Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of the Iron Dragon

The spell set of Zhao Ming, the Iron Dragon · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Strength of Yang

Lore attribute (passive)

  • +24% Armour-Piercing Weapon Damage
  • +24% Base Weapon Damage
  • Triggers when casting spell

The innate strength of the Lore of Yang increases the amount of damage done whenever a spell is cast in battle.

Metalshifting

Lore attribute (passive)

  • +12% Armour-Piercing Weapon Damage
  • +12% Base Weapon Damage
  • Triggers when casting spell

Armour is little defence against a skilled alchemist, under his command metal turns into an arcane lightning rod, attracting hostile magic.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Constellation of the Dragon

Explosion · magical

Winds of Magic
15(20)
Cooldown
54 s
Cast range
200 m
Duration
10 s
Wind-up
5 s
Overcast miscast
50%
  • 48 damage per second (16 armour-piercing) for 1 s, radius 20 mOvercast: 72 damage per second (24 armour-piercing) for 1 s, radius 20 m

Blazing starlight leaps from the Wizard’s fingertips, dancing and forming the constellation of the Dragon Emperor before descending upon the foe and exploding among their ranks.

Dragon's Breath

Breath · magical, flaming

Winds of Magic
6(9)
Cooldown
30 s
Cast range
100 m
Duration
3 s
Wind-up
1 s
Overcast miscast
50%
  • 21 damage per second for 1.5 s, radius 9 mOvercast: 42 damage per second for 1.5 s, radius 9 m

If the enemy sees the Dragon in a single glance its fiery breath will burn them to cinders.

Wall of Wind & Fire

Wind · magical, flaming

Winds of Magic
6(10)
Cooldown
43 s
Cast range
150 m
Duration
25 s
Wind-up
3 s
Overcast miscast
50%
  • 12 damage per second for 23 s, radius 3 mOvercast: 18 damage per second (6 armour-piercing) for 23 s, radius 3 m
  • Medium, forward-moving area of effect

A vortex of fire and wind distorts everything seen through it and sows disorder and confusion among the enemy, leaving them vulnerable.

Final Transmutation

Direct Damage (Area)

Winds of Magic
17(26)
Cooldown
54 s
Cast range
100 m
Duration
8 s(16 s)
Effect range
35 m
Wind-up
5 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs a single unit

The Wizard unleashes a hail of magical energy, transmuting his foes into Unliving golden statues.

Glittering Robe

Augment

Winds of Magic
5(10)
Cooldown
42 s
Cast range
200 m
Duration
44 s
Wind-up
3 s
Overcast miscast
50%
  • +60 Armour

The Alchemist conjures a gaudy cloak of shimmering scale to improve his allies’ defensive stance.

Plague of Rust

Hex

Winds of Magic
4(6)
Cooldown
28 s
Cast range
200 m
Duration
44 s
Wind-up
1 s
Overcast miscast
50%
  • -30 Armour

The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.

Who casts Lore Pool of the Iron Dragon

Source: special_ability_groups (wh3_main_lore_iron_dragon), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.