Skaven Spells of Ruin
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Musk of Fear
Lore attribute (passive)
- -12 Melee Attack
- -4 Leadership
- Triggers when casting spell
As the Lore of Ruin siphons the Winds of Magic, an unholy despair takes hold on the surface dwellers… the rats lurk in the shadows.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Flensing Ruin
Direct Damage (Area)
- Winds of Magic
- 15(22)
- Cooldown
- 52 s
- Cast range
- 100 m
- Duration
- 22 s(34 s)
- Effect range
- 35 m
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -30 Armour
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs a single unit
Green ribbons of Warp-Energy tear the flesh from the target’s bones. It's very nasty to behold – as nasty as it sounds, in fact – but far nastier, of course, if you're the recipient…
Crack's Call
Wind · magical
- Winds of Magic
- 15(20)
- Cooldown
- 52 s
- Cast range
- 150 m
- Duration
- 10 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 35 damage per second (35 armour-piercing) for 1 s, radius 7 mOvercast: 70 damage per second (35 armour-piercing) for 1 s, radius 7 m
- Good against armour
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
With the incantation invoked, the Skaven stamps his horrible, rattish foot, causing the very ground to split asunder.
Death Frenzy
Augment
- Winds of Magic
- 6(10)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 28 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +24 Melee Attack
- +30% Armour-Piercing Weapon Damage
- +30% Base Weapon Damage
Gesticulating wildly, the caster gifts an allied unit with a rabid, frothing need to attack and consume the foe!
Howling Warpgale
Hex (Area)
- Winds of Magic
- 5(9)
- Cooldown
- 30 s
- Cast range
- 100 m
- Duration
- 14 s(28 s)
- Effect range
- 55 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
The caster gestures twitchingly to the skies and fierce gales swirl about, making flight impossible.
Scorch
Breath · magical, flaming
- Winds of Magic
- 7(11)
- Cooldown
- 44 s
- Cast range
- 150 m(450 m)
- Duration
- 12 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 36 damage per second for 3 s, radius 6 mOvercast: 36 damage per second for 6 s, radius 6 m
- Causes major magical & fire damage
- Strong vs multiple units
- Weak vs a single combatant
- Long, thin, expanding, tear-shaped attack
The Sorcerer thrusts his paws into the ground summoning forth a great gout of green flame.
Warp Lightning
Bombardment · magical
- Winds of Magic
- 6(11)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 5 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 5 projectiles × 224 (224 armour-piercing), explosion 24Overcast: 10 projectiles × 224 (224 armour-piercing), explosion 24
- Good against armour
- Causes moderate magical damage
- Medium strike area
- Strong vs multiple combatants
- Weak vs a single combatant
Dire greenish-black lightning strikes at the Skaven’s chittered command.
Who casts Skaven Spells of Ruin
Source: special_ability_groups (wh2_main_lore_ruin), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.