
Health
3,420
Armour
10
Leadership
60
Speed
36
Melee attack
39
Melee defence
30
Weapon strength
200 base + 85 armour-piercing
285
Charge bonus
15
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Murderous ProwessAugment · +20% Armour-Piercing Missile Damage, +25% Charge Bonus…passiveMurderous ProwessAugment+20% Armour-Piercing Missile Damage+25% Charge Bonus+25% Melee Attack+15 LeadershipPassive · Duration 90 s · 1 useSlaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship – or indeed daily exercise – amongst the Dark Elves.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Sorceress (Dark) skill tree
25 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Dark SteedDark SteedUnlocks at rank 6
Mount: Dark Steed
Cold OneCold OneUnlocks at rank 10
Mount: Cold One
Dark PegasusDark PegasusUnlocks at rank 15
Mount: Dark Pegasus
Hekarti's BlessingHekarti's BlessingUnlocks at rank 3
Winds of Magic power reserve capacity: +8 (own army)
Ward of HekartiWard of HekartiUnlocks at rank 7
Spell resistance: 10%
Ward of KhaineWard of KhaineUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
ChillwindChillwind2 levelsLevel 1
Cooldown: -30% to "Chillwind"
Overcast spell: "Chillwind Upgraded"
Cooldown: -50% to "Chillwind"
Miscast base chance: -15% for "Chillwind Upgraded"
Overcast spell: "Chillwind Upgraded"
Winds of Magic cost: -1 for "Chillwind"
Winds of Magic cost: -2 for "Chillwind Upgraded"
Spiteful ConjurationSpiteful Conjuration
Passive ability: "Spiteful Conjuration"
Power of DarknessPower of Darkness2 levelsLevel 1
Spell: "Power of Darkness"
Cooldown: -50% to "Power of Darkness"
Spell: "Power of Darkness"
Winds of Magic cost: -1 for "Power of Darkness"
Word of PainWord of Pain3 levelsLevel 1
Spell: "Word of Pain"
Cooldown: -30% to "Word of Pain"
Overcast spell: "Word of Pain Upgraded"
Cooldown: -50% to "Word of Pain"
Miscast base chance: -15% for "Word of Pain Upgraded"
Overcast spell: "Word of Pain Upgraded"
Winds of Magic cost: -2 for "Word of Pain"
Winds of Magic cost: -3 for "Word of Pain Upgraded"
BladewindBladewind3 levelsLevel 1
Spell: "Bladewind"
Cooldown: -30% to "Bladewind"
Overcast spell: "Bladewind Upgraded"
Cooldown: -50% to "Bladewind"
Miscast base chance: -15% for "Bladewind Upgraded"
Overcast spell: "Bladewind Upgraded"
Winds of Magic cost: -2 for "Bladewind"
Winds of Magic cost: -2 for "Bladewind Upgraded"
EvasionEvasion
Passive ability: "Evasion"
DoomboltDoombolt3 levelsLevel 1
Spell: "Doombolt"
Cooldown: -30% to "Doombolt"
Overcast spell: "Doombolt Upgraded"
Cooldown: -50% to "Doombolt"
Miscast base chance: -15% for "Doombolt Upgraded"
Overcast spell: "Doombolt Upgraded"
Winds of Magic cost: -2 for "Doombolt"
Winds of Magic cost: -3 for "Doombolt Upgraded"
Soul StealerSoul Stealer2 levelsLevel 1
Spell: "Soul Stealer"
Cooldown: -50% to "Soul Stealer"
Spell: "Soul Stealer"
Winds of Magic cost: -4 for "Soulstealer"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Sorceress (Dark)
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark ElvesWizard | 3,420 | 1 | 10 | 60 | 36 | 39 | 30 | 285 | 15 | 1,000 | 250 | wh2_main_def_cha_sorceress_dark_0 |
| Dark ElvesWizard | 3,848 | 1 | 40 | 60 | 92 | 39 | 30 | 285 | 35 | 1,100 | 275 | wh2_main_def_cha_sorceress_dark_1 |
| Dark ElvesWizard | 4,016 | 1 | 60 | 60 | 68 | 39 | 30 | 285 | 35 | 1,400 | 350 | wh2_main_def_cha_sorceress_dark_2 |
| Dark ElvesWizard | 4,176 | 1 | 40 | 60 | 105 | 39 | 30 | 285 | 50 | 1,500 | 375 | wh2_main_def_cha_sorceress_dark_3 |
Who can field it
- Naggarond
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.