Lore Pool of Tzeentch's Prince
The spell set of Daemon Prince of Tzeentch · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Fires of Change
Lore attribute (passive)
- +10 Damage Resistance
- Triggers when casting spell
"Come, bathe in the purifying flames – be… different, be reborn anew from ash and bone."
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Blue Fire of Tzeentch
Magic Missiles · magical, flaming
- Winds of Magic
- 6(10)
- Cooldown
- 28 s
- Cast range
- 175 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 9 × 70 damage (20 armour-piercing), explosion 40Overcast: 9 × 90 damage (40 armour-piercing), explosion 50
- Requires line of sight to the target
- Good against large combatants
- Poor penetration
With a twist of the hand, the spellcaster causes the bodies of their opponents to be consumed by coruscating blue flames.
Infernal Gateway
Vortex · magical
- Winds of Magic
- 18(24)
- Cooldown
- 54 s
- Cast range
- 200 m
- Duration
- 17 s
- Wind-up
- 6 s
- Overcast miscast
- 50%
- 5 damage per second (5 armour-piercing) for 15 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 15 s, radius 15 m
- Huge, stationary area of effect
A portal to the Realm of Chaos opens; a magical tear in the mortal plane that sucks those nearby inside to face certain madness, if not their doom.
Treason of Tzeentch
Hex (Area)
- Winds of Magic
- 8(12)
- Cooldown
- 45 s
- Cast range
- 200 m
- Duration
- 20 s
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -16 Leadership
The spellcaster whispers into the enemies' minds, subtly stoking the fires of mistrust and treachery.
Gehenna's Golden Hounds
Vortex · magical
- Winds of Magic
- 8(12)
- Cooldown
- 45 s
- Cast range
- 150 m
- Duration
- 13 s(26 s)
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 15 damage per second (8 armour-piercing) for 13 s, radius 7 mOvercast: 15 damage per second (8 armour-piercing) for 26 s, radius 10 m
- Medium, randomly-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.
Plague of Rust
Hex
- Winds of Magic
- 4(6)
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 44 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -30 Armour
The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.
Transmutation of Lead
Hex (Area)
- Winds of Magic
- 11(16)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 50 s
- Effect range
- 35 m
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -24 Melee Attack
- -30% Base Weapon Damage
The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.
Who casts Lore Pool of Tzeentch's Prince
Source: special_ability_groups (wh3_dlc20_lore_daemon_prince_mtze), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.