
Saurus Scar-Veteran skill planner
34 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Cold OneUnlocks at rank 7
Mount: Cold OneDark, feral beasts indigenous to Lustria, tempted from their tropical jungles to bear the Lizardmen to battle. - CarnosaurUnlocks at rank 18
Mount: CarnosaurThe ultimate jungle hunters, these large, apex predators have terrorised the primordial jungles since the dawn of existence. - Agility of the LizardUnlocks at rank 8
Missile resistance: 10%Lizardmen can move with deceptive speed and agility when they have to. - Protection of the Old OnesUnlocks at rank 8
Spell resistance: 10%Across the gulf of space, the serene Potec has shared the secrets of time so that the Lizardmen may protect themselves against supernatural attack. - Honoured ElderUnlocks at rank 20
Hero action success chance: +5%
Ward save: +5%
Control: +1 (all provinces)Those Saurus not lost to war may live to a great age - their long service esteemed and respected by younger Lizardmen hungry for experience. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Gradual OssificationUnlocks at rank 10
Casualty replenishment rate: +20% for this Character
Armour: +10Saurus mark the passage of time through the ever-increasing hoariness of their scales and the ossification of their battle-worn plates. - Favoured by SotekUnlocks at rank 12
Ability: "Lead by Example"
Passive ability: "Frenzy"Requires: Gradual OssificationFeatureless slabs of obsinite used for the Saurus’ weapons are reinforced with cruelly misshapen jade and, most importantly, gemstones symbolising the favour of Sotek. - Evolving ResilienceUnlocks at rank 15
Leadership aura size: +25% when attacking
Vigour loss reduction: -50%Requires: Favoured by SotekEvery skirmish thickens the corded muscle of the surviving Saurus, increasing their resilience commensurately with their instinctual understanding of battle manoeuvres. - Feared & VeneratedUnlocks at rank 18
Recruit rank: +1 for Saurus units (own army)
Missile resistance: 5% for Saurus and Temple Guard units (own army)Requires: Evolving ResilienceThe Great Plan seems beyond reproach when faced with eight feet of scar-ridden reptilian muscle festooned with the shrunken heads of sacrificed foes.
- Minor Blessing of Chotec
Enables flaming attacks
Hit points: +5%Not with: Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Whilst one brother lives in darkness, the other, his double-twin, exists in light. Behold!" - Minor Blessing of Quetzl
Upkeep: -5% for Saurus Infantry and Temple Guard units (own army)
Armour: +5Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"By your scales be you blessed by the divine protector." - Minor Blessing of Tepok
Upkeep: -5% for Flying units (own army)
Spell resistance: 5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tlazcotl"Brother of Great Tlazcotl, Tepok of the Air shall always be honoured. Let it be done." - Minor Blessing of Huanchi
Diplomatic relations: -2 with Dark Elves
Double experience gain when fighting against Dark Elves (Hero's army)
Ambush defence chance: +5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Cousin of darkness, Huanchi's priests too shall dwell in twilight." - Minor Blessing of Tlazcotl
Wound recovery time: -1 turns
Control: +1 (local province)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok"The universe resides within his reflective eyes; embrace the coldness of blessed certainty." - Minor Blessing of Itzl
Upkeep: -5% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Creator-meld of the beast, Itzl be praised!"
- Predatory Fighter
Charge bonus: +5
Weapon strength: +10%Of course, those who live to kill must also kill to live... - Enforcer of Order2 levelsLevel 1
Weapon strength: +5% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +2%Level 2
Weapon strength: +10% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +5%Requires: Predatory FighterThe Plan *will* be observed, even if every member of the younger races has to die to achieve the Old Ones' goals. - Thick-Skinned3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Predatory FighterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Blade Master3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Predatory FighterThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Indomitable3 levelsLevel 1
Leadership: +4Level 2
Leadership: +8Level 3
Leadership: +12Requires: Predatory FighterThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Enforcer of Order, Thick-Skinned, Blade Master, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Wound-Maker3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated. - Expeditious Endeavour3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - wh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""Requires all: Wound-Maker, Scarred Veteran, Blade Shield, Expeditious Endeavour
- Training3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5
Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10
Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Assault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5
Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10
Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!" - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.