Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Saytang the Watcher unit card

Saytang the Watcher

Hero· Specialist Artillery· 1 model at Ultra size

Health

12,620

top 1% of class

Armour

100

top 22% of class

Leadership

90

top 3% of class

Speed

48

bottom 41% of class

Melee attack

42

top 41% of class

Melee defence

28

bottom 12% of class

Weapon strength

125 base + 425 armour-piercing

550

top 1% of class

Charge bonus

20

bottom 15% of class

Ranged

Range

350 m

top 5% of class

Ammunition

30

bottom 34% of class

Missile damage

100 base + 425 AP, explosion 30 + 10 AP

565

top 2% of class

Reload time

11 s

top 15% of class

Damage per 10 s

514

top 8% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Construct

    Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Abilities

  • Giant LeapExplosion · Causes moderate magical damage, Causes severe disruption to enemy formations…active
  • Watched by the WatcherHex (Area)active
  • Master of the Stone LegionsWard Save (Area) · +4 Leadership, +15 Physical Resistancepassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Saytang the Watcher skill tree

34 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Wind Harmony
  2. Ranged Discipline
  3. Enchanted Metallurgy: Piercing
  4. Hawkish Precision
  1. wh3_dlc24_skill_cth_saytang_character_0
  2. Flightless Colossus
  3. Silent Guardian
  4. Watchful Protector
  5. Everwatcher
  6. Pierce the Ranks
  1. Watching the Watcher
  2. Eyes in the Sky
  3. Celestial Quivers
  4. Master of the Stone Legions
  5. Redoubtable Interceptor
  6. Perfect Minnowing
  7. wh3_dlc24_skill_cth_saytang_units_6
  1. Eyes Up!
  2. Indomitable
  3. Bottomless Quiver
  4. Piercing Shots
  5. Devastating Charge
  6. Evasion
  7. Sky Fire
  8. Construct
  9. Enchanted Ammunition
  10. Fleetfinger
  11. Mountain-to-Mountain
  1. Training
  2. Spread Control
  3. Damage Walls
  4. Assassinate
  5. Assault Units
  6. Specialist

Who can field it

  • The Northern Provinces

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.