
Wargor
Hero· Melee Specialist· 1 model at Ultra size
Comes with The Silence & The Fury(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Wargor is Beastmen hero: 4,056 HP, armour 80, melee attack 50, melee defence 40, weapon strength 400. It costs 600 in multiplayer. It comes with The Silence & The Fury. Unit key wh2_dlc17_bst_cha_wargor_0. Patch 9.0.4, from the game's data tables.
Health
4,056
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
80
Leadership
65
Speed
38
Melee attack
50
Melee defence
40
Weapon strength
220 base + 180 armour-piercing, +20 vs infantry
400
Charge bonus
50
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
Abilities
- Will of the Dark GodsAugment (Area) · +5 Melee Defence, +4 LeadershippassiveWill of the Dark GodsAugment (Area)+5 Melee Defence+4 LeadershipPassive · Range 35 mPossessed by a singular, apocalyptic vision and utter hatred, this champion proliferates the Dark Gods' will.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Beastmen: Bestigor Herd, Gor Herd
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Beastmen: Jabberslythe, Razorgor Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Wargor skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Tuskgor ChariotTuskgor ChariotUnlocks at rank 8
- Mount: Tuskgor Chariot
- Razorgor ChariotRazorgor ChariotUnlocks at rank 12
- Mount: Razorgor Chariot
- Blood LustBlood LustUnlocks at rank 8
- Ability: "Blood Lust"
- Many-Limbed FiendMany-Limbed FiendUnlocks at rank 10
- Melee attack: +15
- Weapon strength: +10%
- Will of the Dark GodsWill of the Dark GodsUnlocks at rank 8
- Passive ability: "Will of the Dark Gods"
- Uncanny SensesUncanny SensesUnlocks at rank 10
- Spell resistance: 15%
- Shadow HideShadow HideUnlocks at rank 10
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Blade MasterBlade Master
- Melee attack: +5
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Primal InstinctsPrimal Instincts3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Unnatural ThirstUnnatural Thirst3 levelsLevel 1
- Hit points: +6%
- Hit points: +16%
- Hit points: +30%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Call to MorrsliebCall to MorrsliebUnlocks at rank 7 · 3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- ForerunnerForerunnerUnlocks at rank 10
- Attribute: Encourage for Bestigors units (Hero's army)
- Attribute: Vanguard Deployment for Bestigors units (Hero's army)
- Attribute: Vanguard Deployment (when not using a mount)
- Leadership aura size: +25%
- Alpha BeastAlpha BeastUnlocks at rank 10
- Attribute: Causes Fear for Chaos Warhounds and Harpies units (Hero's army)
- Passive ability: "Frenzy" for Chaos Warhounds, Razorgor Herd, and Harpies units (Hero's army)
- Attribute: Causes Fear
- Breakneck CharioteersBreakneck CharioteersUnlocks at rank 10
- Attribute: Causes Fear for Tuskgor Chariot units (Hero's army)
- Attribute: Causes Terror for Razorgor Chariot units (Hero's army)
- Attribute: Causes Fear and Terror (when using a Chariot mount)
- Attribute: Vanguard Deployment (when using a Chariot mount)
- Instrument of ChaosInstrument of ChaosUnlocks at rank 10
- Replenish Troops action: Replenishment rate is increased by an additional 5%
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
- Damage WallsDamage Walls3 levelsLevel 1
- Damage Walls action: 1 additional wall breaches
- Damage Walls action: 2 additional wall breaches
- Damage Walls action: 3 additional wall breaches
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Wargor
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenMelee Specialist | 4,056 | 1 | 80 | 65 | 38 | 50 | 40 | 400 | 50 | — | — | wh2_dlc17_bst_cha_wargor_0 |
| BeastmenMelee Specialist | 5,148 | 1 | 100 | 65 | 70 | 38 | 32 | 400 | 90 | — | — | wh2_dlc17_bst_cha_wargor_1 |
| BeastmenMelee Specialist | 4,956 | 1 | 80 | 65 | 70 | 32 | 26 | 370 | 74 | — | — | wh2_dlc17_bst_cha_wargor_2 |
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.