
Packmaster
Hero· Support Specialist· 1 model at Ultra size
Comes with The Twisted & The Twilight(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Packmaster is Skaven hero: 3,572 HP, armour 20, melee attack 35, melee defence 40, weapon strength 360. It costs 1,000 in the campaign and 500 in multiplayer. It comes with The Twisted & The Twilight. Unit key wh2_dlc16_skv_cha_packmaster_0. Patch 9.0.4, from the game's data tables.
Health
3,572
Armour
20
Leadership
50
Speed
42
Melee attack
35
Melee defence
40
Weapon strength
240 base + 120 armour-piercing, +20 vs large
360
Charge bonus
20
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Shock CollarAugment · +24 Melee Attack, +16 LeadershipactiveShock CollarAugment+24 Melee Attack+16 LeadershipCooldown 60 s · Duration 24 sEven the most vicious and impetuous monstrosities can be ‘encouraged’ to do one’s bidding with a quick jolt of Warpstone-generated electricity.
- Running with the PackAugmentpassiveRunning with the PackAugmentPassive · Range 35 mStaying close to his mutated beasts allows the Packmaster to keep them in check and within reach of his rudimentary field surgery skills.
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 20e.g. Rogue Idol, Dread Saurian, Khemric Titan · Skaven: Hell Pit Abomination, Stormfiends (Shock Gauntlets)
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Missile fire — armour 20, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Packmaster skill tree
25 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Brood HorrorBrood HorrorUnlocks at rank 14
- Mount: Brood Horror
- Tide of DeathTide of DeathUnlocks at rank 5 · 2 levelsLevel 1
- Ability: "Tide of Death"
- Ability: "Tide of Death"
- Ability number of uses: +1 for "Tide of Death"
- Tide of PoxTide of PoxUnlocks at rank 5 · 2 levelsLevel 1
- Ability: "Tide of Pox"
- Ability: "Tide of Pox"
- Ability number of uses: +1 for "Tide of Pox"
- SneakySneakyUnlocks at rank 8
- Missile resistance: 10%
- TricksyTricksyUnlocks at rank 8
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Carrot & StickCarrot & StickUnlocks at rank 10
- Recruit rank: +1 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (local province)
- Upkeep: -10% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)
- Master MoulderMaster MoulderUnlocks at rank 10
- Leadership: +5 for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)
- Casualty replenishment rate: +5% for Wolf Rats, Rat Ogres, Mutant Rat Ogre, Brood Horror and Hell Pit Abomination units (Hero's army)
- Hero CatcherHero CatcherUnlocks at rank 12 · 2 levelsLevel 1
- Hero action cost: -10% for all actions
- Wound action: Additional 10% chance of wounding target
- Hero action cost: -20% for all actions
- Wound action: Additional 20% chance of wounding target
- Flesh SnatcherFlesh SnatcherUnlocks at rank 12 · 2 levelsLevel 1
- Enemy casualty replenishment rate: -5% (enemy armies in local province)
- Unlocks Hero action: Replenish Troops
- Enemy casualty replenishment rate: -10% (enemy armies in local province)
- Unlocks Hero action: Replenish Troops
- Replenish Troops action: Replenishment rate is increased by an additional 10%
- Tail WeaponTail Weapon
- Melee attack: +3
- Weapon strength: +4%
- TenacityTenacity3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- OpportunistOpportunist3 levelsLevel 1
- Charge bonus: +4
- Charge bonus: +9
- Charge bonus: +15
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Shock CollarShock Collar
- Ability: "Shock Collar"
- ScavengeScavenge3 levelsLevel 1
- Scavenge action: Income from post-battle loot is increased by an additional 3%
- Scavenge action: Income from post-battle loot is increased by an additional 8%
- Scavenge action: Income from post-battle loot is increased by an additional 15%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Damage BuildingDamage Building3 levelsLevel 1
- Damage Building action: Additional 5% damage caused
- Damage Building action: Additional 15% damage caused
- Damage Building action: Additional 30% damage caused
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Packmaster
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SkavenSupport Specialist | 3,572 | 1 | 20 | 50 | 42 | 35 | 40 | 360 | 20 | 1,000 | 250 | wh2_dlc16_skv_cha_packmaster_0 |
| SkavenSupport Specialist | 6,011 | 1 | 40 | 55 | 95 | 40 | 30 | 375 | 65 | 1,200 | 300 | wh2_dlc16_skv_cha_packmaster_2 |
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.