
Warlock Engineer skill planner
SkavenHeroUnit stats
29 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- SneakyUnlocks at rank 8
Missile resistance: 10%Furtive, scheming, sly, cunning, underhand, devious, conniving, double-dealing, and sneaky - valuable traits if you wish to stay alive! - TricksyUnlocks at rank 8
Spell resistance: 10%All Skaven are unprincipled and untrustworthy by their foul natures. However, this is rarely a disadvantage in the face of the enemy. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Standardised Firing Drill
Reload time reduction: +8% for all Missile units (Hero's army)A Master Engineer knows all about firing rates, fields of fire and the best ratios, his knowledge improving efficiency. - Arms Dealer3 levelsLevel 1
Income from trade tariffs: +1%
Ammunition: +8% (Hero's army)Level 2
Income from trade tariffs: +2%
Ammunition: +12% (Hero's army)Level 3
Income from trade tariffs: +3%
Ammunition: +20% (Hero's army)Requires: Standardised Firing DrillThe fact that the Warlock Engineers sell to all sides in the constant Skaven struggle for dominance is well-known; the fact that for a very high price they offer to withhold their services is widely guessed. - Warp-Forged Armour2 levelsLevel 1
Armour: +15
Missile resistance: 5%Level 2
Armour: +30
Missile resistance: 10%Requires: Standardised Firing DrillA Warpstone-enchanted breastplate and a thick steel helmet are useful to protect the wearer from shrapnel. - Augmented Weapon2 levelsLevel 1
Enables magical attacks
Melee attack: +7
Weapon strength: +5%Level 2
Enables magical attacks
Melee attack: +15
Weapon strength: +10%Requires: Standardised Firing DrillThis blade is attached to a Warp-generator that channels crackling energy along the weapon. - Triangulation3 levelsLevel 1
Missile strength: +3% (Hero's army)Level 2
Missile strength: +7% (Hero's army)Level 3
Missile strength: +12% (Hero's army)Requires: Standardised Firing DrillEngineers use number-lore to work out the best trajectories and prime killing arcs for their war machines. - Ballistics Calibration
Ability: "Ballistics Calibration"Requires all: Arms Dealer, Warp-Forged Armour, Augmented Weapon, Triangulation - Overseer3 levelsLevel 1
Leadership aura size: +10%Level 2
Leadership aura size: +20%Level 3
Leadership aura size: +40%Requires: Ballistics CalibrationThose Engineers that spend their lives underground have a good understanding of war in the caverns. - Doomrocket
Ability: "Doomrocket"Requires: Ballistics Calibration - Ballistics Instructor
Passive ability: "Ballistics Instructor"Requires: Ballistics CalibrationThose Engineers conversant in ballistics know how best to increase the ranges of their weapons. - Sapper3 levelsLevel 1
Speed: +3% for all Missile units (Hero's army)Level 2
Speed: +8% for all Missile units (Hero's army)Level 3
Speed: +15% for all Missile units (Hero's army)Requires: Ballistics CalibrationA Sapper excels at breaking entrenched foes. He can quickly get artillery into the best position. - Extra Powder
Passive ability: "Extra Powder"Requires all: Overseer, Doomrocket, Ballistics Instructor, Sapper
- Warp Lightning2 levels · Starting skillLevel 1 · taken
Spell: "Warp Lightning"Level 2
Spell: "Warp Lightning"
Overcast spell: "Warp Lightning Upgraded" - Musk of Fear
Passive ability: "Musk of Fear"Requires: Warp Lightning - Howling Warpgale2 levelsLevel 1
Spell: "Howling Warpgale"Level 2
Spell: "Howling Warpgale"
Overcast spell: "Howling Warpgale Upgraded"Requires: Warp Lightning - Death Frenzy2 levelsLevel 1
Spell: "Death Frenzy"Level 2
Spell: "Death Frenzy"
Overcast spell: "Death Frenzy Upgraded"Requires: Warp Lightning - Scorch2 levelsLevel 1
Spell: "Scorch"Level 2
Spell: "Scorch"
Overcast spell: "Scorch Upgraded"Requires: Warp Lightning - Evasion
Passive ability: "Evasion"Requires all: Musk of Fear, Howling Warpgale, Death Frenzy, Scorch - Cracks Call2 levelsLevel 1
Spell: "Crack's Call"Level 2
Spell: "Crack's Call"
Overcast spell: "Cracks Call Upgraded"Requires: Evasion - Flensing Ruin2 levelsLevel 1Spell: "Flensing Ruin"Level 2Spell: "Flensing Ruin"
Overcast spell: "Flensing Ruin Upgraded"Requires: Evasion
- Increase Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5
Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10
Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day. - Boost Income3 levelsLevel 1
Boost Income action: Income is modified by an additional 2%
Income from all buildings: -2% (local province)
Income from all buildings: +2% (local province)Level 2 · rank 5
Boost Income action: Income is modified by an additional 4%
Income from all buildings: -4% (local province)
Income from all buildings: +4% (local province)Level 3 · rank 10
Boost Income action: Income is modified by an additional 6%
Income from all buildings: -6% (local province)
Income from all buildings: +6% (local province)Such magic-users may be wise and able to offer sage advice, especially if they have scried the region. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
Spell: "Warp Lightning"
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.