
Sorceress (Dark) skill planner
25 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Dark SteedUnlocks at rank 7
Mount: Dark SteedTrue horses no longer, Dark Magic corrupts the finest Elven steeds and turns them into black-flanked killers. - Cold OneUnlocks at rank 11
Mount: Cold OneDark, feral beasts indigenous to Naggaroth, tempted from their damp, warm caves to bear the Druchii to battle. - Dark PegasusUnlocks at rank 16
Mount: Dark PegasusThe corrupted Dark Pegasi fly south from the Chaos Wastes to Naggaroth's Iron Mountains to make their nests. - Hekarti's BlessingUnlocks at rank 4
Winds of Magic power reserve capacity: +8 (own army)It is easy to favour Hekarti - who pays close attention to Elven desires - over Atharti, but only the foolish allow that to happen. - Ward of HekartiUnlocks at rank 8
Spell resistance: 10%Magic's dark mistress has a care for her dutiful acolytes. - Ward of KhaineUnlocks at rank 8
Missile resistance: 10%The Bloody-handed God watches over his disciples. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Chillwind2 levelsLevel 1
Cooldown: -30% to "Chillwind"
Overcast spell: "Chillwind Upgraded"Level 2
Cooldown: -50% to "Chillwind"
Miscast base chance: -15% for "Chillwind Upgraded"
Overcast spell: "Chillwind Upgraded"
Winds of Magic cost: -1 for "Chillwind"
Winds of Magic cost: -2 for "Chillwind Upgraded" - Spiteful Conjuration
Passive ability: "Spiteful Conjuration"Requires: Chillwind - Power of Darkness2 levelsLevel 1
Spell: "Power of Darkness"Level 2
Cooldown: -50% to "Power of Darkness"
Spell: "Power of Darkness"
Winds of Magic cost: -1 for "Power of Darkness"Requires: Chillwind - Word of Pain3 levelsLevel 1
Spell: "Word of Pain"Level 2
Cooldown: -30% to "Word of Pain"
Overcast spell: "Word of Pain Upgraded"Level 3
Cooldown: -50% to "Word of Pain"
Miscast base chance: -15% for "Word of Pain Upgraded"
Overcast spell: "Word of Pain Upgraded"
Winds of Magic cost: -2 for "Word of Pain"
Winds of Magic cost: -3 for "Word of Pain Upgraded"Requires: Chillwind - Bladewind3 levelsLevel 1
Spell: "Bladewind"Level 2
Cooldown: -30% to "Bladewind"
Overcast spell: "Bladewind Upgraded"Level 3
Cooldown: -50% to "Bladewind"
Miscast base chance: -15% for "Bladewind Upgraded"
Overcast spell: "Bladewind Upgraded"
Winds of Magic cost: -2 for "Bladewind"
Winds of Magic cost: -2 for "Bladewind Upgraded"Requires: Chillwind - Evasion
Passive ability: "Evasion"Requires all: Power of Darkness, Word of Pain, Bladewind, Spiteful Conjuration - Doombolt3 levelsLevel 1
Spell: "Doombolt"Level 2
Cooldown: -30% to "Doombolt"
Overcast spell: "Doombolt Upgraded"Level 3
Cooldown: -50% to "Doombolt"
Miscast base chance: -15% for "Doombolt Upgraded"
Overcast spell: "Doombolt Upgraded"
Winds of Magic cost: -2 for "Doombolt"
Winds of Magic cost: -3 for "Doombolt Upgraded"Requires: Evasion - Soul Stealer2 levelsLevel 1
Spell: "Soul Stealer"Level 2
Cooldown: -50% to "Soul Stealer"
Spell: "Soul Stealer"
Winds of Magic cost: -4 for "Soulstealer"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Doombolt, Soul Stealer, Earthing, Magical Reserves
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.