Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Followers and items: champions

96 companions, items and apparel champions can carry, with their effects in the game's words. Cultures are listed where only some can have one.

Companions (30)

  • Animal Trader

    • Sabotage Army action: -5% melee and missile damage
    • Campaign movement range: +10%

    "Would I sell you a duff cow? Would I? Well, would I?"

  • Bard

    • Call to Arms action: +10 recruitment capacity
    • Public order: +5 from military presence (local province)

    "Lemme sing you a story…"

  • Body Slave

    • Construction cost: -10% for military buildings (local province)

    Some have a taste for snails and oysters.

  • Carnifex

    • Oppress action: +10% chance of converting target
    • Success chance: +3%

    Pain and death: wrongdoers always understand these things.

  • Childhood Friend

    • Hostile agent success chance: -10%

    "Are you mad? The Alliance!"

  • Coinmaker

    • Recruitment cost: -5% for mercenary units (accompanying general)
    • Morale: +10 for mercenaries (parent army)

    Mercenaries paid in gold, silver or electrum have loyalty.

  • Cyrenaican Spy

    • Campaign line of sight: +10%

    It's useful to know what your eastern neighbours are thinking.

  • Dancer

    • Cunning: +2

    Flexibility has many charms.

  • Diobolaria

    • Trap action: +3% chance of stopping target
    • Cunning: +2
    • Campaign spotting chance: +5%

    "I'm a soldier's woman. That's why his men like me."

  • Epic Bard

    • Call to Arms action: +10 recruitment capacity
    • Public order: +5 from military presence (local province)
    • Research rate: +1% for military developments (factionwide)

    Awesome deeds by great men need an epic retelling!

  • Fanatic

    Desert

    • Cunning: +3

    "Onward, Christian soldiers, marching as to war, with the cross of Jesus going on before!"

  • Fanatic

    Desert

    • Cunning: +5

    He who can destroy a thing, controls a thing.

  • German Giant

    • Sabotage Building action: +10% damage caused
    • Zeal: +1

    "Big chap. Big beard. Big feet. Big-- other things. Can't miss him."

  • German Heroic Axeman

    • Morale: +10 for mercenaries (parent army)

    "Necks or logs. Much the same. Ya?"

  • German Scout

    • Military Supply action: +1 replenishment rate
    • Campaign line of sight: +10%

    "They're coming! They're in the trees!"

  • Grain Trader

    • Campaign movement range: +10%

    "Hungry bellies do not make for a happy people."

  • Hunting Dog

    • Military Training action: +3 experience per turn
    • Agent action cost: -5%
    • Construction cost: -10% for military buildings (local province)

    "He has a nose for treachery!"

  • Iberian Mercenary Captain

    • Recruitment cost: -5% for mercenary units (accompanying general)
    • Upkeep cost: -3% for mercenary units (parent army)
    • Morale: +10 for mercenaries (parent army)

    "Look, this falcata is really sharp, so don't put your hand on the-- BUGGER!"

  • Kindly Torturer

    • Oppress action: +10% chance of converting target
    • Success chance: +3%

    "Doesn't hurt me. Do you want to feel how it feels?"

  • Lupa

    • Cunning: +2
    • Campaign spotting chance: +5%

    Some distractions from duty have a high price.

  • Master of Assassins

    • Assault action: +5% chance of killing target
    • Raid Settlement action: +3% damage caused
    • Hostile agent success chance: -10%

    Cunning has a sharper edge than any sword.

  • Master Trader

    • Sabotage Army action: -5% melee and missile damage
    • Looting income: +4% (parent army)
    • Sacking income: +2% (accompanying general)

    Wealth is always a practical matter.

  • Personal Bard

    Celtic

    • Success chance: +10% for champions Deploy: Foreign province

    Heroes must be celebrated in song and rhyme.

  • Plebeian Turncoat

    • Sabotage Building action: +10% damage caused

    "Rich bastards always think they're going to win. That's why they'll bloody lose."

  • Smooth-Tongued Bard

    • Call to Arms action: +10 recruitment capacity

    "My master does not care for your soft-tongued babble!"

