Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Daemon Prince of Tzeentch unit card

Daemon Prince of Tzeentch

Lord· Wizard Lord· 1 model at Ultra size

Health

7,600

top 18% of class

Armour

30

bottom 12% of class

Leadership

80

top 37% of class

Speed

80

top 39% of class

Melee attack

55

top 34% of class

Melee defence

55

top 17% of class

Weapon strength

200 base + 250 armour-piercing

450

top 39% of class

Charge bonus

50

top 50% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Can Fly

    This unit can fly.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

Abilities

  • Paragon of ChangeRegeneration (Area) · Replenishes barrier points of combatantspassive
  • Winds of ChangeAugment of the Winds · -50% Miscast Chanceactive
  • Daemonic OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…active
  • Arcane FlightAugment · +15% Spell Masterypassive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Daemon Prince of Tzeentch skill tree

70 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Authority of Change
  2. Hearts of Iron
  3. Voice of the Dark Gods
  4. Invulnerable Through Change
  5. Soldiers of Renown
  6. Immortality
  7. Mentor
  1. Wind Lifted
  2. Deadly Erudition
  3. Endless Flame
  4. Fate Marked
  5. Changer's Seal
  6. Brand of Tchar
  1. Infernal Champion
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Daemonic Onslaught
  1. Blue Fire of Tzeentch
  2. Fires of Change
  3. Plague of Rust
  4. Gehenna's Golden Hounds
  5. Treason of Tzeentch
  6. Metalshifting
  7. Transmutation of Lead
  8. Infernal Gateway
  9. Prismatic Plurality
  10. Magical Reserves
  11. Arcane Conduit
  1. Dominating Presence
  2. Chaos Vanguard
  3. Savage Bloodlust
  4. Warp Fire
  5. Hammer into Anvil
  6. Monstrous Strength
  7. Doomfire
  8. Rally!
  9. Legion of Doom
  10. Speed & Malice
  11. Freakish Mutations
  12. Malevolent Ranger
  13. Stand or Die!
  1. Route Marcher
  2. Route Marcher
  3. Despoilers
  4. Despoilers
  5. Serve or Die
  6. Serve or Die
  7. Devoted of Chaos
  8. Corruption
  9. Ruination
  10. Ruination
  11. Unholy Resilience
  12. Unholy Resilience
  13. Lightning Strike
  14. Lightning Strike
  15. Foetid Gallipot
  16. Foetid Gallipot
  17. Blessed by Evil
  18. Blessed by Evil
  19. Premonition
  20. Premonition
  21. Fate in Flux
  22. Renowned & Feared

Who can field it

  • Legion of Chaos
  • Oracles of Tzeentch
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.