Wargor skill tree & build planner
30 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Tuskgor ChariotUnlocks at rank 8Mount: Tuskgor ChariotPugnacious and stubborn, the war beasts that pull these ramshackle chariots are grotesque combinations of great boar and mighty ram.
- Razorgor ChariotUnlocks at rank 12Mount: Razorgor ChariotThose strong enough to tame the powerful, unruly Razorgors can harness them for chariots.
- Blood LustUnlocks at rank 8Ability: "Blood Lust""The blood is the prize. The blood is the prize! THE BLOOD IS THE PRIZE!"
- Many-Limbed FiendUnlocks at rank 10Melee attack: +15Weapon strength: +10%Hurling themselves into battle, a whirlwind of appendages and weapons strike, unexpected and deadly.
- Will of the Dark GodsUnlocks at rank 8Passive ability: "Will of the Dark Gods"Possessed by a singular, apocalyptic vision and utter hatred, this champion proliferates the Dark Gods' will.
- Uncanny SensesUnlocks at rank 10Spell resistance: 15%He knows. Nobody knows how, but he does. He has always just known.
- Shadow HideUnlocks at rank 10Missile resistance: 10%Chaos smiles upon them, granting unnatural and heretical defence against mortal machinations.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Blade MasterMelee attack: +5This warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Blade MasterSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Blade MasterCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Primal Instincts3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Blade MasterThe desire to wreak havoc is innate, brought about not by choice but by sheer force of being.
- Deadly Blade3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Blade MasterA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Primal Instincts, Deadly Blade
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Unnatural Thirst3 levelsLevel 1Hit points: +6%Level 2Hit points: +16%Level 3Hit points: +30%Requires: Foe-SeekerIt is never enough. The food, the drink, the slaughter. It is never, ever enough.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Call to MorrsliebUnlocks at rank 7 · 3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerThe weird, evil moon hangs low in the sky, drawing reverence from its abominable worshippers.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Unnatural Thirst, Indomitable, Call to Morrslieb
- ForerunnerUnlocks at rank 10Attribute: Encourage for Bestigors units (Hero's army)Attribute: Vanguard Deployment for Bestigors units (Hero's army)Attribute: Vanguard Deployment (when not using a mount)Leadership aura size: +25%Not with: Alpha Beast, Breakneck Charioteers, Instrument of ChaosOften operating their own battlefield manoeuvres, the unyielding Wargors maraud ahead of the warherd with their Bestigor retinues.
- Alpha BeastUnlocks at rank 10Attribute: Causes Fear for Chaos Warhounds and Harpies units (Hero's army)Passive ability: "Frenzy" for Chaos Warhounds, Razorgor Herd, and Harpies units (Hero's army)Attribute: Causes FearNot with: Forerunner, Breakneck Charioteers, Instrument of ChaosCertain lesser beasts thrive under a pack leader, if only just to charge them in the right direction to unleash their savagery.
- Breakneck CharioteersUnlocks at rank 10Attribute: Causes Fear for Tuskgor Chariot units (Hero's army)Attribute: Causes Terror for Razorgor Chariot units (Hero's army)Attribute: Causes Fear and Terror (when using a Chariot mount)Attribute: Vanguard Deployment (when using a Chariot mount)Not with: Forerunner, Alpha Beast, Instrument of ChaosSpurred forth by the bellowing Wargors, Beastmen chariots scatter all before them with hooves, horns and blades.
- Instrument of ChaosUnlocks at rank 10Replenish Troops action: Replenishment rate is increased by an additional 5%Spread Corruption action: Chaos Undivided corruption is increased by an additional 2Not with: Forerunner, Alpha Beast, Breakneck CharioteersDay and night the Wargors brood and plot the myriad ways they can gain the upper hand over their victims.
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Spread Corruption3 levelsLevel 1Spread Corruption action: Chaos Undivided corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Chaos Undivided corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Chaos Undivided corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Walls3 levelsLevel 1Damage Walls action: 1 additional wall breachesLevel 2 · rank 5Damage Walls action: 2 additional wall breachesLevel 3 · rank 10Damage Walls action: 3 additional wall breachesThey cannot stop what they cannot see.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Wargor · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,056 | 4,056 |
| Armour | 80 | 80 |
| Leadership | 65 | 65 |
| Speed | 38 | 38 |
| Melee attack | 50 | 50 |
| Melee defence | 40 | 40 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 180 | 180 |
| Charge bonus | 50 | 50 |
| Bonus vs infantry | 20 | 20 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
