Saytang the Watcher skill tree & build planner
34 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Wind HarmonyUnlocks at rank 7Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents.
- Ranged DisciplineUnlocks at rank 7Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields.
- Enchanted Metallurgy: PiercingUnlocks at rank 9Ability: "Enchanted Metallurgy: Piercing"
- Hawkish PrecisionUnlocks at rank 12Passive ability: "Hawkish Precision"The eyes of the hawk, able to pluck a falling hair with a deft arrow sent from its bow.
- Giant LeapUnlocks at rank 12Ability: "Giant Leap"When Saytang leaps, the ground trembles …and his foes stumble and fall.
- Flightless ColossusCooldown: -25% to "Giant Leap"Leadership aura size: +30%Requires: Giant LeapWhen you can step with ease between mountaintops, what need have you of wings?
- Silent GuardianConstruction cost: -10% for Advanced Military buildings (local province)Upkeep: -15% for Terracotta Sentinel, Jade Lion and Jet Lion units (all units in army)Diplomatic relations: +10 with Grand CathayRequires: Giant LeapIt's the quiet ones you need to watch… and ne'er a truer word said!
- Watchful ProtectorArmour: +15Hit points: +10%Requires: Giant LeapEver-silent, always watching, watching... Saytang is always ready to smite the foes of the Dragon Emperor from the map in defence of his people.
- EverwatcherEnemy Hero action success chance: -15% (enemy characters in region)Ambush defence chance: +25% (Hero's army)Requires: Giant LeapIn spite of appearances, Saytang never sleeps, and is always alert to the dangers from without that come to destroy Cathay's precious Harmony.
- Pierce the RanksMissile strength: +20%Reload time reduction: +7%Requires: 2 skill points across Flightless Colossus, Silent Guardian, Watchful Protector, EverwatcherSaytang fires volley after volley of arrows into the enemy lines, weakening their ability to defend against the stone giant when he reaches their ranks.
- Watching the WatcherUnlocks at rank 6Unit experience gain: +15% for Jade Lion and Jet Lion units (Hero's army)Attribute: Expert Charge Defence for Terracotta Sentinel units (Hero's army)Forces close to Saytang in battle almost become an extension of his own colossal stone limbs, always ready to swarm and strike at the wave of his mighty hand.
- Eyes in the Sky3 levelsLevel 1Recruit rank: +1 for Cathayan bow units (Hero's army)Range: +4% for Sky Lantern and Sky-junk units (Hero's army)Level 2Recruit rank: +2 for Cathayan bow units (Hero's army)Range: +8% for Sky Lantern and Sky-junk units (Hero's army)Level 3Recruit rank: +3 for Cathayan bow units (Hero's army)Range: +12% for Sky Lantern and Sky-junk units (Hero's army)Requires: Watching the WatcherOne of the myriad advantages of Constructs is their ability to see the threat coming from leagues away, enabling an effective defence to be mounted in relatively short order.
- Celestial Quivers3 levelsLevel 1Base missile damage: +5% for Cathayan bow units (Hero's army)Ammunition: +6% (Hero's army)Level 2Base missile damage: +10% for Cathayan bow units (Hero's army)Ammunition: +10% (Hero's army)Level 3Base missile damage: +15% for Cathayan bow units (Hero's army)Ammunition: +15% (Hero's army)Requires: Watching the WatcherMagical ammunition isn't subject to quite the same restrictions as its solid equivalent, except when the Winds blow weaker across the field of battle.
- Master of the Stone Legions3 levelsLevel 1Melee defence: +3 for Terracotta Sentinel units (Hero's army)Charge bonus: +10% for Jade Lion, Jet Lion and Celestial Lion units (Hero's army)Level 2Melee defence: +6 for Terracotta Sentinel units (Hero's army)Charge bonus: +20% for Jade Lion, Jet Lion and Celestial Lion units (Hero's army)Level 3Melee defence: +8 for Terracotta Sentinel units (Hero's army)Charge bonus: +30% for Jade Lion, Jet Lion and Celestial Lion units (Hero's army)Requires: Watching the WatcherThis paragon of Cathayan Constructs imbues others of his kind with greater resilience, be they jade, jet, stone or flesh.
