank 10
- Diplomatic relations: +2 with Empire, Southern Realms, Kislev, Bretonnia and Cathay
- Income from Ports: +3% (factionwide)
- Income from trade tariffs: +3%
- Knowledge of Lizardmen AffairsKnowledge of Lizardmen AffairsUnlocks at rank 10
- Income from Industry buildings: +3% (factionwide)
- Diplomatic relations: +2 with Lizardmen
- Income from trade tariffs: +3%
- Weapon MasterWeapon Master
- Melee attack: +4
- Weapon strength: +4%
- Valour of AgesValour of Ages2 levelsLevel 1
- Weapon strength: +10% when fighting against Dark Elves
- Weapon strength: +3%
- Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- Weapon strength: +8%
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Increase TradeIncrease Trade3 levelsLevel 1
- Increase Trade action: Tradable resource production increased by an additional +6%
- Increase Trade action: Tradable resource production increased by an additional +16%
- Increase Trade action: Tradable resource production increased by an additional +30%
- Secure InfluenceSecure Influence3 levelsLevel 1
- Secure Influence action: Influence is increased by an additional 1
- Secure Influence action: Influence is increased by an additional 2
- Secure Influence action: Influence is increased by an additional 3
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Noble
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesMelee Specialist | 3,688 | 1 | 80 | 75 | 36 | 42 | 50 | 340 | 22 | 750 | 187 | wh2_main_hef_cha_noble_0 |
| High ElvesMelee Specialist | 4,176 | 1 | 100 | 75 | 84 | 42 | 50 | 340 | 42 | 950 | 237 | wh2_main_hef_cha_noble_2 |
| High ElvesMelee Specialist | 4,768 | 1 | 60 | 75 | 110 | 47 | 35 | 420 | 72 | 1,250 | 275 | wh2_main_hef_cha_noble_3 |
| High ElvesMelee Specialist | 5,012 | 1 | 110 | 75 | 84 | 32 | 24 | 300 | 74 | 1,200 | 300 | wh2_main_hef_cha_noble_4 |
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.