Ulrika Magdova skill tree & build planner
DwarfsHeroUnit stats
44 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded WarhorseUnlocks at rank 18Mount: Barded WarhorseThe finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection.
- Loyalty to the MotherlandUnlocks at rank 8Passive ability: "By Our Blood""My blood! The blood of my father! The blood of my country! To them I owe loyalty! To them I owe obedience!"
- Lightning FastMissile resistance: 15%Without a shield to protect her, it is vital that Ulrika remains swift of heel, so she can move, twist and dodge as the arrows rain down.
- Ulgu ExponentSpell resistance: 15%A useful benefit of the Blood Kiss is the ability to command the Lore of Shadow, which gives Ulrika greater protection against proponents of the other Winds of Magic.
- Blight of the SkavenUnlocks at rank 14Ability: "The Dancing Blade"Ambush defence chance: +25% (Hero's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (accompanying Lord)Melee defence: +8 when defending (Hero's army)Those filthy, craven ratmen hold no fear for Ulrika. In fact, she is a plague on their kind, wiping their stain from the land at every given opportunity.
- Blight of the SkavenUnlocks at rank 14Ability: "The Dancing Blade"Ambush defence chance: +25% (Hero's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (accompanying Lord)Melee defence: +8 when defending (Hero's army)Those filthy, craven ratmen hold no fear for Ulrika. In fact, she is a plague on their kind, wiping their stain from the land at every given opportunity.
- DragonslayerAbility: "Skjalandir's Fall""Heavy Arrow" ammunition (bonus vs large and AP damage)Fire resistance: 15% (Hero's army)Requires: Blight of the SkavenAlongside Gotrek, the fabled Dwarf Slayer, and Felix, his mannish chronicler, Ulrika put down the Dragon Skjalandir after first blinding the behemoth and rendering it incapable.
- DragonslayerAbility: "Skjalandir's Fall""Heavy Arrow" ammunition (bonus vs large and AP damage)Fire resistance: 15% (Hero's army)Requires: Blight of the SkavenAlongside Gotrek, the fabled Dwarf Slayer, and Felix, his mannish chronicler, Ulrika put down the Dragon Skjalandir after first blinding the behemoth and rendering it incapable.
- BeastslayerChance of a plague spreading: -25% (Hero's army)Attrition: -25% casualties suffered from Chaos attrition (Hero's army)Wound recovery time: -2 turnsSpell resistance: 15% (Hero's army)Requires: Blight of the SkavenWhat could and would surely kill another, Ulrika has survived, albeit with a little help from a magic-using friend…
- BeastslayerChance of a plague spreading: -25% (Hero's army)Attrition: -25% casualties suffered from Chaos attrition (Hero's army)Wound recovery time: -2 turnsSpell resistance: 15% (Hero's army)Requires: Blight of the SkavenWhat could and would surely kill another, Ulrika has survived, albeit with a little help from a magic-using friend…
- VampireslayerAttribute: Immune to Psychology (Hero's army)Ward save: +10%Requires: Blight of the SkavenSeeing her father slain by the Vampire Krieger gave Ulrika the strength, both physical and of will, to break free of her bonds, along with a passionate hatred.
- VampireslayerWard save: +10%Leadership: +6 (Hero's army)Requires: Blight of the SkavenSeeing her father slain by the Vampire Krieger gave Ulrika the strength, both physical and of will, to break free of her bonds, along with a passionate hatred.
- BloodbornBattle healing cap: +50%Attrition: -25% casualties suffered from Vampiric territory attrition (Hero's army)Attribute: Causes TerrorRequires: Blight of the SkavenSuch a transformation fills the foe with terror while enabling Ulrika and her host to heal more easily.
- BloodbornBattle healing cap: +50%Attribute: Causes TerrorAttrition: -25% casualties suffered from non-Vampiric territory attrition (Hero's army)Requires: Blight of the SkavenSuch a transformation fills the foe with terror while enabling Ulrika and her host to heal more easily.
- BloodforgedReplaces: "Lesser Hunger"Passive ability: "The Hunger"Casualty replenishment rate: +10% (Hero's army)Enemy leadership: -6 (enemy armies in local region)Requires: 4 skill points across Dragonslayer, Beastslayer, Vampireslayer, BloodbornNow she is fully reborn in blasphemy and blood, Ulrika can now control her hunger, increasing her power whilst draining that of her enemies.
- BloodforgedReplaces: "Lesser Hunger"Passive ability: "The Hunger"Casualty replenishment rate: +10% (Hero's army)Enemy leadership: -6 (enemy armies in local region)Requires: 4 skill points across Dragonslayer, Beastslayer, Vampireslayer, BloodbornNow she is fully reborn in blasphemy and blood, Ulrika can now control her hunger, increasing her power whilst draining that of her enemies.
- Confident All-RounderMelee attack: +6Melee defence: +4Ulrika's teen years were spent honing her duelling skills, which has left her with attack and defence capabilities of equal parity.
- Merciless Attacker3 levelsLevel 1Melee attack: +3Level 2 · rank 2Melee attack: +6Level 3 · rank 2Melee attack: +9Requires: Confident All-RounderAlways an advocate of getting stuck in, woe betide any who threaten or harm those dear to Ulrika Magdova.
- Prudent Defender3 levelsLevel 1Melee defence: +3Level 2 · rank 2Melee defence: +6Level 3 · rank 2Melee defence: +9Requires: Confident All-RounderAs much as the best form of defence is offence, it remains essential to know how to defend oneself, for some adversaries may be stronger or faster than they first appear to be.
- Insurance Policy3 levelsLevel 1Armour: +5Level 2 · rank 2Armour: +10Level 3 · rank 2Armour: +15Requires: Confident All-RounderEven the most skilled professional soldier recognises the advantages of wearing a well-forged plate or suit of mail.
