Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Grail Knights vs Questing Knights

For the same gold, the melee goes to Questing Knights: 18.6 s to cut down the other side's gold worth, against 50.8 s the other way. One unit against one, the edge goes to Grail Knights (Grail Knights cost 1,850 gold, Questing Knights 1,100). Base stats, patch 9.0.4; no charge or abilities.

Grail KnightsGrail KnightsBretonnia · Melee cavalry · 1,850 gold
Questing KnightsQuesting KnightsBretonnia · Melee cavalry · 1,100 goldWINS FOR THE GOLD
Grail KnightsQuesting Knights
Multiplayer cost1,8501,100
Health (whole unit)7,2966,960
Models4860
Armour12090
Melee attack / defence38 / 3440 / 39
Weapon strength (armour-piercing)46 (28)52 (38)
Attack interval5.1 s4.3 s
Melee damage per second against the other230.5233.4
Time to beat the other, one unit each30.2 s31.3 s
Time to beat the other's gold worth, same gold50.8 s18.6 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Grail Knights and Questing Knights. Blow by blow, with charge and shields: combat calculator. Bretonnia units ranked.