
Huns technologies
The civil and military research trees of Huns (Hunnic, Grand Campaign), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Huns units.
COMPUTEDBoth trees together cost 48,900 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.
Civil technologies (24)
Assimilation of NeighboursAssimilation of Neighbours300 research points · 1,000 research points to reach it (cheapest route)
Wealth: +2% from industrial buildingsRequires: Invasive PastoralismUnlocks: Felt Maker. It doesn't matter who you are. You live, and die, just like the rest.
Skilled HostagesSkilled Hostages600 research points · 1,600 research points to reach it (cheapest route)
Wealth: +3% from industrial buildingsRequires: Assimilation of NeighboursUnlocks: Cloth Maker, Royal Yurt Builder. A sought-after craftsman ensures his own survival.
Tributary FreedomTributary Freedom1,200 research points · 2,800 research points to reach it (cheapest route)
Wealth: +5% from industrial buildingsRequires: Skilled HostagesUnlocks: Wagon Maker. Freedom to worship, freedom to live, freedom to pay your masters.
Acculturation of the ConqueredAcculturation of the Conquered2,000 research points · 7,100 research points to reach it (cheapest route)
Construction cost: -15% for industrial buildings
Wealth: +5% from industrial buildings
Horde Growth: +2Requires: Advanced Agriculture, Tributary FreedomThings break down when you're constantly on the move. Foresight is therefore of great advantage.
Invasive PastoralismInvasive Pastoralism300 research points · 700 research points to reach it (cheapest route)
Wealth: +2% from agricultural and animal husbandry buildingsRequires: Permanent Migration SocietyUnlocks: Cattle Herd. If we want something, we take it - be it beast or kingdom.
Livestock RustlingLivestock Rustling600 research points · 1,300 research points to reach it (cheapest route)
Wealth: +3% from agricultural and animal husbandry buildingsRequires: Invasive PastoralismUnlocks: Goat Herd, Sheep Pens. "This land and all its gifts are ours by right of conquest."
Advanced AgricultureAdvanced Agriculture1,200 research points · 5,100 research points to reach it (cheapest route)
Wealth: +5% from agricultural and animal husbandry buildingsRequires: Organised Extortion, Livestock Rustling, Tributary FreedomUnlocks: Cattle Pens, Goat Pens. "Continue to be of value to us, and we may just let you live."
Rewards for ObedienceRewards for Obedience2,000 research points · 7,100 research points to reach it (cheapest route)
Wealth: +5% from agricultural and animal husbandry buildings
Food: +50 from developmentsRequires: Advanced AgricultureWhat was once thought wasteland can be reclaimed for agricultural use.
Blood BrotherhoodBlood Brotherhood200 research pointsUnlocks: Nomadic Host. Ties of blood and family: all men should honour them.
Permanent Migration SocietyPermanent Migration Society200 research points · 400 research points to reach it (cheapest route)Requires: Blood BrotherhoodUnlocks: Cart Maker, Yurt Builder, Sheep Flock. The horde goes where it will, taking what it needs along the way.
Systematic RansackingSystematic Ransacking100 research points · 800 research points to reach it (cheapest route)
Horde Growth: +1Requires: Scourging RaidsCosts 2,500 gold per turn while researched. Unlocks: Royal Host, Wine Trader. "Sorry, slip of the tongue. Your money AND your life."
Organised ExtortionOrganised Extortion100 research points · 900 research points to reach it (cheapest route)
Wealth: +25% from subsistence
Raiding income: +20%Requires: Systematic RansackingCosts 10,000 gold per turn while researched. Unlocks: Wine Storage Carts. Gold is what makes the world go around. Don't let anyone tell you differently.
Methodical OppressionMethodical Oppression100 research points · 1,000 research points to reach it (cheapest route)
Horde Growth: +1Requires: Organised ExtortionCosts 10,000 gold per turn while researched. Unlocks: Royal Encampment. "If you wish to live, you will pay us fifty sheep this year. Next year, eighty!"
Suzerainty of NationsSuzerainty of Nations100 research points · 1,100 research points to reach it (cheapest route)
Tax rate: +5%Requires: Methodical OppressionCosts 25,000 gold per turn while researched. Unlocks: Wine Distributor. Vassals must be sustained until they are no longer useful.
Tribe of TribesTribe of Tribes2,000 research points · 10,700 research points to reach it (cheapest route)
Horde Growth: +3
Political incidents: -25% chance of occuringRequires: Network of Informants, Suzerainty of NationsOnly the worthy shall rule.
