
Health
3,572
Armour
20
Leadership
50
Speed
42
Melee attack
35
Melee defence
40
Weapon strength
240 base + 120 armour-piercing, +20 vs large
360
Charge bonus
20
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Shock CollarAugment · +24 Melee Attack, +16 LeadershipactiveShock CollarAugment+24 Melee Attack+16 LeadershipCooldown 60 s · Duration 24 sEven the most vicious and impetuous monstrosities can be ‘encouraged’ to do one’s bidding with a quick jolt of Warpstone-generated electricity.
Running with the PackAugmentpassiveRunning with the PackAugmentPassive · Range 35 mStaying close to his mutated beasts allows the Packmaster to keep them in check and within reach of his rudimentary field surgery skills.
Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Packmaster skill tree
25 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Brood HorrorBrood HorrorUnlocks at rank 13
Mount: Brood Horror
Tide of DeathTide of DeathUnlocks at rank 4 · 2 levelsLevel 1
Ability: "Tide of Death"
Ability: "Tide of Death"
Ability number of uses: +1 for "Tide of Death"
Tide of PoxTide of PoxUnlocks at rank 4 · 2 levelsLevel 1
Ability: "Tide of Pox"
Ability: "Tide of Pox"
Ability number of uses: +1 for "Tide of Pox"
SneakySneakyUnlocks at rank 7
Missile resistance: 10%
TricksyTricksyUnlocks at rank 7
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Carrot & StickCarrot & StickUnlocks at rank 9
Recruit rank: +1 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (local province)
Upkeep: -10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)
Master MoulderMaster MoulderUnlocks at rank 9
Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)
Casualty replenishment rate: +5% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)
Hero CatcherHero CatcherUnlocks at rank 11 · 2 levelsLevel 1
Hero action cost: -10% for all actions
Wound action: Additional 10% chance of wounding target
Hero action cost: -20% for all actions
Wound action: Additional 20% chance of wounding target
Flesh SnatcherFlesh SnatcherUnlocks at rank 11 · 2 levelsLevel 1
Enemy casualty replenishment rate: -5% (enemy armies in local province)
Unlocks Hero action: Replenish Troops
Enemy casualty replenishment rate: -10% (enemy armies in local province)
Unlocks Hero action: Replenish Troops
Replenish Troops action: Replenishment rate is increased by an additional 10%
Tail WeaponTail Weapon
Melee attack: +3
Weapon strength: +4%
TenacityTenacity3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
OpportunistOpportunist3 levelsLevel 1
Charge bonus: +4
Charge bonus: +9
Charge bonus: +15
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Shock CollarShock Collar
Ability: "Shock Collar"
ScavengeScavenge3 levelsLevel 1
Scavenge action: Income from post-battle loot is increased by an additional 3%
Scavenge action: Income from post-battle loot is increased by an additional 8%
Scavenge action: Income from post-battle loot is increased by an additional 15%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Damage BuildingDamage Building3 levelsLevel 1
Damage Building action: Additional 5% damage caused
Damage Building action: Additional 15% damage caused
Damage Building action: Additional 30% damage caused
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Packmaster
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SkavenSupport Specialist | 3,572 | 1 | 20 | 50 | 42 | 35 | 40 | 360 | 20 | 1,000 | 250 | wh2_dlc16_skv_cha_packmaster_0 |
| SkavenSupport Specialist | 6,011 | 1 | 40 | 55 | 95 | 40 | 30 | 375 | 65 | 1,200 | 300 | wh2_dlc16_skv_cha_packmaster_2 |
Who can field it
- Clan Mors
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.