Followers and items: spies
89 companions, items and apparel spies can carry, with their effects in the game's words. Cultures are listed where only some can have one.
Companions (32)

Apprentice
Celtic, Eastern Germanic, Northern Germanic, Western Germanic, Sassanid, Sarmatian, Eastern Roman, Western Roman, Roman
Cunning: +3
A mere boy? After all, who would suspect an innocent child?

Breaitheamh
Investigate Corruption action: -5% corruption
Public order: +5 (local province)
He is the law...

Courtesan
Celtic, Eastern Germanic, Northern Germanic, Western Germanic, Sassanid, Sarmatian, Eastern Roman, Western Roman, Roman
Cunning: +4
A delivered note, a whispered word; the courtesan knows and sees it all.

Courtesan
Cunning: +2
There is comfort in a woman's arms, and no little intrigue!

Dancer
Celtic, Eastern Germanic, Northern Germanic, Western Germanic, Sassanid, Sarmatian, Eastern Roman, Western Roman, Roman
Cunning: +2
"All your worries are lost, friend, in the gyration of her hips…"

Eastern Scribe
Research rate: +3% for civil developments (factionwide)
All commerce fails without written records.

Exotic Poisoner
Desert, Sassanid
Assassinate action: +5% chance of killing target
Poisoning is an art in the palaces of the east.

Famous Courtesan
Scout Ahead action: +1% movement range
Exploit Corruption action: +5% corruption money stolen
Cunning: +2
Beautiful, well connected, discreet, and lovingly skilful.

Gelding
Campaign movement range: +10%
"Calm, stoic and fast as the wind. He doesn't try to molest the other horses either."

Geomancer
Gather Intelligence action: +10 targets identified
Success chance: +3%
The power of the earth cannot be tamed, only respected.

Guard Dog
Hostile agent success chance: -10%
"Woof!"

Haruspex
Ruin Provisions action: +5% fatigue rate
Ruin Stores action: -3 food production
Trade income: +10% trade agreement tariffs (factionwide)
"I have never seen bowels so troubled…"

Herbalist
Wound recovery time: -1
"I know it tastes horrible. But it'll stop the fever in its tracks."

Leper Disguise
Deceive action: +10% chance of stopping target
Hostile agent success chance: -5%
No one searches a leper. Ever.

Master of Thieves
Gather Intelligence action: +10 targets identified
Success chance: +3%
Nothing is safe. Nothing.

Medicine Man
Zeal: +1
Wound recovery time: -1
"Rub this in twice a day…and breathe this in while you're at it…"

Numismatist
Extort action: +5% chance of converting target
Misdirect Workforce action: +3 construction time
Research rate: +3% for civil developments (factionwide)
Coins remind lesser men of their proper loyalties.

Old Man
Gather Intelligence action: +10 targets identified
"I have seen seventy long winters, so you listen…"

Pet Black Cat
Campaign line of sight: +10%
"Meow!"

Pet Jackdaw
Agent action cost: -5%
Campaign line of sight: +10%
"Caw!"

Pet Monkey
Deceive action: +3% chance of stopping target
Campaign spotting chance: +5%
Hostile agent success chance: -10%
"He's so cute! What a little...BASTARD BIT ME!"

Pet Raven
Agent action cost: -5%
Chance of being wounded after failure: +3%
Campaign line of sight: +10%
"His name is Alan... I like his... unkindness..."

Pet Snake
Campaign spotting chance: +5%
Hostile agent success chance: -10%
"Hissssssssss!"

Saka Tribesman
Ruin Provisions action: +5% fatigue rate
Trade income: +10% trade agreement tariffs (factionwide)
"Go on. Ask if his head goes to the top of his pointy hat."

Secret Policeman
Investigate Corruption action: -5% corruption
Construction cost: -3% for port buildings (local province)
Public order: +5 (local province)
A man who listens from the shadows instils useful obedience in the common herd.

Shabrang Behzad
Misdirect Army action: -5% movement range
Infiltrate action: -3% chance of being detected
Campaign movement range: +10%
"Dark as the night, fast as the storm. And wonderfully fire retardant..."

Skilled Courtesan
Exploit Corruption action: +5% corruption money stolen
Cunning: +2
Irresistible, lovely, and with just a hint of danger.

Treasurer
Extort action: +5% chance of converting target
Research rate: +3% for civil developments (factionwide)
Counting money is always a pleasure.