Undisputed SuperiorityUndisputed Superiority3,000 research points · 13,700 research points to reach it (cheapest route)
Tax rate: +5%
Horde building construction cost: -10%
Horde Growth: +3Requires: Tribe of TribesIt's easier to control the world if you control everything, and everyone, in it.
Scourging RaidsScourging Raids300 research points · 700 research points to reach it (cheapest route)
Wealth: +2% from commercial buildingsRequires: Permanent Migration SocietyUnlocks: Meat Curer. Waste not want not, be it grain, cattle or men.
Willful SubjugationWillful Subjugation600 research points · 1,300 research points to reach it (cheapest route)
Wealth: +3% from commercial buildingsRequires: Scourging RaidsUnlocks: Preserved Food Wagons, Nomadic Trade Depot. It is the conqueror's right to take from the defeated.
Tribute in KindTribute in Kind1,200 research points · 4,500 research points to reach it (cheapest route)
Wealth: +5% from commercial buildingsRequires: Willful Subjugation, Involuntary Obedience, Organised ExtortionUnlocks: Nomadic Fairgrounds. "So you wear these on your feet? Fascinating…"
Network of InformantsNetwork of Informants2,000 research points · 8,500 research points to reach it (cheapest route)
Wealth: +5% from commercial buildings
Political action cost: -25% personal influence (all characters)Requires: Forceful Integration, Tribute in KindUnlocks: Elder Shaman's Yurt. Any aspiring emperor of the known world likes to be kept in the loop.
Culling of the MeekCulling of the Meek600 research points · 1,300 research points to reach it (cheapest route)
Wealth: +5% from cultural buildingsRequires: Scourging RaidsUnlocks: Warlord's Yurt. "Unlike us, these people are of limited use and worth."
Involuntary ObedienceInvoluntary Obedience1,200 research points · 2,500 research points to reach it (cheapest route)
Wealth: +5% from cultural buildingsRequires: Culling of the MeekUnlocks: Treasurer, Shaman's Yurt. "Can I count on your support? Not that you have a choice..."
Forceful IntegrationForceful Integration2,000 research points · 4,500 research points to reach it (cheapest route)Requires: Involuntary ObedienceUnlocks: Royal Yurt. An example will be made of those who do not obey.
Suppression of DissidentsSuppression of Dissidents2,000 research points · 10,500 research points to reach it (cheapest route)
Construction cost: -15% for civic buildingsRequires: Network of InformantsUnlocks: Master of Spoils. "Order will be maintained, no matter the cost. NO matter."
Military technologies (24)
Superior CavalrySuperior Cavalry600 research points · 1,300 research points to reach it (cheapest route)
Battle movement speed: +5%Requires: Army DrillsA swift horse and a skilled rider have no equal.
Hording TacticsHording Tactics1,200 research points · 2,500 research points to reach it (cheapest route)
Charge bonus: +10% for cavalry unitsRequires: Superior CavalrySwift, unexpected and deadly; these are the ways of the horde.
Speed of AttackSpeed of Attack1,200 research points · 3,700 research points to reach it (cheapest route)
Campaign movement range: +15%
Fatigue rate: -20%Requires: Hording TacticsSwifter than the winds and deadlier than the storm.
Hunnic StormHunnic Storm2,000 research points · 5,700 research points to reach it (cheapest route)
Unit experience: +1 for all recruits
Attrition: -30% when laying siege (all forces)
Enemy siege holdout time: -1 (double for city-ports)Requires: Speed of AttackOnly a fool stands before the raging storm.
Army DrillsArmy Drills300 research points · 700 research points to reach it (cheapest route)
Unit experience: +1 for melee unit recruitsRequires: Numerical Superiority"It worked for the Romans. It can work again for us."
Wagon LaagerWagon Laager600 research points · 1,300 research points to reach it (cheapest route)
Replenishment: +2%
Unit experience: +1 for missile unit recruitsRequires: Army DrillsMan's first duty is to protect his family.
Combat at DistanceCombat at Distance1,200 research points · 3,100 research points to reach it (cheapest route)
Missile attack rate: +10% for missile units
Missile damage: +5%Requires: Wagon Laager, Superior CavalryIf you can look a man in the eye, you're close enough to kill him.