- Redoubtable Interceptor3 levelsLevel 1Missile resistance: 8% (accompanying Lord)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15% (accompanying Lord)Level 2Missile resistance: 15% (accompanying Lord)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +25% (accompanying Lord)Level 3Missile resistance: 20% (accompanying Lord)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +40% (accompanying Lord)Requires: Watching the WatcherBy whichever sneaky, underhanded means the foe chooses to enter Cathay, they will find Saytang and his friends waiting for them, and absolutely ready to do battle.
- Perfect Minnowing3 levelsLevel 1Range: +5% for Cathayan bow units (Hero's army)Reload time reduction: +3% for Cathayan bow units (Hero's army)Level 2Range: +8% for Cathayan bow units (Hero's army)Reload time reduction: +7% for Cathayan bow units (Hero's army)Level 3Range: +12% for Cathayan bow units (Hero's army)Reload time reduction: +10% for Cathayan bow units (Hero's army)Requires: Watching the WatcherAdvanced archery techniques such as this may trick the foe into making a fatal error, one which will turn them into screaming, fleshy pincushions as a result!
- Watched by the WatcherAbility: "Watched by the Watcher"Requires: 4 skill points across Eyes in the Sky, Celestial Quivers, Master of the Stone Legions, Redoubtable Interceptor, Perfect MinnowingNear… far… In fact, wherever it is that you are, Saytang's belittling gaze will find you.
- Eyes Up!Campaign line of sight: +10%Range: +8%What is that up in the sky? It is death, plain and simple; death for Cathay's mortal enemies, and an inspiration to its loyal warriors.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Eyes Up!The iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Bottomless Quiver2 levelsLevel 1Ammunition: +15%Level 2Ammunition: +30%Requires: Eyes Up!Always willing to fight on, a widened quiver allows arrows to rain, almost without end.
- Piercing Shots2 levelsLevel 1Explosive missile damage: +7%Missile strength: +7%Level 2Explosive missile damage: +15%Missile strength: +15%Requires: Eyes Up!What use armour, or even magical defences, against such powerful ordnance?
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Eyes Up!Some creatures charge home with such fury that the very ground shakes beneath their feet.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Indomitable, Bottomless Quiver, Piercing Shots, Devastating Charge
- Sky Fire3 levelsLevel 1Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)Level 2Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)Missile strength: +8% for Sky Lantern and Sky-junk units (Hero's army)Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)Level 3Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)Missile strength: +12% for Sky Lantern and Sky-junk units (Hero's army)Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)Requires: EvasionWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it.
- Construct3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: EvasionThis enchanted stone statue is imbued with arcane abilities, as are others of its kind.
- Enchanted Ammunition3 levelsLevel 1Ammunition: +5% (Hero's army)Level 2Ammunition: +10% (Hero's army)Level 3Ammunition: +15% (Hero's army)Requires: EvasionSaytang does not need a quiver, for he has the Winds of Magic from which to draw, with all their eldritch power.
- Fleetfinger2 levelsLevel 1Reload time reduction: +7%Level 2Reload time reduction: +15%Requires: EvasionNook and fire. Nook again, and fire. Nook a third time, and fire. All in a heartbeat.
- Mountain-to-MountainAttribute: Vanguard DeploymentRequires: 4 skill points across Sky Fire, Construct, Enchanted Ammunition, FleetfingerThe giant, stone Construct known as Saytang can simply leap from peak to peak, far above the abundant valleys he is bound to defend.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Saytang the Watcher · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 12,620 | 12,620 |
| Armour | 100 | 100 |
| Leadership | 90 | 90 |
| Speed | 48 | 48 |
| Melee attack | 42 | 42 |
| Melee defence | 28 | 28 |
| Weapon strength | 550 | 550 |
| … armour-piercing | 425 | 425 |
| Charge bonus | 20 | 20 |
| Missile damage | 565 | 565 |
| … explosion | 40 | 40 |
| Range | 350 | 350 |
| Ammunition | 30 | 30 |
| Reload time (s) | 11 | 11 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
