
Warlock Engineer
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Warlock Engineer is Skaven hero: 3,420 HP, armour 45, melee attack 25, melee defence 32, weapon strength 280. It costs 1,000 in the campaign and 400 in multiplayer. Unit key wh2_main_skv_cha_warlock_engineer. Patch 9.0.4, from the game's data tables.
Health
3,420
Armour
45
Leadership
50
Speed
42
Melee attack
25
Melee defence
32
Weapon strength
84 base + 196 armour-piercing
280
Charge bonus
10
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- DoomrocketMagic Missile · Splits into multiple projectiles mid-air, Requires line of sight to the target…activeDoomrocketMagic MissileSplits into multiple projectiles mid-airRequires line of sight to the targetCauses magical & fire damageStrong vs multiple combatantsWeak vs a single combatantEffective at long rangeCooldown 90 s · 1 use · Wind-up 1 sBuilt with secrets stolen from the mysterious east, Warlock Engineers seek to improve the propulsion and payload of these devastating weapons.
- Scurry Away!Augment · +10% SpeedpassiveScurry Away!Augment+10% SpeedPassive"He who runs away lives to fight another day!" - so the foul, craven adage goes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Extra PowderAugment · +10% Armour-Piercing Explosive Damage, +10% Base Explosive DamagepassiveExtra PowderAugment+10% Armour-Piercing Explosive Damage+10% Base Explosive DamagePassive · Range 35 mThere are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.
Lore of magic
Counters
Good against
- Heavily armoured units — 196 of 280 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Skaven: Doomwheel, Death Globe Bombardiers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. War Mammoth, Feral Mammoth, Morghast Harbingers · Skaven: Doom-Flayers, Doomwheel
- Missile fire — armour 45, no shielde.g. Chameleon Stalkers, Blessed Chameleon Stalkers, Thunderers (Grudge-Rakers) · Skaven: Ratling Guns, Stormfiends (Ratling Cannons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Warlock Engineer skill tree
29 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Warlock Engineer's skills
- SneakySneakyUnlocks at rank 8
- Missile resistance: 10%
- TricksyTricksyUnlocks at rank 8
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Standardised Firing DrillStandardised Firing Drill
- Reload time reduction: +8% for all Missile units (Hero's army)
- Arms DealerArms Dealer3 levelsLevel 1
- Income from trade tariffs: +1%
- Ammunition: +8% (Hero's army)
- Income from trade tariffs: +2%
- Ammunition: +12% (Hero's army)
- Income from trade tariffs: +3%
- Ammunition: +20% (Hero's army)
- Warp-Forged ArmourWarp-Forged Armour2 levelsLevel 1
- Armour: +15
- Missile resistance: 5%
- Armour: +30
- Missile resistance: 10%
- Augmented WeaponAugmented Weapon2 levelsLevel 1
- Enables magical attacks
- Melee attack: +7
- Weapon strength: +5%
- Enables magical attacks
- Melee attack: +15
- Weapon strength: +10%
- TriangulationTriangulation3 levelsLevel 1
- Missile strength: +3% (Hero's army)
- Missile strength: +7% (Hero's army)
- Missile strength: +12% (Hero's army)
- Ballistics CalibrationBallistics Calibration
- Ability: "Ballistics Calibration"
- OverseerOverseer3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- DoomrocketDoomrocket
- Ability: "Doomrocket"
- Ballistics InstructorBallistics Instructor
- Passive ability: "Ballistics Instructor"
- SapperSapper3 levelsLevel 1
- Speed: +3% for all Missile units (Hero's army)
- Speed: +8% for all Missile units (Hero's army)
- Speed: +15% for all Missile units (Hero's army)
- Extra PowderExtra Powder
- Passive ability: "Extra Powder"
- Warp LightningWarp Lightning2 levelsLevel 1
- Spell: "Warp Lightning"
- Spell: "Warp Lightning"
- Overcast spell: "Warp Lightning Upgraded"
- Musk of FearMusk of Fear
- Passive ability: "Musk of Fear"
- Howling WarpgaleHowling Warpgale2 levelsLevel 1
- Spell: "Howling Warpgale"
- Spell: "Howling Warpgale"
- Overcast spell: "Howling Warpgale Upgraded"
- Death FrenzyDeath Frenzy2 levelsLevel 1
- Spell: "Death Frenzy"
- Spell: "Death Frenzy"
- Overcast spell: "Death Frenzy Upgraded"
- ScorchScorch2 levelsLevel 1
- Spell: "Scorch"
- Spell: "Scorch"
- Overcast spell: "Scorch Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Cracks CallCracks Call2 levelsLevel 1
- Spell: "Crack's Call"
- Spell: "Crack's Call"
- Overcast spell: "Cracks Call Upgraded"
- Flensing RuinFlensing Ruin2 levelsLevel 1
- Spell: "Flensing Ruin"
- Spell: "Flensing Ruin"
- Overcast spell: "Flensing Ruin Upgraded"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Boost IncomeBoost Income3 levelsLevel 1
- Boost Income action: Income is modified by an additional 2%
- Boost Income action: Income is modified by an additional 4%
- Boost Income action: Income is modified by an additional 6%
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Skaven · Clan Mors
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.