Uncouth Brigand
Trade income: +10% trade agreement tariffs (factionwide)
"He has a good nose for an ambush."

Wagon
Misdirect Army action: -5% movement range
Campaign movement range: +10%
Faster than walking, and filled to the brim with hay.

Wise Woman
Public order: +5 (local province)
"It is unwise to question wisdom, youngling!"

Zealot
Assassinate action: +3% chance of killing target
Zeal: +1
Wound recovery time: -1
Enemies are only worthy when they are dead.
Items (30)

Acylis
Scout Ahead action: +5% movement range
Exploit Corruption action: +10% corruption money stolen
"I throw it at your head, and it comes back, see?"

Atropa Belladonna
Assassinate action: +10% chance of killing target
Wound recovery time: -1
"I assure you, these berries are a true delicacy. They're best if you eat them all at once."

Bronze Mirror
Deceive action: +5% chance of stopping target
Campaign spotting chance: +10%
"You see that beard with a gob… that's you!"

Calcitrapa
Misdirect Army action: -10% movement range
"I bet even Androclus couldn't pull that one out."

Candle
Ruin Provisions action: +10% fatigue rate
Ruin Stores action: -5 food production
"From the smallest flame comes the largest fire."

Census Records
Investigate Corruption action: -10% corruption
Construction cost: -5% for port buildings (local province)
"It seems that you owe the Empire rather a lot of money, Mr. Crassus..."

Curse Doll
Extort action: +10% chance of converting target
"Comes with several needles... It's for stress relief, you know."

Curse Tablet
Extort action: +10% chance of converting target
Misdirect Workforce action: +5 construction time
"You just scribble the name here and the dead do the rest."

Djinn
Desert, Sassanid
Hostile agent success chance: -10%
Be extremely careful what you wish for...

Fake Letter
Campaign spotting chance: +10%
"Drop it in the right place, see who picks it up."

Fake Tax Chest
Exploit Corruption action: +10% corruption money stolen
"Fill it with rocks, and they'll never know the difference."

Fire-Tipped Arrow
Ruin Provisions action: +10% fatigue rate
Ruin Stores action: -5 food production
Trade income: +3% trade agreement tariffs (factionwide)
"I love the smell of burning flesh in the morning."

Gold Coin
Gather Intelligence action: +5 targets identified
Authority: +2
"People will gladly look the other way whilst distracted by the glint of gold."

Hearth Goddess Statuette
Celtic
Success chance: +10% for champions Target: Foreign army
"Ancestors mine, give me your help!"

Herbal Sleeping Potion
Celtic, Western Germanic
Hostile agent success chance: -10%
"I'm not convinced this is wor--zzzzzzz"

House Registry
Investigate Corruption action: -10% corruption
"It says here that you have only one child, where have the other ten come from?"

Lewd Wax Carving
Scout Ahead action: +5% movement range
Exploit Corruption action: +10% corruption money stolen
"Look like anyone you know? Do what I say, or your wife will receive it."

List of Contacts
Gather Intelligence action: +5 targets identified
Success chance: +2%
Authority: +2
"Sometimes it helps to know where everyone lives. Now memorise it."

Naphtha
Misdirect Army action: -10% movement range
Infiltrate action: -5% chance of being detected
"And it burns, burns, burns…"

Nimrud Lens
Deceive action: +5% chance of stopping target
Campaign spotting chance: +10%
Hostile agent success chance: -3%
"It may have been used as adornment, but it's great for making things look closer."

Pala
Misdirect Army action: -10% movement range
Infiltrate action: -5% chance of being detected
Campaign movement range: +3%
"There was me, diggin' this 'ole..."

Pharmacopoeia
Desert, Sassanid
Hostile agent success chance: -10%
With which life can be either preserved or taken without a trace remaining.

Poison Dust
Agent action cost: -3%
Chance of being wounded after failure: +10%
Campaign line of sight: +10%
"Simply open the box, and blow."

Poisoned Feather
Assassinate action: +10% chance of killing target
Wound recovery time: -1
"Use this, It will make you feel better."

Salt
Ruin Provisions action: +10% fatigue rate
"A little bit of salt to taste. Ahh go for it, the whole sack should do."

Scroll of Voces Mysticae
Extort action: +10% chance of converting target
Misdirect Workforce action: +5 construction time
Research rate: +1% for civil developments (factionwide)
Filled with the names of those who bring misfortune, just waiting for the reckoning.

