Followers and items: champions
96 companions, items and apparel champions can carry, with their effects in the game's words. Cultures are listed where only some can have one.
Companions (30)

Animal Trader
Sabotage Army action: -5% melee and missile damage
Campaign movement range: +10%
"Would I sell you a duff cow? Would I? Well, would I?"

Bard
Call to Arms action: +10 recruitment capacity
Public order: +5 from military presence (local province)
"Lemme sing you a story…"

Body Slave
Construction cost: -10% for military buildings (local province)
Some have a taste for snails and oysters.

Carnifex
Oppress action: +10% chance of converting target
Success chance: +3%
Pain and death: wrongdoers always understand these things.

Childhood Friend
Hostile agent success chance: -10%
"Are you mad? The Alliance!"

Coinmaker
Recruitment cost: -5% for mercenary units (accompanying general)
Morale: +10 for mercenaries (parent army)
Mercenaries paid in gold, silver or electrum have loyalty.

Cyrenaican Spy
Campaign line of sight: +10%
It's useful to know what your eastern neighbours are thinking.

Dancer
Cunning: +2
Flexibility has many charms.

Diobolaria
Trap action: +3% chance of stopping target
Cunning: +2
Campaign spotting chance: +5%
"I'm a soldier's woman. That's why his men like me."

Epic Bard
Call to Arms action: +10 recruitment capacity
Public order: +5 from military presence (local province)
Research rate: +1% for military developments (factionwide)
Awesome deeds by great men need an epic retelling!

Fanatic
Desert
Cunning: +3
"Onward, Christian soldiers, marching as to war, with the cross of Jesus going on before!"

Fanatic
Desert
Cunning: +5
He who can destroy a thing, controls a thing.

German Giant
Sabotage Building action: +10% damage caused
Zeal: +1
"Big chap. Big beard. Big feet. Big-- other things. Can't miss him."

German Heroic Axeman
Morale: +10 for mercenaries (parent army)
"Necks or logs. Much the same. Ya?"

German Scout
Military Supply action: +1 replenishment rate
Campaign line of sight: +10%
"They're coming! They're in the trees!"

Grain Trader
Campaign movement range: +10%
"Hungry bellies do not make for a happy people."

Hunting Dog
Military Training action: +3 experience per turn
Agent action cost: -5%
Construction cost: -10% for military buildings (local province)
"He has a nose for treachery!"

Iberian Mercenary Captain
Recruitment cost: -5% for mercenary units (accompanying general)
Upkeep cost: -3% for mercenary units (parent army)
Morale: +10 for mercenaries (parent army)
"Look, this falcata is really sharp, so don't put your hand on the-- BUGGER!"

Kindly Torturer
Oppress action: +10% chance of converting target
Success chance: +3%
"Doesn't hurt me. Do you want to feel how it feels?"

Lupa
Cunning: +2
Campaign spotting chance: +5%
Some distractions from duty have a high price.

Master of Assassins
Assault action: +5% chance of killing target
Raid Settlement action: +3% damage caused
Hostile agent success chance: -10%
Cunning has a sharper edge than any sword.

Master Trader
Sabotage Army action: -5% melee and missile damage
Looting income: +4% (parent army)
Sacking income: +2% (accompanying general)
Wealth is always a practical matter.

Personal Bard
Celtic
Success chance: +10% for champions Deploy: Foreign province
Heroes must be celebrated in song and rhyme.

Plebeian Turncoat
Sabotage Building action: +10% damage caused
"Rich bastards always think they're going to win. That's why they'll bloody lose."

Smooth-Tongued Bard
Call to Arms action: +10 recruitment capacity
"My master does not care for your soft-tongued babble!"

Spymaster
Harass Army action: +3% casualties inflicted
Sabotage Building action: +10% damage caused
Zeal: +1
"I pull strings. And puppets better dance when I do."

Trophy Hunter
Military Supply action: +1 replenishment rate
Chance of being wounded after failure: +3%
Campaign line of sight: +10%
"One ugly mother--"

Twisted Assassin
Assault action: +5% chance of killing target
Hostile agent success chance: -10%
A human computer with the soul of a cold-eyed killer. In the wrong game.

Wise Man
Wound recovery time: -1
"Wisdom? Wisdom? I do not have wisdom! I have age!"

Witch
Skirmish action: +3% casualties inflicted
Sabotage Walls action: +5 walls breached
Wound recovery time: -1
"Slap that poultice on. And yes, it's supposed to smell like that!"
Items (32)

Armatura
Military Training action: +10 experience per turn
Construction cost: -5% for military buildings (local province)
Watch out for splinters.

Axe of Perun
Eastern Germanic
Success chance: +10% for champions
"I am Perun's loyal servant, his strength is borne within me."

