Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Emirate of Cordoba technologies

The civil and military research trees of Emirate of Cordoba (Sassanid, Age of Charlemagne), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Emirate of Cordoba units.

COMPUTEDBoth trees together cost 43,900 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.

Civil technologies (24)

  1. Water Power
  2. Andalusian Architecture
  3. Gold Coins
  1. Irrigation Techniques
  2. Military Remuneration
  3. Industrial Revival
  4. Medicine
  5. Monetary Needs
  6. Horse Racing
  1. The Emirate
  2. Book Collection
  3. Palace Life
  4. Centre of Learning
  5. Hall of Scholars
  6. Grand Caliphate
  1. Fertile Lands
  2. Rule of Law
  3. Open Markets
  4. Celebrated Philosophy
  5. Court Power
  1. Religious Tolerance
  2. Andalusian Bazaars
  3. Trade Networks
  4. Trade Hubs

Military technologies (24)

  1. Militia
  2. Improved Siege Engines
  3. Siege Techniques
  4. Defence in Depth
  5. Siege Stores
  6. Siege Masters
  7. Improved Garrisoning
  1. Conquerors
  2. Horse Masters
  3. Horse Breeding
  1. Call to Arms
  2. Logistics
  3. Call on Subjects
  4. Hauberks
  5. Iberian Techniques
  6. Professional Soldiers
  1. Long Marches
  2. Campaign Planning
  3. Skirmish Supplies
  4. Master Smiths
  5. Planned Movement
  6. Battlefield Surgery
  1. Berber Training
  2. Sea Raiders

From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).