Silver Coin
Authority: +2
"Any street urchin can be a powerful ally with the right incentives."

Tax Permit
Investigate Corruption action: -10% corruption
Construction cost: -5% for port buildings (local province)
Public order: +2 (local province)
"You've failed to pay your taxes, I'm afraid we'll have to take our twenty-five percent in kind..."

Tincture of Hemlock
Assassinate action: +10% chance of killing target
"A little eases the way along the shadowed road."
Apparel (27)

Agrimensor's Outfit
Extort action: +3% chance of converting target
Misdirect Workforce action: +10 construction time
Research rate: +2% for civil developments (factionwide)
"Our survey says… it's a square."

Alopekis
Agent action cost: -10%
Chance of being wounded after failure: +5%
Campaign line of sight: +10%
Who would suspect a simple Thracian traveller?

Beggar Disguise
Infiltrate action: -10% chance of being detected
Campaign movement range: +5%
"Spare a sheckel for an old ex-leper!"

Caestus
Chance of being wounded after failure: +10%
"Beaten to a pulp, or just tenderised, sir?"

Clientes Outfit
Ruin Provisions action: +3% fatigue rate
Ruin Stores action: -10 food production
Trade income: +5% trade agreement tariffs (factionwide)
"I'm here on behalf of the equestrians."

Comic Mask
Zeal: +2
"There's nothing quite so frightening as a comedian in the corner of your cubiculum."

Cursus Publicus Uniform
Misdirect Army action: -3% movement range
Infiltrate action: -10% chance of being detected
Campaign movement range: +5%
"Are those the top secret orders? I'll take them from here."

False Beard
Success chance: +5%
Always stroke your beard when plotting world domination.

Farmer's Garb
Ruin Stores action: -10 food production
Just a simple peasant, carrying his goods to the store. Who would suspect?

Groma's Outfit
Misdirect Workforce action: +10 construction time
Research rate: +2% for civil developments (factionwide)
"This is my groma, there are many like it, but this one is mine..."

Hair Dye
Success chance: +5%
Authority: +1
"A touch of grey here, and no one will know me at all."

Hooded Cloak
Infiltrate action: -10% chance of being detected
"I'll just sit in this tavern and see what I hear."

Ibex Skin Cloak
Scout Ahead action: +10% movement range
See how the wearer among the rocks and hills with ease.

Jewelled Mask
Assassinate action: +5% chance of killing target
Zeal: +2
Wound recovery time: -1
"Me? That would be telling!"

Merchant's Outfit
Construction cost: -10% for port buildings (local province)
"This seems like a good place to build a market. They'll never suspect..."

Messenger Disguise
Deceive action: +10% chance of stopping target
Campaign spotting chance: +3%
Hostile agent success chance: -5%
"News from the capital! You are requested to wait here for a time."

Quartermaster's Uniform
Ruin Stores action: -10 food production
Trade income: +5% trade agreement tariffs (factionwide)
"War is organisation. I reckon I can save you a good few drachm."

Refugee Outfit
Misdirect Workforce action: +10 construction time
"I'm just a simple refugee driven from my lands, there's nothing suspicious about me."

Senator's Robes
Investigate Corruption action: -3% corruption
Construction cost: -10% for port buildings (local province)
Public order: +3 (local province)
"Friends, Romans, countrymen, lend me your ears."

Tigerskin Cloak
Scout Ahead action: +10% movement range
Exploit Corruption action: +3% corruption money stolen
Cunning: +1
From the jungles of the east, the true king of the wild.

Tool Belt
Agent action cost: -10%
Chance of being wounded after failure: +5%
Even the most innocuous items can be a weapon in the right hands.

Trader's Outfit
Construction cost: -10% for port buildings (local province)
Public order: +3 (local province)
"Let's put a warehouse here, we’ll blend right in..."

Tragic Mask
Assassinate action: +5% chance of killing target
Zeal: +2
Anonymity is a strong defence against personal attack.

Villager Disguise
Deceive action: +10% chance of stopping target
"Come this way, your greatness, this way is a short cut."

Wigs & Disguises
Gather Intelligence action: +3 targets identified
Success chance: +5%
Authority: +1
"It's not just dressing in women's clothing. It's prudence."

Wolfskin Cloak
Scout Ahead action: +10% movement range
Cunning: +1
A fierce, cunning predator.
From ancillaries, ancillary_to_effects, ancillary_types, ancillary_to_included_agents and ancillary_included_subcultures (Steam build 25370302).