Tactical FormationsTactical Formations2,000 research points · 5,100 research points to reach it (cheapest route)
Armour: +3%
Melee damage: +3%Requires: Combat at DistanceThe horde moves as one - a united storm of death.
Flexibility of the HordeFlexibility of the Horde200 research pointsUnlocks: Warriors' Yurts. A life in the saddle teaches a man to be adaptable.
Numerical SuperiorityNumerical Superiority200 research points · 400 research points to reach it (cheapest route)Requires: Flexibility of the HordeUnlocks: Warriors' Camp. All fear the approaching dust cloud that signals the horde's arrival.
Massing of PowerMassing of Power300 research points · 1,000 research points to reach it (cheapest route)Requires: Involuntary LevyUnlocks: Archery Range, Footmen's Camp. A group of men does not make an army.
Horse HusbandryHorse Husbandry100 research points · 2,000 research points to reach it (cheapest route)Requires: Wagon Laager, Massing of PowerCosts 2,500 gold per turn while researched. Unlocks: Lancers' Training Ground. A warrior takes several mounts on campaign, that he might travel further in a day.
Wagon Rafts & PontoonsWagon Rafts & Pontoons100 research points · 3,900 research points to reach it (cheapest route)
Sacking income: +15%Requires: Exploitation of WarCosts 10,000 gold per turn while researched. Unlocks: Infantry Encampment. Horses may be able to swim, wagons cannot.
Traditions of MobilityTraditions of Mobility100 research points · 5,800 research points to reach it (cheapest route)Requires: Combat at Distance, Wagon Rafts & PontoonsCosts 25,000 gold per turn while researched. Unlocks: Archers' Encampment, Lancers' Encampment. It is important to remember who you are and where you come from.
Broad Scouting InitiativeBroad Scouting Initiative2,000 research points · 16,000 research points to reach it (cheapest route)
Campaign line of sight: +5%
Recruitment cost: -20% for mercenary units (all characters)
Sacking income: +35%Requires: Elite Military Class, Hunnic Storm"We decide who to kill, when to kill them and where they must die."
Permanent MigrationPermanent Migration3,000 research points · 19,000 research points to reach it (cheapest route)
Integrity: +3
Campaign movement range: +35%
Recruitment capacity: +1
Recruitment capacity: +1 when hording.Requires: Broad Scouting InitiativeWhen your life fits in a saddlebag, the world is yours.
Involuntary LevyInvoluntary Levy300 research points · 700 research points to reach it (cheapest route)
Recruitment cost: -10% for infantry unitsRequires: Numerical SuperiorityThe weakness of lesser men should always be exploited.
War PropagandaWar Propaganda600 research points · 1,300 research points to reach it (cheapest route)
Upkeep cost: -5% for all unitsRequires: Involuntary LevyEvery warlord should be concerned with his public image.
Exploitation of WarExploitation of War1,200 research points · 3,800 research points to reach it (cheapest route)
Enables construction of medium siege engines
Recruitment cost: -10% for cavalry unitsRequires: Horse Husbandry, War PropagandaWhere there's a war, there's an unbreakable will.
Elite Military ClassElite Military Class2,000 research points · 9,600 research points to reach it (cheapest route)
Upkeep cost: -5% for all unitsRequires: Exploitation of War, Extra Military Provisions, Traditions of MobilityHierarchy keeps men in line and reminds them of their station.
Supply 'Acquisition'Supply 'Acquisition'600 research points · 1,300 research points to reach it (cheapest route)
Ammunition: +5%Requires: Involuntary LevyUnlocks: Carpenter's Yurt, Metalworker's Yurt. When the land is yours, everything is free.
Extra Military ProvisionsExtra Military Provisions1,200 research points · 5,600 research points to reach it (cheapest route)
Ammunition: +10%Requires: Exploitation of War, Supply 'Acquisition'Unlocks: Carpenter's Workplace, Blacksmith's Workplace. Equipping the horde takes organisational skill.
Foreign Siege ExpertsForeign Siege Experts2,000 research points · 7,600 research points to reach it (cheapest route)
Missile attack rate: +10 for siege units
Enables construction of heavy siege enginesRequires: Extra Military ProvisionsUnlocks: Tinkers' Camp, Outfitter's Camp. Captives can have their uses.
Mercenary ContractsMercenary Contracts2,000 research points · 9,600 research points to reach it (cheapest route)
Upkeep cost: -30% for mercenary unitsRequires: Foreign Siege ExpertsSeeking help is not always a sign of weakness.
From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).