Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Wargor unit card

Wargor

Hero· Melee Specialist· 1 model at Ultra size

Comes with The Silence & The Fury(Warhammer II)

Skill tree →Duel it in the combat calculator →

Wargor is Beastmen hero: 4,056 HP, armour 80, melee attack 50, melee defence 40, weapon strength 400. It costs 600 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_bst_cha_wargor_0. Patch 9.0.4, from the game's data tables.

Health

4,056

bottom 40% of class

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

80

top 39% of class

Leadership

65

top 50% of class

Speed

38

bottom 25% of class

Melee attack

50

top 23% of class

Melee defence

40

top 42% of class

Weapon strength

220 base + 180 armour-piercing, +20 vs infantry

400

top 33% of class

Charge bonus

50

top 34% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • Will of the Dark GodsAugment (Area) · +5 Melee Defence, +4 Leadershippassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive
  • Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…active

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Wargor skill tree

30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Wargor's skills

  1. Tuskgor Chariot
  2. Razorgor Chariot
  3. Blood Lust
  4. Many-Limbed Fiend
  5. Will of the Dark Gods
  6. Uncanny Senses
  7. Shadow Hide
  8. Immortality
  9. Mentor
  1. Blade Master
  2. Devastating Charge
  3. Thick-Skinned
  4. Primal Instincts
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Unnatural Thirst
  9. Indomitable
  10. Call to Morrslieb
  11. Deadly Onslaught
  1. Forerunner
  2. Alpha Beast
  3. Breakneck Charioteers
  4. Instrument of Chaos
  1. Replenish Troops
  2. Spread Corruption
  3. Damage Walls
  4. Assassinate
  5. Hinder Replenishment
  6. Specialist

Every version of Wargor

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
BeastmenMelee Specialist4,0561806538504040050——wh2_dlc17_bst_cha_wargor_0
BeastmenMelee Specialist5,14811006570383240090——wh2_dlc17_bst_cha_wargor_1
BeastmenMelee Specialist4,9561806570322637074——wh2_dlc17_bst_cha_wargor_2

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.