- Accomplished Cavalrywoman3 levelsLevel 1Charge bonus: +15Level 2 · rank 2Charge bonus: +30Level 3 · rank 2Charge bonus: +45Requires: Confident All-RounderA highly-skilled horsewoman, Ulrika was trained in the equestrian arts from a very young age, and taught to fight just as effectively from the saddle as out of it.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Merciless Attacker, Prudent Defender, Insurance Policy, Accomplished CavalrywomanFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- No-Qualms Killer3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Armour-piercing weapon damage: +20Weapon strength: +20%Requires: Foe-SeekerIn the real world, duelling is not simply a matter of striking and parrying. You must not just score a hit, you must kill your opponent, and do so before they kill you!
- Staying Power3 levelsLevel 1Hit points: +10%Level 2Hit points: +20%Level 3Physical resistance: 5%Hit points: +30%Requires: Foe-SeekerIf you dish it out, it's literally vital that you can also take a degree of punishment before death's icy hand reaches out to claim your life.
- Uncanny Range3 levelsLevel 1Range: +10%Level 2Range: +20%Level 3Attribute: SnipeRange: +30%Requires: Foe-SeekerAmong Ulrika's many impressive martial abilities is her command of her compound bow, with which she demonstrates the skill to kill from a considerable distance away.
- All A-Quiver3 levelsLevel 1Ammunition: +10%Level 2Ammunition: +20%Level 3Ammunition: +30%Armour-piercing missile damage: +25%Requires: Foe-SeekerAlways take an extra quiver or two on campaign, because you never know when you're going to need them.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across No-Qualms Killer, Staying Power, Uncanny Range, All A-QuiverThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Melkoth's Mystifying Miasma2 levelsLevel 1Overcast spell: "Melkoth's Mystifying Miasma Upgraded"Cooldown: -30% to "Melkoth's Mystifying Miasma"Level 2Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"Overcast spell: "Melkoth's Mystifying Miasma Upgraded"Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"Cooldown: -50% to "Melkoth's Mystifying Miasma"The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
- Smoke & MirrorsPassive ability: "Smoke & Mirrors"Requires: Melkoth's Mystifying MiasmaA conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
- The Enfeebling Foe3 levelsLevel 1Spell: "The Enfeebling Foe"Level 2Overcast spell: "The Enfeebling Foe Upgraded"Cooldown: -30% to "The Enfeebling Foe"Level 3Miscast base chance: -15% for "The Enfeebling Foe Upgraded"Overcast spell: "The Enfeebling Foe Upgraded"Winds of Magic cost: -1 for "The Enfeebling Foe"Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"Cooldown: -50% to "The Enfeebling Foe"Requires: Melkoth's Mystifying MiasmaWhen cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
- The Withering3 levelsLevel 1Spell: "The Withering"Level 2Overcast spell: "The Withering Upgraded"Cooldown: -30% to "The Withering"Level 3Miscast base chance: -15% for "The Withering Upgraded"Overcast spell: "The Withering Upgraded"Winds of Magic cost: -1 for "The Withering"Winds of Magic cost: -2 for "The Withering Upgraded"Cooldown: -50% to "The Withering"Requires: Melkoth's Mystifying MiasmaThe Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis.
- The Penumbral Pendulum3 levelsLevel 1Spell: "The Penumbral Pendulum"Level 2Overcast spell: "The Penumbral Pendulum Upgraded"Cooldown: -30% to "The Penumbral Pendulum"Level 3Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"Overcast spell: "The Penumbral Pendulum Upgraded"Winds of Magic cost: -2 for "The Penumbral Pendulum"Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"Cooldown: -50% to "The Penumbral Pendulum"Requires: Melkoth's Mystifying MiasmaA spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Smoke & Mirrors, The Enfeebling Foe, The Withering, The Penumbral Pendulum
- Pit of Shades3 levelsLevel 1Spell: "Pit of Shades"Level 2Overcast spell: "Pit of Shades Upgraded"Cooldown: -30% to "Pit of Shades"Level 3Miscast base chance: -15% for "Pit of Shades Upgraded"Overcast spell: "Pit of Shades Upgraded"Winds of Magic cost: -3 for "Pit of Shades"Winds of Magic cost: -3 for "Pit of Shades Upgraded"Cooldown: -50% to "Pit of Shades"Requires: EvasionThe spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
- Okkam's Mindrazor3 levelsLevel 1Spell: "Okkam's Mindrazor"Level 2Overcast spell: "Okkam's Mindrazor Upgraded"Cooldown: -30% to "Okkam's Mindrazor"Level 3Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"Overcast spell: "Okkam's Mindrazor Upgraded"Winds of Magic cost: -2 for "Okkam's Mindrazor"Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"Cooldown: -50% to "Okkam's Mindrazor"Requires: EvasionThe supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness.
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Pit of Shades, Okkam's Mindrazor, Earthing, Magical Reserves
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Character Rune
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Ulrika Magdova · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,968 | 3,968 |
| Armour | 50 | 50 |
| Leadership | 80 | 80 |
| Speed | 40 | 40 |
| Melee attack | 50 | 50 |
| Melee defence | 46 | 46 |
| Weapon strength | 450 | 450 |
| … armour-piercing | 200 | 200 |
| Charge bonus | 25 | 25 |
| Bonus vs infantry | 30 | 30 |
| Missile damage | 208 | 208 |
| Range | 180 | 180 |
| Ammunition | 30 | 30 |
| Reload time (s) | 7 | 7 |
| Ward save % | 0 | 0 |
| Physical resistance % | 5 | 5 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
