
Ulrika Magdova skill planner
DwarfsHeroUnit stats
44 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded WarhorseUnlocks at rank 18
Mount: Barded WarhorseThe finest horses in the Old World, bred for their endurance and fiery temperament, barded for further protection. - Loyalty to the MotherlandUnlocks at rank 8
Passive ability: "By Our Blood""My blood! The blood of my father! The blood of my country! To them I owe loyalty! To them I owe obedience!" - Lightning Fast
Missile resistance: 15%Without a shield to protect her, it is vital that Ulrika remains swift of heel, so she can move, twist and dodge as the arrows rain down. - Ulgu Exponent
Spell resistance: 15%A useful benefit of the Blood Kiss is the ability to command the Lore of Shadow, which gives Ulrika greater protection against proponents of the other Winds of Magic.
- Blight of the SkavenUnlocks at rank 14
Ability: "The Dancing Blade"
Ambush defence chance: +25% (Hero's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (accompanying Lord)
Melee defence: +8 when defending (Hero's army)Those filthy, craven ratmen hold no fear for Ulrika. In fact, she is a plague on their kind, wiping their stain from the land at every given opportunity. - Blight of the SkavenUnlocks at rank 14
Ability: "The Dancing Blade"
Ambush defence chance: +25% (Hero's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20% (accompanying Lord)
Melee defence: +8 when defending (Hero's army)Those filthy, craven ratmen hold no fear for Ulrika. In fact, she is a plague on their kind, wiping their stain from the land at every given opportunity. - Dragonslayer
Ability: "Skjalandir's Fall"
"Heavy Arrow" ammunition (bonus vs large and AP damage)
Fire resistance: 15% (Hero's army)Requires: Blight of the SkavenAlongside Gotrek, the fabled Dwarf Slayer, and Felix, his mannish chronicler, Ulrika put down the Dragon Skjalandir after first blinding the behemoth and rendering it incapable. - Dragonslayer
Ability: "Skjalandir's Fall"
"Heavy Arrow" ammunition (bonus vs large and AP damage)
Fire resistance: 15% (Hero's army)Requires: Blight of the SkavenAlongside Gotrek, the fabled Dwarf Slayer, and Felix, his mannish chronicler, Ulrika put down the Dragon Skjalandir after first blinding the behemoth and rendering it incapable. - Beastslayer
Chance of a plague spreading: -25% (Hero's army)
Attrition: -25% casualties suffered from Chaos attrition (Hero's army)
Wound recovery time: -2 turns
Spell resistance: 15% (Hero's army)Requires: Blight of the SkavenWhat could and would surely kill another, Ulrika has survived, albeit with a little help from a magic-using friend… - Beastslayer
Chance of a plague spreading: -25% (Hero's army)
Attrition: -25% casualties suffered from Chaos attrition (Hero's army)
Wound recovery time: -2 turns
Spell resistance: 15% (Hero's army)Requires: Blight of the SkavenWhat could and would surely kill another, Ulrika has survived, albeit with a little help from a magic-using friend… - Vampireslayer
Attribute: Immune to Psychology (Hero's army)
Ward save: +10%Requires: Blight of the SkavenSeeing her father slain by the Vampire Krieger gave Ulrika the strength, both physical and of will, to break free of her bonds, along with a passionate hatred. - Vampireslayer
Ward save: +10%
Leadership: +6 (Hero's army)Requires: Blight of the SkavenSeeing her father slain by the Vampire Krieger gave Ulrika the strength, both physical and of will, to break free of her bonds, along with a passionate hatred. - Bloodborn
Battle healing cap: +50%
Attrition: -25% casualties suffered from Vampiric territory attrition (Hero's army)
Attribute: Causes TerrorRequires: Blight of the SkavenSuch a transformation fills the foe with terror while enabling Ulrika and her host to heal more easily. - Bloodborn
Battle healing cap: +50%
Attribute: Causes Terror
Attrition: -25% casualties suffered from non-Vampiric territory attrition (Hero's army)Requires: Blight of the SkavenSuch a transformation fills the foe with terror while enabling Ulrika and her host to heal more easily. - Bloodforged
Replaces: "Lesser Hunger"
Passive ability: "The Hunger"
Casualty replenishment rate: +10% (Hero's army)
Enemy leadership: -6 (enemy armies in local region)Requires all: Dragonslayer, Beastslayer, Vampireslayer, BloodbornNow she is fully reborn in blasphemy and blood, Ulrika can now control her hunger, increasing her power whilst draining that of her enemies. - Bloodforged
Replaces: "Lesser Hunger"
Passive ability: "The Hunger"
Casualty replenishment rate: +10% (Hero's army)
Enemy leadership: -6 (enemy armies in local region)Requires all: Dragonslayer, Beastslayer, Vampireslayer, BloodbornNow she is fully reborn in blasphemy and blood, Ulrika can now control her hunger, increasing her power whilst draining that of her enemies.
