Lore Pool of Teclis
The spell set of Teclis · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Shield of Saphery
Lore attribute (passive)
- +10 Damage Resistance
- Triggers when casting spell
As the High Magic is channelled into the caster, its preserving energies form a dome of protection around them.
Wild Heart
Lore attribute (passive)
- Triggers when casting spell
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
Kindleflame
Lore attribute (passive)
- -20 Weakness to Fire Damage
- Triggers when casting spell
Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Flock of Doom
Direct Damage (Area)
- Winds of Magic
- 6(13)
- Cooldown
- 45 s
- Cast range
- 100 m(200 m)
- Duration
- 6 s(13 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
Regrowth
Regeneration
- Winds of Magic
- 13(18)
- Cooldown
- 48 s
- Cast range
- 200 m
- Duration
- 26 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
By speaking Druthandor's name the Wizard is able to heal allies' injuries much faster than by natural means.
Soulblight
Hex (Area)
- Winds of Magic
- 7(13)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 20 s(40 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -25% Armour-Piercing Weapon Damage
- -25% Base Weapon Damage
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
Cascading Fire Cloak
Augment
- Winds of Magic
- 4
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 19 s
- Wind-up
- 1 s
- +25% Armour-Piercing Weapon Damage
- +24 Melee Defence
A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.
Chain Lightning
Vortex · magical
- Winds of Magic
- 14
- Cooldown
- 50 s
- Cast range
- 150 m
- Duration
- 20 s
- Wind-up
- 5 s
- 13 damage per second (13 armour-piercing) for 21 s, radius 10 m
- Good against armour
- Large, randomly-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.
Net of Amyntok
Hex
- Winds of Magic
- 9(18)
- Cooldown
- 38 s
- Cast range
- 100 m
- Duration
- 20 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
The Wizard casts an arcane net, created to hold the Great Deceiver himself. Any caught in its strands will struggle to act.
Who casts Lore Pool of Teclis
Source: special_ability_groups (wh2_main_lore_teclis), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.