Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Teclis

The spell set of Teclis · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Shield of Saphery

Lore attribute (passive)

  • +10 Damage Resistance
  • Triggers when casting spell

As the High Magic is channelled into the caster, its preserving energies form a dome of protection around them.

Wild Heart

Lore attribute (passive)

  • Triggers when casting spell

Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.

Kindleflame

Lore attribute (passive)

  • -20 Weakness to Fire Damage
  • Triggers when casting spell

Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Flock of Doom

Direct Damage (Area)

Winds of Magic
6(13)
Cooldown
45 s
Cast range
100 m(200 m)
Duration
6 s(13 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.

Regrowth

Regeneration

Winds of Magic
13(18)
Cooldown
48 s
Cast range
200 m
Duration
26 s
Wind-up
5 s
Overcast miscast
50%
  • Replenishes hit points of combatants

By speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.

Soulblight

Hex (Area)

Winds of Magic
7(13)
Cooldown
45 s
Cast range
200 m
Duration
20 s(40 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -25% Armour-Piercing Weapon Damage
  • -25% Base Weapon Damage

Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.

Cascading Fire Cloak

Augment

Winds of Magic
4
Cooldown
28 s
Cast range
200 m
Duration
19 s
Wind-up
1 s
  • +25% Armour-Piercing Weapon Damage
  • +24 Melee Defence

A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.

Chain Lightning

Vortex · magical

Winds of Magic
14
Cooldown
50 s
Cast range
150 m
Duration
20 s
Wind-up
5 s
  • 13 damage per second (13 armour-piercing) for 21 s, radius 10 m
  • Good against armour
  • Large, randomly-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.

Net of Amyntok

Hex

Winds of Magic
9(18)
Cooldown
38 s
Cast range
100 m
Duration
20 s
Wind-up
3 s
Overcast miscast
50%

The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.

Who casts Lore Pool of Teclis

Source: special_ability_groups (wh2_main_lore_teclis), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.