
Health
4,168
Armour
shield blocks 35% of frontal missiles
85
Leadership
75
Speed
34
Melee attack
38
Melee defence
47
Weapon strength
130 base + 250 armour-piercing, +30 vs large
380
Charge bonus
32
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Cold-BloodedAugment · +16 LeadershipactiveCold-BloodedAugment+16 LeadershipCooldown 60 s · Duration 40 sWhile Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Colossal StrikeAugment · +16 Bonus vs. Large, +25% Armour-Piercing Weapon Damage…activeColossal StrikeAugment+16 Bonus vs. Large+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 32 sThe bigger they are, the harder they fall.
Predatory FighterHex · +25% Speed, +5 Melee AttackpassivePredatory FighterHex+25% Speed+5 Melee AttackPassive · Cooldown 60 s · Duration 10 sFerocious predator-warriors are so single-minded in their duties and their heightened senses drive them to pursue their quarry.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Saurus Scar-Veteran skill tree
34 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Cold OneCold OneUnlocks at rank 6
Mount: Cold One
CarnosaurCarnosaurUnlocks at rank 17
Mount: Carnosaur
Agility of the LizardAgility of the LizardUnlocks at rank 7
Missile resistance: 10%
Protection of the Old OnesProtection of the Old OnesUnlocks at rank 7
Spell resistance: 10%
Honoured ElderHonoured ElderUnlocks at rank 19
Hero action success chance: +5%
Ward save: +5%
Control: +1 (all provinces)
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Gradual OssificationGradual Ossification
Casualty replenishment rate: +20% for this Character
Armour: +10
Favoured by SotekFavoured by Sotek
Ability: "Lead by Example"
Passive ability: "Frenzy"
Evolving ResilienceEvolving Resilience
Leadership aura size: +25% when attacking
Vigour loss reduction: -50%
Feared & VeneratedFeared & Venerated
Recruit rank: +1 for Saurus units (own army)
Missile resistance: 5% for Saurus and Temple Guard units (own army)
Minor Blessing of ChotecMinor Blessing of ChotecUnlocks at rank 9
Enables flaming attacks
Hit points: +5%
Minor Blessing of QuetzlMinor Blessing of QuetzlUnlocks at rank 9
Upkeep: -5% for Saurus Infantry and Temple Guard units (own army)
Armour: +5
Minor Blessing of TepokMinor Blessing of TepokUnlocks at rank 9
Upkeep: -5% for Flying units (own army)
Spell resistance: 5% (own army)
Minor Blessing of HuanchiMinor Blessing of HuanchiUnlocks at rank 9
Diplomatic relations: -2 with Dark Elves
Double experience gain when fighting against Dark Elves (Hero's army)
Ambush defence chance: +5% (own army)
Minor Blessing of TlazcotlMinor Blessing of TlazcotlUnlocks at rank 9
Wound recovery time: -1 turns
Control: +1 (local province)
Minor Blessing of ItzlMinor Blessing of ItzlUnlocks at rank 9
Upkeep: -5% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (own army)
Predatory FighterPredatory Fighter
Charge bonus: +5
Weapon strength: +10%
Enforcer of OrderEnforcer of Order2 levelsLevel 1
Weapon strength: +5% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +2%
Weapon strength: +10% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
Weapon strength: +5%
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Blade MasterBlade Master3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Blade ShieldBlade Shield3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
wh3_dlc24_skill_all_all_self_colossal_strikewh3_dlc24_skill_all_all_self_colossal_strike
Ability: ""
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Saurus Scar-Veteran
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| LizardmenMelee Specialist | 4,168 | 1 | 85 | 75 | 34 | 38 | 47 | 380 | 32 | 1,000 | 200 | wh2_main_lzd_cha_saurus_scar_veteran_0 |
| LizardmenMelee Specialist | 4,636 | 1 | 100 | 75 | 68 | 43 | 42 | 400 | 52 | 1,000 | 275 | wh2_main_lzd_cha_saurus_scar_veteran_1 |
| LizardmenMelee Specialist | 7,952 | 1 | 95 | 75 | 75 | 45 | 40 | 480 | 50 | 1,900 | 475 | wh2_main_lzd_cha_saurus_scar_veteran_2 |
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.