Broken Arrows
Sabotage Army action: -10% melee and missile damage
"Well… maybe we can just run up and stab them? What do you think?"

Bursa
Recruitment cost: -10% for mercenary units (accompanying general)
Upkeep cost: -5% for mercenary units (parent army)
Carrying currency around is a good way to avoid mishaps.

Chatrang Board
Call to Arms action: +5 recruitment capacity
Public order: +3 from military presence (local province)
Research rate: +3% for military developments (factionwide)
"I'm sure warriors of future ages will play this game as well."

Chest of Coins
Recruitment cost: -10% for mercenary units (accompanying general)
Upkeep cost: -5% for mercenary units (parent army)
Morale: +3 for mercenaries (parent army)
Everyone loves treasure chests. Well, maybe not so much the chests themselves…

Club
Skirmish action: +10% casualties inflicted
If you can't join them, beat them. To death, preferably.

Coins
Recruitment cost: -10% for mercenary units (accompanying general)
The language of money is understood across the world.

Falcata
Assault action: +10% chance of killing target
Raid Settlement action: +5% damage caused
Hostile agent success chance: -3%
"Eat iron death!"

False Toe
Military Supply action: +1 replenishment rate
Chance of being wounded after failure: +10%
Campaign line of sight: +10%
"It's the finest toe that money can buy."

Falx
Harass Army action: +10% casualties inflicted
Sabotage Building action: +5% damage caused
"Nasty thing: bloody sharp too!"

Flayed Enemy's Skin
Oppress action: +5% chance of converting target
Authority: +2
"When I am bored with my cloak, he will make a fine drumhead!"

Gladius
Skirmish action: +10% casualties inflicted
Wound recovery time: -1
Whereas slashes are rarely fatal, few survive an encounter with the stabbing blade.

Hasta Pura
Oppress action: +5% chance of converting target
Success chance: +2%
Authority: +2
"I got this for saving the Consul's life."

Hearth Goddess Statuette
Celtic
Success chance: +10% for champions Target: Foreign army
"Ancestors mine, give me your help!"

Herbal Fighting Brew
Celtic, Northern Germanic, Western Germanic
Melee attack: +3 for infantry units (commanded force)
"With each gulp I take in the strength of the bull!"

Kassai Target
Military Training action: +10 experience per turn
"Bullseye!"

Kopis
Assault action: +10% chance of killing target
Raid Settlement action: +5% damage caused
Owning this sword means you can always cut right to the heart of the matter.

Kylix
Campaign movement range: +3%
Campaign spotting chance: +10%
Campaign line of sight: +10%
The committed drinker should always know where to find his favourite cup.

Longsword
Skirmish action: +10% casualties inflicted
Sabotage Walls action: +3 walls breached
Wound recovery time: -1
"I've paid for this privilege with my blood."

Ludus Latrunculorum
Call to Arms action: +5 recruitment capacity
Research rate: +3% for military developments (factionwide)
"The Dux must be protected at all costs."

Pharmacopoeia
Desert, Sassanid
Hostile agent success chance: -10%
With which life can be either preserved or taken without a trace remaining.

Plumbatus
Chance of being wounded after failure: +10%
"One hundred and eighty!"

Prisoner's Head
Authority: +2
The severed head of a captive protects its bearer.

Quintain
Military Training action: +10 experience per turn
Agent action cost: -3%
Construction cost: -5% for military buildings (local province)
"I think you'll find the man with eighteen foot lance automatically wins…"

Rhyton
Campaign spotting chance: +10%
Campaign line of sight: +10%
"I've got the Total War horn!"

Rusty Blade
Sabotage Army action: -10% melee and missile damage
Looting income: +4% (parent army)
Sacking income: +2% (accompanying general)
It may not kill you instantly, but you're likely to catch something.

Spiked Shield
Chance of being wounded after failure: +10%
Campaign line of sight: +10%
Turn defence into offense with a really sharp bit of metal.

Tafl Board
Research rate: +3% for military developments (factionwide)
"Outnumbered 2-to-1, the King must escape!"

Thracian Drinking Horn
Campaign spotting chance: +10%
"I've got the Total War horn!"

Verutum
Harass Army action: +10% casualties inflicted
"Did you see that? A badger throwing a javelin!"

Xiphos
Assault action: +10% chance of killing target
"You can cut through light itself with this."
Apparel (34)

Bed-Roll
Military Supply action: +2 replenishment rate
Chance of being wounded after failure: +5%
"He'd fall asleep anywhere!"

Camp Fire
Military Supply action: +2 replenishment rate
Chance of being wounded after failure: +5%
Campaign line of sight: +10%
"If you start singing again, I'm going to shove that tympanum where the sun doesn't shine."

Chainmail Armour
Success chance: +5%
Authority: +1
"A few links short of a mailcoat."

Corinthian Helmet
Zeal: +2
"What? What? Speak up!"

