
Emirate of Cordoba technologies
The civil and military research trees of Emirate of Cordoba (Sassanid, Age of Charlemagne), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Emirate of Cordoba units.
COMPUTEDBoth trees together cost 43,900 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.
Civil technologies (24)
Water PowerWater Power600 research points · 1,200 research points to reach it (cheapest route)Requires: Book CollectionThe elements may be harnessed for man's best advantage.
Andalusian ArchitectureAndalusian Architecture1,000 research points · 4,100 research points to reach it (cheapest route)Requires: Centre of Learning"The new dome is exquisite, truly a wonder of the modern world."
Gold CoinsGold Coins1,200 research points · 6,500 research points to reach it (cheapest route)Requires: Hall of Scholars, Monetary NeedsSome people say love, others gold. They are both right - love of gold is what turns the earth.
Irrigation TechniquesIrrigation Techniques600 research points · 1,200 research points to reach it (cheapest route)Requires: Book CollectionBy which water is channelled to where it may be of most use.
Military RemunerationMilitary Remuneration800 research points · 2,700 research points to reach it (cheapest route)Requires: Irrigation Techniques, Palace LifeA field to fight, another to live.
Industrial RevivalIndustrial Revival900 research points · 2,200 research points to reach it (cheapest route)
Wealth: +10% from industrial buildingsRequires: Palace LifeKnowledge thought buried by time and dust, rediscovered so we may prosper once more.
MedicineMedicine1,000 research points · 4,100 research points to reach it (cheapest route)Requires: Centre of LearningBy which death may be held at bay, for the now at least.
Monetary NeedsMonetary Needs1,000 research points · 4,100 research points to reach it (cheapest route)Requires: Centre of LearningSociety requires cold, hard cash, if it is to continue on its path.
Horse RacingHorse Racing1,300 research points · 5,600 research points to reach it (cheapest route)Requires: Hall of ScholarsCompetition on the track, as it is in life.
The EmirateThe Emirate200 research points
Public order: +2 from bureaucratic reformsFar from the ancestral lands, the nobility governs for the good of the many.
Book CollectionBook Collection400 research points · 600 research points to reach it (cheapest route)Requires: The EmirateThe accumulated knowledge of mankind, translated and preserved for all.
Palace LifePalace Life700 research points · 1,300 research points to reach it (cheapest route)
Imperium: +20 Imperium pointsRequires: Book CollectionA world within a world, and just as dangerous as the real thing.
Centre of LearningCentre of Learning900 research points · 3,100 research points to reach it (cheapest route)
Imperium: +25 Imperium pointsRequires: Palace Life, Rule of LawMathematics, science, philosophy. This place is where they advance.
Hall of ScholarsHall of Scholars1,200 research points · 4,300 research points to reach it (cheapest route)
Imperium: +30 Imperium pointsRequires: Centre of LearningWhere books are translated and preserved, and art and science are advanced.
Grand CaliphateGrand Caliphate1,800 research points · 13,900 research points to reach it (cheapest route)
Loyalty: +2
Public order: +2 from bureaucratic reforms
Imperium: +35 Imperium pointsRequires: Court Power, Gold Coins, Hall of Scholars, Horse Racing, Trade HubsSo the faithful may live in peace and prosperity.
Fertile LandsFertile Lands500 research points · 1,100 research points to reach it (cheapest route)
Wealth: +10% from agricultural buildingsRequires: Book CollectionWell-cared-for land willingly surrenders its treasures.
Rule of LawRule of Law900 research points · 2,200 research points to reach it (cheapest route)Requires: Palace LifeBe discerning, deliberate, chaste, resolute, knowledgeable and inquisitive - anything less is a blemish for a judge.
Open MarketsOpen Markets1,000 research points · 5,900 research points to reach it (cheapest route)
Wealth: +10% from commercial buildingsRequires: Trade NetworksAll life, and everything you could possibly want to buy, can be found here at the marketplace.
Celebrated PhilosophyCelebrated Philosophy1,200 research points · 5,500 research points to reach it (cheapest route)
Wealth: +30% from cultural buildingsRequires: Hall of ScholarsThe greatest minds of the age, gathered here together in pure research.
Court PowerCourt Power1,300 research points · 5,600 research points to reach it (cheapest route)Requires: Hall of ScholarsAll must respect the law and the judgement of the emir's advocates.
Religious ToleranceReligious Tolerance600 research points · 1,200 research points to reach it (cheapest route)
Public order: -35% religious unrestRequires: Book Collection"We have taken their land, let them have the comfort of their false god - for now at least."
Andalusian BazaarsAndalusian Bazaars800 research points · 2,100 research points to reach it (cheapest route)Requires: Palace LifeWhere the essence of everyday life may be distilled.
Trade NetworksTrade Networks1,000 research points · 4,900 research points to reach it (cheapest route)Requires: Centre of Learning, Andalusian BazaarsA network of business connections, that commerce may flourish.
Trade HubsTrade Hubs1,200 research points · 7,300 research points to reach it (cheapest route)Requires: Hall of Scholars, Trade NetworksA place to congregate, to trade, to prosper.