- Confident All-Rounder
Melee attack: +6
Melee defence: +4Ulrika's teen years were spent honing her duelling skills, which has left her with attack and defence capabilities of equal parity. - Merciless Attacker3 levelsLevel 1
Melee attack: +3Level 2 · rank 2
Melee attack: +6Level 3 · rank 2
Melee attack: +9Requires: Confident All-RounderAlways an advocate of getting stuck in, woe betide any who threaten or harm those dear to Ulrika Magdova. - Prudent Defender3 levelsLevel 1
Melee defence: +3Level 2 · rank 2
Melee defence: +6Level 3 · rank 2
Melee defence: +9Requires: Confident All-RounderAs much as the best form of defence is offence, it remains essential to know how to defend oneself, for some adversaries may be stronger or faster than they first appear to be. - Insurance Policy3 levelsLevel 1
Armour: +5Level 2 · rank 2
Armour: +10Level 3 · rank 2
Armour: +15Requires: Confident All-RounderEven the most skilled professional soldier recognises the advantages of wearing a well-forged plate or suit of mail. - Accomplished Cavalrywoman3 levelsLevel 1
Charge bonus: +15Level 2 · rank 2
Charge bonus: +30Level 3 · rank 2
Charge bonus: +45Requires: Confident All-RounderA highly-skilled horsewoman, Ulrika was trained in the equestrian arts from a very young age, and taught to fight just as effectively from the saddle as out of it. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Merciless Attacker, Prudent Defender, Insurance Policy, Accomplished CavalrywomanFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - No-Qualms Killer3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Armour-piercing weapon damage: +20
Weapon strength: +20%Requires: Foe-SeekerIn the real world, duelling is not simply a matter of striking and parrying. You must not just score a hit, you must kill your opponent, and do so before they kill you! - Staying Power3 levelsLevel 1
Hit points: +10%Level 2
Hit points: +20%Level 3
Physical resistance: 5%
Hit points: +30%Requires: Foe-SeekerIf you dish it out, it's literally vital that you can also take a degree of punishment before death's icy hand reaches out to claim your life. - Uncanny Range3 levelsLevel 1
Range: +10%Level 2
Range: +20%Level 3
Attribute: Snipe
Range: +30%Requires: Foe-SeekerAmong Ulrika's many impressive martial abilities is her command of her compound bow, with which she demonstrates the skill to kill from a considerable distance away. - All A-Quiver3 levelsLevel 1
Ammunition: +10%Level 2
Ammunition: +20%Level 3
Ammunition: +30%
Armour-piercing missile damage: +25%Requires: Foe-SeekerAlways take an extra quiver or two on campaign, because you never know when you're going to need them. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: No-Qualms Killer, Staying Power, Uncanny Range, All A-QuiverThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Melkoth's Mystifying Miasma2 levelsLevel 1
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -30% to "Melkoth's Mystifying Miasma"Level 2
Miscast base chance: -15% for "Melkoth's Mystifying Miasma Upgraded"
Overcast spell: "Melkoth's Mystifying Miasma Upgraded"
Winds of Magic cost: -1 for "Melkoth's Mystifying Miasma"
Winds of Magic cost: -2 for "Melkoth's Mystifying Miasma Upgraded"
