
Health
4,056
Armour
shield blocks 55% of frontal missiles
80
Leadership
65
Speed
38
Melee attack
50
Melee defence
40
Weapon strength
220 base + 180 armour-piercing, +20 vs infantry
400
Charge bonus
50
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
Will of the Dark GodsAugment (Area) · +5 Melee Defence, +4 LeadershippassiveWill of the Dark GodsAugment (Area)+5 Melee Defence+4 LeadershipPassive · Range 35 mPossessed by a singular, apocalyptic vision and utter hatred, this champion proliferates the Dark Gods' will.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Primal FuryAugment · +10% Speed, +10% Charge Bonus…passivePrimal FuryAugment+10% Speed+10% Charge Bonus+5 Melee AttackPassiveGoaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Wargor skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Tuskgor ChariotTuskgor ChariotUnlocks at rank 7
Mount: Tuskgor Chariot
Razorgor ChariotRazorgor ChariotUnlocks at rank 11
Mount: Razorgor Chariot
Blood LustBlood LustUnlocks at rank 7
Ability: "Blood Lust"
Many-Limbed FiendMany-Limbed FiendUnlocks at rank 9
Melee attack: +15
Weapon strength: +10%
Will of the Dark GodsWill of the Dark GodsUnlocks at rank 7
Passive ability: "Will of the Dark Gods"
Uncanny SensesUncanny SensesUnlocks at rank 9
Spell resistance: 15%
Shadow HideShadow HideUnlocks at rank 9
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Blade MasterBlade Master
Melee attack: +5
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Thick-SkinnedThick-Skinned3 levelsLevel 1
Armour: +3
Armour: +8
Armour: +15
Primal InstinctsPrimal Instincts3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly BladeDeadly Blade3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Unnatural ThirstUnnatural Thirst3 levelsLevel 1
Hit points: +6%
Hit points: +16%
Hit points: +30%
IndomitableIndomitable3 levelsLevel 1
Leadership: +4
Leadership: +8
Leadership: +12
Call to MorrsliebCall to Morrslieb3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
ForerunnerForerunnerUnlocks at rank 9
Attribute: Encourage for Bestigors units (Hero's army)
Attribute: Vanguard Deployment for Bestigors units (Hero's army)
Attribute: Vanguard Deployment (when not using a mount)
Leadership aura size: +25%
Alpha BeastAlpha BeastUnlocks at rank 9
Attribute: Causes Fear for Chaos Warhounds and Harpies units (Hero's army)
Passive ability: "Frenzy" for Chaos Warhounds, Razorgor Herd, and Harpies units (Hero's army)
Attribute: Causes Fear
Breakneck CharioteersBreakneck CharioteersUnlocks at rank 9
Attribute: Causes Fear for Tuskgor Chariot units (Hero's army)
Attribute: Causes Terror for Razorgor Chariot units (Hero's army)
Attribute: Causes Fear and Terror (when using a Chariot mount)
Attribute: Vanguard Deployment (when using a Chariot mount)
Instrument of ChaosInstrument of ChaosUnlocks at rank 9
Replenish Troops action: Replenishment rate is increased by an additional 5%
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
Chaos Undivided corruption: +1 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Chaos Undivided corruption: +2 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
Chaos Undivided corruption: +3 (local province)
Damage WallsDamage Walls3 levelsLevel 1
Damage Walls action: 1 additional wall breaches
Damage Walls action: 2 additional wall breaches
Damage Walls action: 3 additional wall breaches
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Wargor
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BeastmenMelee Specialist | 4,056 | 1 | 80 | 65 | 38 | 50 | 40 | 400 | 50 | — | — | wh2_dlc17_bst_cha_wargor_0 |
| BeastmenMelee Specialist | 5,148 | 1 | 100 | 65 | 70 | 38 | 32 | 400 | 90 | — | — | wh2_dlc17_bst_cha_wargor_1 |
| BeastmenMelee Specialist | 4,956 | 1 | 80 | 65 | 70 | 32 | 26 | 370 | 74 | — | — | wh2_dlc17_bst_cha_wargor_2 |
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.