Patriarch skill tree & build planner
KislevHeroUnit stats
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- WarhorseUnlocks at rank 5Mount: WarhorseA general's horse can be their most trusted and daring companion. Just don't name him 'Daisy'.
- War BearUnlocks at rank 11Mount: War BearLoyal, fierce, powerful and surprisingly fast – a War Bear is a symbol of Kislev itself.
- Ursun's ProtectionUnlocks at rank 7Missile resistance: 10%Naught can penetrate the swirling mists of ice and sleet that churn around those afforded Father Bear's protection.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- HealerUnlocks at rank 20Replenish Troops action: Replenishment rate is increased by an additional 3%Cooldown: -25% to "Salyak's Lullaby"Hit points: +3%Not with: Indefatigable Leader, Thunderous Orator, Bearkin, Harsh SurvivorSurviving wounds that would have killed lesser men, it is clear that this one bears the favour of the Kislevite gods.
- Indefatigable LeaderUnlocks at rank 20Attribute: Perfect VigourCleanse Corruption action: Corruption is reduced by an additional 1Cooldown: -25% to "Dazh's Song of Winter Sunlight"Not with: Healer, Thunderous Orator, Bearkin, Harsh SurvivorThe Patriarch speaks with the voice of the gods, spreading the spirit of Kislev far and wide.
- Thunderous OratorUnlocks at rank 20Damage Building action: Additional 5% damage causedCooldown: -25% to "Tor's Battle Hymn"Character's aura leadership effect: +2Leadership aura size: +20%Not with: Healer, Indefatigable Leader, Bearkin, Harsh SurvivorThis one's stentorian roar ensures that his blood-and-thunder missives always reach their intended recipients.
- BearkinUnlocks at rank 20Wound action: Additional 4% chance of wounding targetCooldown: -25% to "Ursun's Roar"Passive ability: "Frenzy"Not with: Healer, Indefatigable Leader, Thunderous Orator, Harsh Survivor"An animal so vicious, no others fought and won. So on the fields of battle, we are the chosen ones!"
- Harsh SurvivorUnlocks at rank 20Hinder Replenishment action: Replenishment is modified by an additional -10%Corruption: -2 (local province)Attrition: -20% casualties suffered from all attrition (Hero's army)Not with: Healer, Indefatigable Leader, Thunderous Orator, BearkinRest is for the weak; one must harry the enemy in relentless pursuit and leave them no time to regroup.
- Icon of StrengthWeapon strength: +5%Frail as they may seem, there is no doubt the Gods guide the Patriarch's arm, and lend him their strength in defence of the Motherland.
- Impassioned3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Icon of StrengthThere is nothing but utter belief. There is no reasoning with this one.
- Wild-Eyed3 levelsLevel 1Melee attack: +3Level 2Melee attack: +6Level 3Melee attack: +9Requires: Icon of Strength"Don't look into their eyes, there is only death there!"
- Conviction3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: Icon of StrengthSuch is this one's conviction that others have no choice but to believe.
- Soothsaying3 levelsLevel 1Leadership aura size: +10%Level 2Leadership aura size: +20%Level 3Leadership aura size: +40%Requires: Icon of StrengthSpeaking words of power or faith can alter perceptions on the battlefield.
- Blessing DiscsCharacter's aura leadership effect: +5Requires: 4 skill points across Impassioned, Wild-Eyed, Conviction, SoothsayingKostaltyn’s flat metal discs, inscribed with Ursun’s runes and icons, inspire even greater deeds when awarded to the worthy.
- Tenacity3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Blessing DiscsThis one will not go down easily - it will be necessary to break both the will and the body first.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blessing DiscsSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Inviolable3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blessing DiscsNever to be broken or dishonoured - never to succumb to the foe.
- Fervour3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Blessing DiscsThis one fights with a fervour to be both admired and despised.
- Enduring DevotionPassive ability: "Enduring Devotion"Requires: 4 skill points across Tenacity, Devastating Charge, Inviolable, FervourThe longer you believe, the more intense that faith becomes. When your belief is total, there is nothing that you cannot achieve.
- Ursun's RoarUnlocks at rank 2Cooldown: -25% to "Ursun's Roar"
- Dazh's Song of Winter Sunlight2 levelsLevel 1Ability: "Dazh's Song of Winter Sunlight"Level 2Cooldown: -25% to "Dazh's Song of Winter Sunlight"Ability: "Dazh's Song of Winter Sunlight"Requires: Ursun's RoarNot with: Tor's Battle Hymn, Salyak's Lullaby"Death is like a winter chill; No door can keep it from us; And summer yet may bloom againThough ice be all upon us."
- Tor's Battle Hymn2 levelsLevel 1Ability: "Tor's Battle Hymn"Level 2Cooldown: -25% to "Tor's Battle Hymn"Ability: "Tor's Battle Hymn"Requires: Ursun's RoarNot with: Dazh's Song of Winter Sunlight, Salyak's Lullaby
- Salyak's Lullaby2 levelsLevel 1Ability: "Salyak's Lullaby"Level 2Cooldown: -25% to "Salyak's Lullaby"Ability: "Salyak's Lullaby"Requires: Ursun's RoarNot with: Dazh's Song of Winter Sunlight, Tor's Battle Hymn
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Patriarch · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,420 | 3,420 |
| Armour | 20 | 20 |
| Leadership | 70 | 70 |
| Speed | 34 | 34 |
| Melee attack | 35 | 35 |
| Melee defence | 30 | 30 |
| Weapon strength | 360 | 360 |
| … armour-piercing | 120 | 120 |
| Charge bonus | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Patriarch (Prologue).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