  • Spymaster

    • Harass Army action: +3% casualties inflicted
    • Sabotage Building action: +10% damage caused
    • Zeal: +1

    "I pull strings. And puppets better dance when I do."

  • Trophy Hunter

    • Military Supply action: +1 replenishment rate
    • Chance of being wounded after failure: +3%
    • Campaign line of sight: +10%

    "One ugly mother--"

  • Twisted Assassin

    • Assault action: +5% chance of killing target
    • Hostile agent success chance: -10%

    A human computer with the soul of a cold-eyed killer. In the wrong game.

  • Wise Man

    • Wound recovery time: -1

    "Wisdom? Wisdom? I do not have wisdom! I have age!"

  • Witch

    • Skirmish action: +3% casualties inflicted
    • Sabotage Walls action: +5 walls breached
    • Wound recovery time: -1

    "Slap that poultice on. And yes, it's supposed to smell like that!"

Items (32)

  • Armatura

    • Military Training action: +10 experience per turn
    • Construction cost: -5% for military buildings (local province)

    Watch out for splinters.

  • Axe of Perun

    Eastern Germanic

    • Success chance: +10% for champions

    "I am Perun's loyal servant, his strength is borne within me."

  • Broken Arrows

    • Sabotage Army action: -10% melee and missile damage

    "Well… maybe we can just run up and stab them? What do you think?"

  • Bursa

    • Recruitment cost: -10% for mercenary units (accompanying general)
    • Upkeep cost: -5% for mercenary units (parent army)

    Carrying currency around is a good way to avoid mishaps.

  • Chatrang Board

    • Call to Arms action: +5 recruitment capacity
    • Public order: +3 from military presence (local province)
    • Research rate: +3% for military developments (factionwide)

    "I'm sure warriors of future ages will play this game as well."

  • Chest of Coins

    • Recruitment cost: -10% for mercenary units (accompanying general)
    • Upkeep cost: -5% for mercenary units (parent army)
    • Morale: +3 for mercenaries (parent army)

    Everyone loves treasure chests. Well, maybe not so much the chests themselves…

  • Club

    • Skirmish action: +10% casualties inflicted

    If you can't join them, beat them. To death, preferably.

  • Coins

    • Recruitment cost: -10% for mercenary units (accompanying general)

    The language of money is understood across the world.

  • Falcata

    • Assault action: +10% chance of killing target
    • Raid Settlement action: +5% damage caused
    • Hostile agent success chance: -3%

    "Eat iron death!"

  • False Toe

    • Military Supply action: +1 replenishment rate
    • Chance of being wounded after failure: +10%
    • Campaign line of sight: +10%

    "It's the finest toe that money can buy."

  • Falx

    • Harass Army action: +10% casualties inflicted
    • Sabotage Building action: +5% damage caused

    "Nasty thing: bloody sharp too!"

  • Flayed Enemy's Skin

    • Oppress action: +5% chance of converting target
    • Authority: +2

    "When I am bored with my cloak, he will make a fine drumhead!"

  • Gladius

    • Skirmish action: +10% casualties inflicted
    • Wound recovery time: -1

    Whereas slashes are rarely fatal, few survive an encounter with the stabbing blade.

  • Hasta Pura

    • Oppress action: +5% chance of converting target
    • Success chance: +2%
    • Authority: +2

    "I got this for saving the Consul's life."

  • Hearth Goddess Statuette

    Celtic

    • Success chance: +10% for champions Target: Foreign army

    "Ancestors mine, give me your help!"

  • Herbal Fighting Brew

    Celtic, Northern Germanic, Western Germanic

    • Melee attack: +3 for infantry units (commanded force)

    "With each gulp I take in the strength of the bull!"

  • Kassai Target

    • Military Training action: +10 experience per turn

    "Bullseye!"

  • Kopis

    • Assault action: +10% chance of killing target
    • Raid Settlement action: +5% damage caused

    Owning this sword means you can always cut right to the heart of the matter.