Emerald Ring
Agent action cost: -10%
A sure protection against infirmity in the eyes.

Gallic Pendant
Upkeep cost: -10% for mercenary units (parent army)
Morale: +5 for mercenaries (parent army)
"A friend of the barbarians is a friend of ours."

General's Disguise
Skirmish action: +5% casualties inflicted
Sabotage Walls action: +10 walls breached
Wound recovery time: -1
"You, soldier, stop dawdling! Go and get yourself cleaned up at once."

Golden Arm Ring
Celtic, Northern Germanic, Western Germanic
Zeal: +1
"My lord gave me this. I give him my sword."

Golden Bulla
Upkeep cost: -10% for mercenary units (parent army)
"His mum makes him wear it. No, really, you haven't met her..."

Golden Seal Ring
Military Training action: +5 experience per turn
Agent action cost: -10%
Construction cost: -3% for military buildings (local province)
"Sealed with a fist."

Golden Torc
Military Training action: +5 experience per turn
Agent action cost: -10%
A fine twist of gold embodies the status of the wearer.

Grey Camouflage
Military Supply action: +1 replenishment rate
"Did that rock just move?"

Hunter's Cloak
Trap action: +10% chance of stopping target
Cunning: +1
Campaign spotting chance: +3%
Able to stalk the forest unseen and unheard.

Illyrian Pendant
Recruitment cost: -3% for mercenary units (accompanying general)
Upkeep cost: -10% for mercenary units (parent army)
Morale: +5 for mercenaries (parent army)
"Always ready for a fight and to face danger, but slow-witted."

Inscribed Armlet
Desert
Zeal: +3
"The name of my beloved around the wrist of my sword-arm, to give it purpose."

Lamellar Armour
Oppress action: +3% chance of converting target
Success chance: +5%
Authority: +1
"It's all scaly!"

Old Leather Armour
Success chance: +5%
"Tough as old boots, in-fact it's probably made from them."

Phrygian Helmet
Harass Army action: +5% casualties inflicted
Sabotage Building action: +3% damage caused
Zeal: +2
"Oi, keep your hands off my Phrygian helmet!"

Raider's Armour
Assault action: +3% chance of killing target
Raid Settlement action: +10% damage caused
Hostile agent success chance: -5%
People tend to be annoyed when you torch their homes, so it's best to defend yourself.

Raider's Boots
Raid Settlement action: +10% damage caused
When executing hit and run tactics, it's good to have a decent pair of boots for the running part.

Raider's Helm
Raid Settlement action: +10% damage caused
Hostile agent success chance: -5%
Stops your hair catching alight.

Rusty Armour
Sabotage Army action: -10% melee and missile damage
Looting income: +2% (parent army)
Sacking income: +4% (accompanying general)
Just looking at this armour is enough to make it turn to dust. It's wonderfully light though.

Solar Wheel Amulet
Celtic
Zeal: +2
Death in life is his ideal, because life is like a wheel.

Soldier Disguise
Skirmish action: +5% casualties inflicted
Sabotage Walls action: +10 walls breached
"Vale! Time to slip figs into the wine rations."

Trapper's Outfit
Trap action: +10% chance of stopping target
Cunning: +1
That which catches wild animals can also be used for civilised ones.

Vandal Armour
Campaign movement range: +5%
Razing income: +2% (accompanying general)
Sacking income: +4% (accompanying general)
Up 'n' plunder.

Vandal Helmet
Campaign movement range: +5%
Razing income: +2% (accompanying general)
Sacking income: +4% (accompanying general)
"I'm told he carries his booty under his helmet."

Vandal Tunic
Razing income: +2% (accompanying general)
Sacking income: +4% (accompanying general)
"If it's not nailed down, pick it up. In fact, ignore me - even if it is nailed down!"

Veteran's Armour
Call to Arms action: +3 recruitment capacity
Public order: +10 from military presence (local province)
Research rate: +2% for military developments (factionwide)
Stories from the limes are sure to be popular among the nobility.

Veteran's Helm
Public order: +10 from military presence (local province)
"Each of these dents has a story behind it… this one's from a bar fight."

Veteran's Shield
Public order: +10 from military presence (local province)
Research rate: +2% for military developments (factionwide)
"A wooden shield, inlaid with the teeth of my enemies."

Wagon Rider's Disguise
Sabotage Walls action: +10 walls breached
"I'm just taking this wagon… for repairs."

War Helm
Harass Army action: +5% casualties inflicted
Zeal: +2
"Impressive, but why give your head handles for a foe?"

Woodsman's Garb
Trap action: +10% chance of stopping target
"I know the ways of this wood better than any other man."
From ancillaries, ancillary_to_effects, ancillary_types, ancillary_to_included_agents and ancillary_included_subcultures (Steam build 25370302).