Cooldown: -50% to "Melkoth's Mystifying Miasma"The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger. - Smoke & Mirrors
Passive ability: "Smoke & Mirrors"Requires: Melkoth's Mystifying MiasmaA conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts. - The Enfeebling Foe3 levelsLevel 1
Spell: "The Enfeebling Foe"Level 2
Overcast spell: "The Enfeebling Foe Upgraded"
Cooldown: -30% to "The Enfeebling Foe"Level 3
Miscast base chance: -15% for "The Enfeebling Foe Upgraded"
Overcast spell: "The Enfeebling Foe Upgraded"
Winds of Magic cost: -1 for "The Enfeebling Foe"
Winds of Magic cost: -2 for "The Enfeebling Foe Upgraded"
Cooldown: -50% to "The Enfeebling Foe"Requires: Melkoth's Mystifying MiasmaWhen cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them. - The Withering3 levelsLevel 1
Spell: "The Withering"Level 2
Overcast spell: "The Withering Upgraded"
Cooldown: -30% to "The Withering"Level 3
Miscast base chance: -15% for "The Withering Upgraded"
Overcast spell: "The Withering Upgraded"
Winds of Magic cost: -1 for "The Withering"
Winds of Magic cost: -2 for "The Withering Upgraded"
Cooldown: -50% to "The Withering"Requires: Melkoth's Mystifying MiasmaThe Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis. - The Penumbral Pendulum3 levelsLevel 1
Spell: "The Penumbral Pendulum"Level 2
Overcast spell: "The Penumbral Pendulum Upgraded"
Cooldown: -30% to "The Penumbral Pendulum"Level 3
Miscast base chance: -15% for "The Penumbral Pendulum Upgraded"
Overcast spell: "The Penumbral Pendulum Upgraded"
Winds of Magic cost: -2 for "The Penumbral Pendulum"
Winds of Magic cost: -3 for "The Penumbral Pendulum Upgraded"
Cooldown: -50% to "The Penumbral Pendulum"Requires: Melkoth's Mystifying MiasmaA spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe. - Evasion
Passive ability: "Evasion"Requires all: Smoke & Mirrors, The Enfeebling Foe, The Withering, The Penumbral Pendulum - Pit of Shades3 levelsLevel 1
Spell: "Pit of Shades"Level 2
Overcast spell: "Pit of Shades Upgraded"
Cooldown: -30% to "Pit of Shades"Level 3
Miscast base chance: -15% for "Pit of Shades Upgraded"
Overcast spell: "Pit of Shades Upgraded"
Winds of Magic cost: -3 for "Pit of Shades"
Winds of Magic cost: -3 for "Pit of Shades Upgraded"
Cooldown: -50% to "Pit of Shades"Requires: EvasionThe spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever. - Okkam's Mindrazor3 levelsLevel 1
Spell: "Okkam's Mindrazor"Level 2
Overcast spell: "Okkam's Mindrazor Upgraded"
Cooldown: -30% to "Okkam's Mindrazor"Level 3
Miscast base chance: -15% for "Okkam's Mindrazor Upgraded"
Overcast spell: "Okkam's Mindrazor Upgraded"
Winds of Magic cost: -2 for "Okkam's Mindrazor"
Winds of Magic cost: -3 for "Okkam's Mindrazor Upgraded"
Cooldown: -50% to "Okkam's Mindrazor"Requires: EvasionThe supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness. - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Pit of Shades, Okkam's Mindrazor, Earthing, Magical Reserves
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Damage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breachesLevel 2 · rank 5
Damage Walls action: 2 additional wall breachesLevel 3 · rank 10
Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.