  • Kylix

    • Campaign movement range: +3%
    • Campaign spotting chance: +10%
    • Campaign line of sight: +10%

    The committed drinker should always know where to find his favourite cup.

  • Longsword

    • Skirmish action: +10% casualties inflicted
    • Sabotage Walls action: +3 walls breached
    • Wound recovery time: -1

    "I've paid for this privilege with my blood."

  • Ludus Latrunculorum

    • Call to Arms action: +5 recruitment capacity
    • Research rate: +3% for military developments (factionwide)

    "The Dux must be protected at all costs."

  • Pharmacopoeia

    Desert, Sassanid

    • Hostile agent success chance: -10%

    With which life can be either preserved or taken without a trace remaining.

  • Plumbatus

    • Chance of being wounded after failure: +10%

    "One hundred and eighty!"

  • Prisoner's Head

    • Authority: +2

    The severed head of a captive protects its bearer.

  • Quintain

    • Military Training action: +10 experience per turn
    • Agent action cost: -3%
    • Construction cost: -5% for military buildings (local province)

    "I think you'll find the man with eighteen foot lance automatically wins…"

  • Rhyton

    • Campaign spotting chance: +10%
    • Campaign line of sight: +10%

    "I've got the Total War horn!"

  • Rusty Blade

    • Sabotage Army action: -10% melee and missile damage
    • Looting income: +4% (parent army)
    • Sacking income: +2% (accompanying general)

    It may not kill you instantly, but you're likely to catch something.

  • Spiked Shield

    • Chance of being wounded after failure: +10%
    • Campaign line of sight: +10%

    Turn defence into offense with a really sharp bit of metal.

  • Tafl Board

    • Research rate: +3% for military developments (factionwide)

    "Outnumbered 2-to-1, the King must escape!"

  • Thracian Drinking Horn

    • Campaign spotting chance: +10%

    "I've got the Total War horn!"

  • Verutum

    • Harass Army action: +10% casualties inflicted

    "Did you see that? A badger throwing a javelin!"

  • Xiphos

    • Assault action: +10% chance of killing target

    "You can cut through light itself with this."

Apparel (34)

  • Bed-Roll

    • Military Supply action: +2 replenishment rate
    • Chance of being wounded after failure: +5%

    "He'd fall asleep anywhere!"

  • Camp Fire

    • Military Supply action: +2 replenishment rate
    • Chance of being wounded after failure: +5%
    • Campaign line of sight: +10%

    "If you start singing again, I'm going to shove that tympanum where the sun doesn't shine."

  • Chainmail Armour

    • Success chance: +5%
    • Authority: +1

    "A few links short of a mailcoat."

  • Corinthian Helmet

    • Zeal: +2

    "What? What? Speak up!"

  • Emerald Ring

    • Agent action cost: -10%

    A sure protection against infirmity in the eyes.

  • Gallic Pendant

    • Upkeep cost: -10% for mercenary units (parent army)
    • Morale: +5 for mercenaries (parent army)

    "A friend of the barbarians is a friend of ours."

  • General's Disguise

    • Skirmish action: +5% casualties inflicted
    • Sabotage Walls action: +10 walls breached
    • Wound recovery time: -1

    "You, soldier, stop dawdling! Go and get yourself cleaned up at once."

  • Golden Arm Ring

    Celtic, Northern Germanic, Western Germanic

    • Zeal: +1

    "My lord gave me this. I give him my sword."

  • Golden Bulla

    • Upkeep cost: -10% for mercenary units (parent army)

    "His mum makes him wear it. No, really, you haven't met her..."

  • Golden Seal Ring

    • Military Training action: +5 experience per turn
    • Agent action cost: -10%
    • Construction cost: -3% for military buildings (local province)

    "Sealed with a fist."

  • Golden Torc

    • Military Training action: +5 experience per turn
    • Agent action cost: -10%

    A fine twist of gold embodies the status of the wearer.

  • Grey Camouflage

    • Military Supply action: +1 replenishment rate

    "Did that rock just move?"

