Saurus Scar-Veteran skill tree & build planner
34 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Cold OneUnlocks at rank 7Mount: Cold OneDark, feral beasts indigenous to Lustria, tempted from their tropical jungles to bear the Lizardmen to battle.
- CarnosaurUnlocks at rank 18Mount: CarnosaurThe ultimate jungle hunters, these large, apex predators have terrorised the primordial jungles since the dawn of existence.
- Agility of the LizardUnlocks at rank 8Missile resistance: 10%Lizardmen can move with deceptive speed and agility when they have to.
- Protection of the Old OnesUnlocks at rank 8Spell resistance: 10%Across the gulf of space, the serene Potec has shared the secrets of time so that the Lizardmen may protect themselves against supernatural attack.
- Honoured ElderUnlocks at rank 20Hero action success chance: +5%Ward save: +5%Control: +1 (all provinces)Those Saurus not lost to war may live to a great age - their long service esteemed and respected by younger Lizardmen hungry for experience.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Gradual OssificationUnlocks at rank 10Casualty replenishment rate: +20% for this CharacterArmour: +10Saurus mark the passage of time through the ever-increasing hoariness of their scales and the ossification of their battle-worn plates.
- Favoured by SotekUnlocks at rank 12Ability: "Lead by Example"Passive ability: "Frenzy"Requires: Gradual OssificationFeatureless slabs of obsinite used for the Saurus’ weapons are reinforced with cruelly misshapen jade and, most importantly, gemstones symbolising the favour of Sotek.
- Evolving ResilienceUnlocks at rank 15Leadership aura size: +25% when attackingVigour loss reduction: -50%Requires: Favoured by SotekEvery skirmish thickens the corded muscle of the surviving Saurus, increasing their resilience commensurately with their instinctual understanding of battle manoeuvres.
- Feared & VeneratedUnlocks at rank 18Recruit rank: +1 for Saurus units (own army)Missile resistance: 5% for Saurus and Temple Guard units (own army)Requires: Evolving ResilienceThe Great Plan seems beyond reproach when faced with eight feet of scar-ridden reptilian muscle festooned with the shrunken heads of sacrificed foes.
- Minor Blessing of ChotecEnables flaming attacksHit points: +5%Not with: Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Whilst one brother lives in darkness, the other, his double-twin, exists in light. Behold!"
- Minor Blessing of QuetzlUpkeep: -5% for Saurus Infantry and Temple Guard units (own army)Armour: +5Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"By your scales be you blessed by the divine protector."
- Minor Blessing of TepokUpkeep: -5% for Flying units (own army)Spell resistance: 5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tlazcotl"Brother of Great Tlazcotl, Tepok of the Air shall always be honoured. Let it be done."
- Minor Blessing of HuanchiDiplomatic relations: -2 with Dark ElvesDouble experience gain when fighting against Dark Elves (Hero's army)Ambush defence chance: +5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Cousin of darkness, Huanchi's priests too shall dwell in twilight."
- Minor Blessing of TlazcotlWound recovery time: -1 turnsControl: +1 (local province)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok"The universe resides within his reflective eyes; embrace the coldness of blessed certainty."
- Minor Blessing of ItzlUpkeep: -5% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Creator-meld of the beast, Itzl be praised!"
- Predatory FighterCharge bonus: +5Weapon strength: +10%Of course, those who live to kill must also kill to live...
- Enforcer of Order2 levelsLevel 1Weapon strength: +5% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and NorscaWeapon strength: +2%Level 2Weapon strength: +10% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and NorscaWeapon strength: +5%Requires: Predatory FighterThe Plan *will* be observed, even if every member of the younger races has to die to achieve the Old Ones' goals.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Predatory FighterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Predatory FighterThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Predatory FighterThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Enforcer of Order, Thick-Skinned, Blade Master, IndomitableFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Blade Shield3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerA blade that sings in defence will not let its wielder be penetrated.
- Expeditious Endeavour3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Blade Shield, Expeditious EndeavourThe bigger they are, the harder they fall.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Saurus Scar-Veteran · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,168 | 4,168 |
| Armour | 85 | 85 |
| Leadership | 75 | 75 |
| Speed | 34 | 34 |
| Melee attack | 38 | 38 |
| Melee defence | 47 | 47 |
| Weapon strength | 380 | 380 |
| … armour-piercing | 250 | 250 |
| Charge bonus | 32 | 32 |
| Bonus vs large | 30 | 30 |
| Missile block chance | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
