
Health
12,620
Armour
100
Leadership
90
Speed
48
Melee attack
42
Melee defence
28
Weapon strength
125 base + 425 armour-piercing
550
Charge bonus
20
Ranged
Range
350 m
Ammunition
30
Missile damage
100 base + 425 AP, explosion 30 + 10 AP
565
Reload time
11 s
Damage per 10 s
514
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Construct
Constructs cannot be routed, but take damage when their Leadership is broken. Constructs also have: Fear and Terror Immunity Constructs may also have their hit points restored and stats boosted by special characters such as the Tomb Kings Necrotect.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Abilities
Giant LeapExplosion · Causes moderate magical damage, Causes severe disruption to enemy formations…activeGiant LeapExplosionCauses moderate magical damageCauses severe disruption to enemy formationsStrong vs multiple combatantsCooldown 120 s · Duration 5 sWhen Saytang leaps, the ground trembles …and his foes stumble and fall.
Watched by the WatcherHex (Area)activeWatched by the WatcherHex (Area)Cooldown 120 s · Duration 60 s · 3 usesNear… far… In fact, wherever it is that you are, Saytang's belittling gaze will find you.
Master of the Stone LegionsWard Save (Area) · +4 Leadership, +15 Physical ResistancepassiveMaster of the Stone LegionsWard Save (Area)+4 Leadership+15 Physical ResistancePassive · Range 55 mThis paragon of Cathayan Constructs imbues others of his kind with greater resilience, be they jade, jet or stone.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveConstructs are inanimate objects given form and purpose through magical means. When that magic wavers and ebbs, as it inevitably will, it's immensely difficult to keep one 'alive' and in one piece.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveNow that the sorcery that holds this Construct together has failed, the Winds of Magic flow out of it, leaving naught but an empty, static husk behind.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Saytang the Watcher skill tree
34 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Wind HarmonyWind Harmony
Spell resistance: 10%
Ranged DisciplineRanged Discipline
Missile resistance: 10%
Enchanted Metallurgy: PiercingEnchanted Metallurgy: Piercing
Ability: "Enchanted Metallurgy: Piercing"
Hawkish PrecisionHawkish Precision
Passive ability: "Hawkish Precision"
wh3_dlc24_skill_cth_saytang_character_0wh3_dlc24_skill_cth_saytang_character_0
Ability: ""
Flightless ColossusFlightless Colossus
Cooldown: -25% to ""
Leadership aura size: +30%
Silent GuardianSilent Guardian
Construction cost: -10% for Advanced Military buildings (local province)
Upkeep: -15% for Terracotta Sentinel, Jade Lion and Jet Lion units (all units in army)
Diplomatic relations: +10 with Grand Cathay
Watchful ProtectorWatchful Protector
Armour: +15
Hit points: +10%
EverwatcherEverwatcher
Enemy Hero action success chance: -15% (enemy characters in region)
Ambush defence chance: +25% (Hero's army)
Pierce the RanksPierce the Ranks
Missile strength: +20%
Reload time reduction: +7%
Watching the WatcherWatching the Watcher
Unit experience gain: +15% for Jade Lion and Jet Lion units (Hero's army)
Attribute: Expert Charge Defence for Terracotta Sentinel units (Hero's army)
Eyes in the SkyEyes in the Sky3 levelsLevel 1
Recruit rank: +1 for Cathayan bow units (Hero's army)
Range: +4% for Sky Lantern and Sky-junk units (Hero's army)
Recruit rank: +2 for Cathayan bow units (Hero's army)
Range: +8% for Sky Lantern and Sky-junk units (Hero's army)
Recruit rank: +3 for Cathayan bow units (Hero's army)
Range: +12% for Sky Lantern and Sky-junk units (Hero's army)
Celestial QuiversCelestial Quivers3 levelsLevel 1
Base missile damage: +5% for Cathayan bow units (Hero's army)
Ammunition: +6% (Hero's army)
Base missile damage: +10% for Cathayan bow units (Hero's army)
Ammunition: +10% (Hero's army)
Base missile damage: +15% for Cathayan bow units (Hero's army)
Ammunition: +15% (Hero's army)
Master of the Stone LegionsMaster of the Stone Legions3 levelsLevel 1
Melee defence: +3 for Terracotta Sentinel units (Hero's army)
Charge bonus: +10% for Jade Lion, Jet Lion and Celestial Lion units (Hero's army)
Melee defence: +6 for Terracotta Sentinel units (Hero's army)
Charge bonus: +20% for Jade Lion, Jet Lion and Celestial Lion units (Hero's army)
Melee defence: +8 for Terracotta Sentinel units (Hero's army)
Charge bonus: +30% for Jade Lion, Jet Lion and Celestial Lion units (Hero's army)
Redoubtable InterceptorRedoubtable Interceptor3 levelsLevel 1
Missile resistance: 8% (accompanying Lord)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15% (accompanying Lord)
Missile resistance: 15% (accompanying Lord)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +25% (accompanying Lord)
Missile resistance: 20% (accompanying Lord)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +40% (accompanying Lord)
Perfect MinnowingPerfect Minnowing3 levelsLevel 1
Range: +5% for Cathayan bow units (Hero's army)
Reload time reduction: +3% for Cathayan bow units (Hero's army)
Range: +8% for Cathayan bow units (Hero's army)
Reload time reduction: +7% for Cathayan bow units (Hero's army)
Range: +12% for Cathayan bow units (Hero's army)
Reload time reduction: +10% for Cathayan bow units (Hero's army)
wh3_dlc24_skill_cth_saytang_units_6wh3_dlc24_skill_cth_saytang_units_6
Ability: ""
Eyes Up!Eyes Up!
Campaign line of sight: +10%
Range: +8%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Bottomless QuiverBottomless Quiver2 levelsLevel 1
Ammunition: +15%
Ammunition: +30%
Piercing ShotsPiercing Shots2 levelsLevel 1
Explosive missile damage: +7%
Missile strength: +7%
Explosive missile damage: +15%
Missile strength: +15%
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
EvasionEvasion
Passive ability: "Evasion"
Sky FireSky Fire3 levelsLevel 1
Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)
Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)
Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)
Missile strength: +8% for Sky Lantern and Sky-junk units (Hero's army)
Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)
Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)
Missile strength: +12% for Sky Lantern and Sky-junk units (Hero's army)
Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Hero's army)
ConstructConstruct3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Enchanted AmmunitionEnchanted Ammunition3 levelsLevel 1
Ammunition: +5% (Hero's army)
Ammunition: +10% (Hero's army)
Ammunition: +15% (Hero's army)
FleetfingerFleetfinger2 levelsLevel 1
Reload time reduction: +7%
Reload time reduction: +15%
Mountain-to-MountainMountain-to-Mountain
Attribute: Vanguard Deployment
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- The Northern Provinces
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.