Packmaster skill tree & build planner
SkavenHeroUnit stats
25 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Brood HorrorUnlocks at rank 14Mount: Brood HorrorFor the gaudier Warlord, Clan Moulder offers their most bloated Pox Rats as mounts to flail, crush, and savage a way through the enemy’s ranks.
- Tide of DeathUnlocks at rank 5 · 2 levelsLevel 1Ability: "Tide of Death"Level 2 · rank 9Ability: "Tide of Death"Ability number of uses: +1 for "Tide of Death"As soon as the Packmaster unleashes his beloved 'pets' upon the battlefield, their bloodthirsty hunt begins!
- Tide of PoxUnlocks at rank 5 · 2 levelsLevel 1Ability: "Tide of Pox"Level 2 · rank 9Ability: "Tide of Pox"Ability number of uses: +1 for "Tide of Pox"Summoned forth from filth-ridden sewers, disease-carrying amalgamations of rat and wolf cause pestilent havoc in the enemy’s ranks.
- SneakyUnlocks at rank 8Missile resistance: 10%Furtive, scheming, sly, cunning, underhand, devious, conniving, double-dealing, and sneaky - valuable traits if you wish to stay alive!
- TricksyUnlocks at rank 8Spell resistance: 10%All Skaven are unprincipled and untrustworthy by their foul natures. However, this is rarely a disadvantage in the face of the enemy.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Carrot & StickUnlocks at rank 10Recruit rank: +1 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (local province)Upkeep: -10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)A things-catcher and whip are not all that makes a Packmaster, for only the best have monster-goading down to a fine art.
- Master MoulderUnlocks at rank 10Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)Casualty replenishment rate: +5% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)Moulder’s most elite Packmasters are known as Master Moulders, fearless wranglers who excel at instilling greater control and discipline into their packs.
- Hero CatcherUnlocks at rank 12 · 2 levelsLevel 1Hero action cost: -10% for all actionsWound action: Additional 10% chance of wounding targetLevel 2Hero action cost: -20% for all actionsWound action: Additional 20% chance of wounding targetNot with: Flesh SnatcherShow a Packmaster a hero and he will show you a tragedy.
- Flesh SnatcherUnlocks at rank 12 · 2 levelsLevel 1Enemy casualty replenishment rate: -5% (enemy armies in local province)Unlocks Hero action: Replenish TroopsLevel 2Enemy casualty replenishment rate: -10% (enemy armies in local province)Unlocks Hero action: Replenish TroopsReplenish Troops action: Replenishment rate is increased by an additional 10%Not with: Hero CatcherCatching lesser foes is hardly a challenge, but is undeniably useful to provide extra rations for the pack.
- Tail WeaponMelee attack: +3Weapon strength: +4%Whether by attachment or mutation, something nasty and spiky on your tail has got to bring no little advantage in battle.
- Tenacity3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Tail WeaponThis one will not go down easily - it will be necessary to break both the will and the body first.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Tail WeaponCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Tail WeaponHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Tail WeaponThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Opportunist3 levelsLevel 1Charge bonus: +4Level 2Charge bonus: +9Level 3Charge bonus: +15Requires: Tail WeaponAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in…
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Tail WeaponSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Shock CollarAbility: "Shock Collar"Requires: 6 skill points across Tenacity, Thick-Skinned, Hard to Hit, Indomitable, Opportunist, Wound-MakerEven the most vicious and impetuous monstrosities can be 'encouraged' to do one’s bidding with a quick jolt of Warpstone-generated electricity.
Campaign
- Scavenge3 levelsLevel 1Scavenge action: Income from post-battle loot is increased by an additional 3%Level 2 · rank 5Scavenge action: Income from post-battle loot is increased by an additional 8%Level 3 · rank 10Scavenge action: Income from post-battle loot is increased by an additional 15%"I am not here to inspire, I am here to kill - come let us draw blades together!"
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Packmaster · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,572 | 3,572 |
| Armour | 20 | 20 |
| Leadership | 50 | 50 |
| Speed | 42 | 42 |
| Melee attack | 35 | 35 |
| Melee defence | 40 | 40 |
| Weapon strength | 360 | 360 |
| … armour-piercing | 120 | 120 |
| Charge bonus | 20 | 20 |
| Bonus vs large | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
