Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Sayl The Faithless

The spell set of Sayl the Faithless · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Smoke & Mirrors

Lore attribute (passive)

  • +10% Charge Speed
  • +10% Turn Speed
  • +10% Speed
  • Triggers when casting spell

A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.

Roiling Skies

Lore attribute (passive)

  • -25% Speed
  • -24 Melee Defence
  • Triggers when casting spell

Spells from the Lore of Heavens manipulate the ethers of the skies, buffeting and pummelling winged creatures.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Okkam's Mindrazor

Augment

Winds of Magic
8(14)
Cooldown
46 s
Cast range
200 m
Duration
32 s
Wind-up
5 s
Overcast miscast
50%
  • +50% Armour-Piercing Weapon Damage
  • +50% Base Weapon Damage

The supernatural solution is often the best; weapons materialise in hands, allowing them to slice through flesh, soul, and consciousness.

The Enfeebling Foe

Hex

Winds of Magic
6(10)
Cooldown
30 s
Cast range
200 m
Duration
17 s(34 s)
Wind-up
1 s
Overcast miscast
50%
  • -24 Melee Attack
  • -24 Melee Defence

When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.

The Penumbral Pendulum

Wind · magical

Winds of Magic
12(16)
Cooldown
40 s
Cast range
200 m
Duration
2 s
Wind-up
3 s
Overcast miscast
50%
  • 36 damage per second (18 armour-piercing) for 2 s, radius 4 mOvercast: 50 damage per second (32 armour-piercing) for 2 s, radius 4 m
  • Small, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.

Chain Lightning

Vortex · magical

Winds of Magic
14
Cooldown
50 s
Cast range
150 m
Duration
20 s
Wind-up
5 s
  • 13 damage per second (13 armour-piercing) for 21 s, radius 10 m
  • Good against armour
  • Large, randomly-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.

Urannon's Thunderbolt

Bombardment · magical

Winds of Magic
6(10)
Cooldown
42 s
Cast range
300 m
Duration
4 s
Wind-up
3 s
Overcast miscast
50%
  • 1 projectiles × 672 (672 armour-piercing), explosion 96Overcast: 1 projectiles × 1,344 (1,344 armour-piercing), explosion 192
  • Good against armour
  • Causes major magical damage
  • Good against artillery pieces
  • Strong vs multiple combatants
  • Small strike area

The caster calls down a mighty ball of lightning and hurls it - should the foe be struck they will surely be shattered!

Wind Blast

Breath · magical

Winds of Magic
5(8)
Cooldown
32 s
Cast range
100 m
Duration
2 s
Wind-up
1 s
Overcast miscast
50%
  • 20 damage per second for 2 s, radius 12 mOvercast: 30 damage per second (8 armour-piercing) for 2 s, radius 12 m
  • Strong vs multiple units
  • Expanding tear-shaped attack

The Astromancer seizes the winds of the battlefield, directing them against the foe to batter the targets with unhallowed gales.

Who casts Lore Pool of Sayl The Faithless

Source: special_ability_groups (wh3_dlc27_lore_sayl), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.