Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Tzeentch's Prince

The spell set of Daemon Prince of Tzeentch · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Fires of Change

Lore attribute (passive)

  • +10 Damage Resistance
  • Triggers when casting spell

"Come, bathe in the purifying flames – be… different, be reborn anew from ash and bone."

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Blue Fire of Tzeentch

Magic Missiles · magical, flaming

Winds of Magic
6(10)
Cooldown
28 s
Cast range
175 m
Wind-up
1 s
Overcast miscast
50%
  • 9 × 70 damage (20 armour-piercing), explosion 40Overcast: 9 × 90 damage (40 armour-piercing), explosion 50
  • Requires line of sight to the target
  • Good against large combatants
  • Poor penetration

With a twist of the hand, the spellcaster causes the bodies of their opponents to be consumed by coruscating blue flames.

Infernal Gateway

Vortex · magical

Winds of Magic
18(24)
Cooldown
54 s
Cast range
200 m
Duration
17 s
Wind-up
6 s
Overcast miscast
50%
  • 5 damage per second (5 armour-piercing) for 15 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 15 s, radius 15 m
  • Huge, stationary area of effect

A portal to the Realm of Chaos opens; a magical tear in the mortal plane that sucks those nearby inside to face certain madness, if not their doom.

Treason of Tzeentch

Hex (Area)

Winds of Magic
8(12)
Cooldown
45 s
Cast range
200 m
Duration
20 s
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -16 Leadership

The spellcaster whispers into the enemies' minds, subtly stoking the fires of mistrust and treachery.

Gehenna's Golden Hounds

Vortex · magical

Winds of Magic
8(12)
Cooldown
45 s
Cast range
150 m
Duration
13 s(26 s)
Wind-up
3 s
Overcast miscast
50%
  • 15 damage per second (8 armour-piercing) for 13 s, radius 7 mOvercast: 15 damage per second (8 armour-piercing) for 26 s, radius 10 m
  • Medium, randomly-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Blowing on a glimmering golden whistle, the Wizard summons the spirit of Gehenna’s metal hounds to hunt down his prey.

Plague of Rust

Hex

Winds of Magic
4(6)
Cooldown
28 s
Cast range
200 m
Duration
44 s
Wind-up
1 s
Overcast miscast
50%
  • -30 Armour

The enemy target's armour begins to rust, disappearing in clouds of tiny flakes and weakening his defensive abilities.

Transmutation of Lead

Hex (Area)

Winds of Magic
11(16)
Cooldown
47 s
Cast range
200 m
Duration
50 s
Effect range
35 m
Wind-up
5 s
Overcast miscast
50%
  • -24 Melee Attack
  • -30% Base Weapon Damage

The enemies’ weapons become heavy, cumbersome, and almost impossible to wield in battle.

Who casts Lore Pool of Tzeentch's Prince

Source: special_ability_groups (wh3_dlc20_lore_daemon_prince_mtze), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.