Military technologies (24)
MilitiaMilitia600 research points · 1,200 research points to reach it (cheapest route)Requires: LogisticsIn the war to come everyone must fight, be he farmer, baker or mason.
Improved Siege EnginesImproved Siege Engines800 research points · 2,700 research points to reach it (cheapest route)
Enables construction of medium siege enginesRequires: Call on Subjects, MilitiaCities are larger, walls are higher. It follows that the means of their destruction must be also.
Siege TechniquesSiege Techniques900 research points · 3,600 research points to reach it (cheapest route)Requires: Improved Siege EnginesThink outside the box if you wish to break into it.
Defence in DepthDefence in Depth1,000 research points · 4,600 research points to reach it (cheapest route)
Attrition: -30% when under siege (all forces)
Siege holdout time: +1 (double for city-ports)Requires: Siege TechniquesIn order to take ground, you must first give it.
Siege StoresSiege Stores1,000 research points · 5,600 research points to reach it (cheapest route)
Ammunition: +25% during siege defence battlesRequires: Defence in DepthTake advantage of the calm, before the storm comes down.
Siege MastersSiege Masters1,200 research points · 6,800 research points to reach it (cheapest route)
Enables construction of heavy siege enginesRequires: Siege StoresIt takes more than superior numbers to force a surrender.
Improved GarrisoningImproved Garrisoning1,300 research points · 8,100 research points to reach it (cheapest route)Requires: Siege MastersMen, like iron, can be hammered into whichever shape is required.
ConquerorsConquerors600 research points · 1,200 research points to reach it (cheapest route)
Raiding income: +20%Requires: LogisticsIt's a short leap from conqueror to deity.
Horse MastersHorse Masters900 research points · 2,200 research points to reach it (cheapest route)Requires: Call on SubjectsMan and beast, acting as one to dominate the battlefield.
Horse BreedingHorse Breeding1,000 research points · 3,200 research points to reach it (cheapest route)
Unit experience: +1 for cavalry unit recruitsRequires: Horse MastersBeasts for work, for sport, or for war - all can be bred according to need.
Call to ArmsCall to Arms200 research pointsWhen war breaks out, all must answer the emir's call.
LogisticsLogistics400 research points · 600 research points to reach it (cheapest route)
Replenishment: +3%Requires: Call to ArmsVictory in the field and in the balance books.
Call on SubjectsCall on Subjects700 research points · 1,300 research points to reach it (cheapest route)
Recruitment capacity: +1
Imperium: +20 Imperium pointsRequires: LogisticsWhen the emir calls, his subjects obey without question.
HauberksHauberks900 research points · 2,200 research points to reach it (cheapest route)
Imperium: +25 Imperium pointsRequires: Call on SubjectsA shirt of mail can stop a blow or an arrow - oft the difference between life and death in battle.
Iberian TechniquesIberian Techniques1,200 research points · 5,300 research points to reach it (cheapest route)
Imperium: +30 Imperium pointsRequires: Hauberks, Horse Breeding"They may be infidels, but their skill in the saddle is undeniable."
Professional SoldiersProfessional Soldiers1,800 research points · 16,400 research points to reach it (cheapest route)
Integrity: +2
Recruitment cost: -15%
Upkeep cost: -10% for all units
Imperium: +35 Imperium pointsRequires: Improved Garrisoning, Battlefield Surgery, Iberian Techniques"Survive this battle, and next time, you will stand in the second rank."
Long MarchesLong Marches500 research points · 1,100 research points to reach it (cheapest route)
Fatigue rate: -20%Requires: LogisticsThrough which stamina is developed - vital when facing the enemy.
Campaign PlanningCampaign Planning600 research points · 1,700 research points to reach it (cheapest route)
Campaign movement range: +20%Requires: Long MarchesThough no plan survives contact with the enemy, not having one courts disaster from the start.
Skirmish SuppliesSkirmish Supplies900 research points · 2,200 research points to reach it (cheapest route)
Ammunition: +25%Requires: Call on SubjectsThe archer can never have too many arrows.
Master SmithsMaster Smiths1,000 research points · 3,200 research points to reach it (cheapest route)Requires: HauberksMetal is like butter in the hands of a master.
Planned MovementPlanned Movement1,200 research points · 6,500 research points to reach it (cheapest route)
Battle movement speed: +10%Requires: Iberian TechniquesEverything - everything - is considered, right down to the moment of contact, the clash of steel.
Battlefield SurgeryBattlefield Surgery1,300 research points · 7,800 research points to reach it (cheapest route)
Replenishment: +5%Requires: Planned Movement"Drink this and you will not feel the saw cut away your woes."
Berber TrainingBerber Training800 research points · 2,100 research points to reach it (cheapest route)
Unit experience: +1 for infantry unit recruitsRequires: Call on SubjectsComprehension is not vital to compliance. Nor is willingness.
Sea RaidersSea Raiders1,000 research points · 3,200 research points to reach it (cheapest route)
Recruitment cost: -10% for naval unitsRequires: Hauberks"When the flow of income stops, they will be forced to deal with us!"
From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).