  • Hunter's Cloak

    • Trap action: +10% chance of stopping target
    • Cunning: +1
    • Campaign spotting chance: +3%

    Able to stalk the forest unseen and unheard.

  • Illyrian Pendant

    • Recruitment cost: -3% for mercenary units (accompanying general)
    • Upkeep cost: -10% for mercenary units (parent army)
    • Morale: +5 for mercenaries (parent army)

    "Always ready for a fight and to face danger, but slow-witted."

  • Inscribed Armlet

    Desert

    • Zeal: +3

    "The name of my beloved around the wrist of my sword-arm, to give it purpose."

  • Lamellar Armour

    • Oppress action: +3% chance of converting target
    • Success chance: +5%
    • Authority: +1

    "It's all scaly!"

  • Old Leather Armour

    • Success chance: +5%

    "Tough as old boots, in-fact it's probably made from them."

  • Phrygian Helmet

    • Harass Army action: +5% casualties inflicted
    • Sabotage Building action: +3% damage caused
    • Zeal: +2

    "Oi, keep your hands off my Phrygian helmet!"

  • Raider's Armour

    • Assault action: +3% chance of killing target
    • Raid Settlement action: +10% damage caused
    • Hostile agent success chance: -5%

    People tend to be annoyed when you torch their homes, so it's best to defend yourself.

  • Raider's Boots

    • Raid Settlement action: +10% damage caused

    When executing hit and run tactics, it's good to have a decent pair of boots for the running part.

  • Raider's Helm

    • Raid Settlement action: +10% damage caused
    • Hostile agent success chance: -5%

    Stops your hair catching alight.

  • Rusty Armour

    • Sabotage Army action: -10% melee and missile damage
    • Looting income: +2% (parent army)
    • Sacking income: +4% (accompanying general)

    Just looking at this armour is enough to make it turn to dust. It's wonderfully light though.

  • Solar Wheel Amulet

    Celtic

    • Zeal: +2

    Death in life is his ideal, because life is like a wheel.

  • Soldier Disguise

    • Skirmish action: +5% casualties inflicted
    • Sabotage Walls action: +10 walls breached

    "Vale! Time to slip figs into the wine rations."

  • Trapper's Outfit

    • Trap action: +10% chance of stopping target
    • Cunning: +1

    That which catches wild animals can also be used for civilised ones.

  • Vandal Armour

    • Campaign movement range: +5%
    • Razing income: +2% (accompanying general)
    • Sacking income: +4% (accompanying general)

    Up 'n' plunder.

  • Vandal Helmet

    • Campaign movement range: +5%
    • Razing income: +2% (accompanying general)
    • Sacking income: +4% (accompanying general)

    "I'm told he carries his booty under his helmet."

  • Vandal Tunic

    • Razing income: +2% (accompanying general)
    • Sacking income: +4% (accompanying general)

    "If it's not nailed down, pick it up. In fact, ignore me - even if it is nailed down!"

  • Veteran's Armour

    • Call to Arms action: +3 recruitment capacity
    • Public order: +10 from military presence (local province)
    • Research rate: +2% for military developments (factionwide)

    Stories from the limes are sure to be popular among the nobility.

  • Veteran's Helm

    • Public order: +10 from military presence (local province)

    "Each of these dents has a story behind it… this one's from a bar fight."

  • Veteran's Shield

    • Public order: +10 from military presence (local province)
    • Research rate: +2% for military developments (factionwide)

    "A wooden shield, inlaid with the teeth of my enemies."

  • Wagon Rider's Disguise

    • Sabotage Walls action: +10 walls breached

    "I'm just taking this wagon… for repairs."

  • War Helm

    • Harass Army action: +5% casualties inflicted
    • Zeal: +2

    "Impressive, but why give your head handles for a foe?"

  • Woodsman's Garb

    • Trap action: +10% chance of stopping target

    "I know the ways of this wood better than any other man."

From ancillaries, ancillary_to_effects, ancillary_types, ancillary_to_included_agents and ancillary_included_subcultures (Steam build 25370302).