Chosen vs Chosen (Great Weapons)
For the same gold, the melee goes to Chosen (Great Weapons): 62.4 s to cut down the other side's gold worth, against 63.3 s the other way. One unit against one, the edge goes to Chosen (Great Weapons) as well (Chosen cost 1,250 gold, Chosen (Great Weapons) 1,350). Base stats, patch 9.0.4; no charge or abilities.
| Chosen | Chosen (Great Weapons) | |
|---|---|---|
| 1,250 | 1,350 | |
| 10,480 | 10,480 | |
| 80 | 80 | |
| 120 | 120 | |
| 46 / 60 | 48 / 46 | |
| 48 (14) | 50 (38) | |
| 3.8 s | 4.1 s | |
| 153.3 | 181.3 | |
| 68.4 s | 57.8 s | |
| 63.3 s | 62.4 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Chosen and Chosen (Great Weapons). Blow by blow, with charge and shields: combat calculator. Warriors of Chaos units ranked.

