
Packmaster skill planner
SkavenHeroUnit stats
25 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Brood HorrorUnlocks at rank 14
Mount: Brood HorrorFor the gaudier Warlord, Clan Moulder offers their most bloated Pox Rats as mounts to flail, crush, and savage a way through the enemy’s ranks. - Tide of DeathUnlocks at rank 5 · 2 levelsLevel 1
Ability: "Tide of Death"Level 2 · rank 9
Ability: "Tide of Death"
Ability number of uses: +1 for "Tide of Death"As soon as the Packmaster unleashes his beloved 'pets' upon the battlefield, their bloodthirsty hunt begins! - Tide of PoxUnlocks at rank 5 · 2 levelsLevel 1
Ability: "Tide of Pox"Level 2 · rank 9
Ability: "Tide of Pox"
Ability number of uses: +1 for "Tide of Pox"Summoned forth from filth-ridden sewers, disease-carrying amalgamations of rat and wolf cause pestilent havoc in the enemy’s ranks. - SneakyUnlocks at rank 8
Missile resistance: 10%Furtive, scheming, sly, cunning, underhand, devious, conniving, double-dealing, and sneaky - valuable traits if you wish to stay alive! - TricksyUnlocks at rank 8
Spell resistance: 10%All Skaven are unprincipled and untrustworthy by their foul natures. However, this is rarely a disadvantage in the face of the enemy. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Carrot & StickUnlocks at rank 10
Recruit rank: +1 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (local province)
Upkeep: -10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)A things-catcher and whip are not all that makes a Packmaster, for only the best have monster-goading down to a fine art. - Master MoulderUnlocks at rank 10
Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)
Casualty replenishment rate: +5% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)Moulder’s most elite Packmasters are known as Master Moulders, fearless wranglers who excel at instilling greater control and discipline into their packs. - Hero CatcherUnlocks at rank 12 · 2 levelsLevel 1
Hero action cost: -10% for all actions
Wound action: Additional 10% chance of wounding targetLevel 2
Hero action cost: -20% for all actions
Wound action: Additional 20% chance of wounding targetNot with: Flesh SnatcherShow a Packmaster a hero and he will show you a tragedy. - Flesh SnatcherUnlocks at rank 12 · 2 levelsLevel 1
Enemy casualty replenishment rate: -5% (enemy armies in local province)
Unlocks Hero action: Replenish TroopsLevel 2
Enemy casualty replenishment rate: -10% (enemy armies in local province)
Unlocks Hero action: Replenish Troops
Replenish Troops action: Replenishment rate is increased by an additional 10%Not with: Hero CatcherCatching lesser foes is hardly a challenge, but is undeniably useful to provide extra rations for the pack.
- Tail Weapon
Melee attack: +3
Weapon strength: +4%Whether by attachment or mutation, something nasty and spiky on your tail has got to bring no little advantage in battle. - Tenacity3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Tail WeaponThis one will not go down easily - it will be necessary to break both the will and the body first. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Tail WeaponCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Tail WeaponHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Tail WeaponThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Opportunist3 levelsLevel 1
Charge bonus: +4Level 2
Charge bonus: +9Level 3
Charge bonus: +15Requires: Tail WeaponAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in… - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Tail WeaponSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Shock Collar
Ability: "Shock Collar"Requires all: Tenacity, Thick-Skinned, Hard to Hit, Indomitable, Opportunist, Wound-MakerEven the most vicious and impetuous monstrosities can be 'encouraged' to do one’s bidding with a quick jolt of Warpstone-generated electricity.
- Scavenge3 levelsLevel 1
Scavenge action: Income from post-battle loot is increased by an additional 3%Level 2 · rank 5
Scavenge action: Income from post-battle loot is increased by an additional 8%Level 3 · rank 10
Scavenge action: Income from post-battle loot is increased by an additional 15%"I am not here to inspire, I am here to kill - come let us draw blades together!" - Stimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)Level 2 · rank 5
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)Level 3 · rank 10
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)All will listen, for the news will either be dire or wonderful. - Damage Building3 levelsLevel 1
Damage Building action: Additional 5% damage causedLevel 2 · rank 5
Damage Building action: Additional 15% damage causedLevel 3 · rank 10
Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.