Unofficial fan reference · Total War: Attila game data, Steam build 25370302

Kingdom of Mercia technologies

The civil and military research trees of Kingdom of Mercia (Western Germanic, Age of Charlemagne), line by line as the game lays them out. Hover or tap a technology for its research points, gold per turn, effects, the buildings it unlocks and what it needs first. Kingdom of Mercia units.

COMPUTEDBoth trees together cost 44,200 research points. Each tooltip also shows what reaching that technology costs: its own points plus every technology it needs first, each counted once. Before research-rate bonuses.

Civil technologies (24)

  1. Water Power
  2. Irrigation Techniques
  3. Shires
  4. Spolia
  1. Trade Goods
  2. Court School
  3. Coinage
  4. Single Currency
  1. Court Scholars
  2. King's Decrees
  3. Witan
  4. Land Grants
  5. Church Scholars
  6. Feudalism
  1. Illuminated Manuscripts
  2. Judicial Power
  3. Trade Hubs
  4. Trade Rights
  5. Law Code
  1. Insular Art
  2. Monasticism
  3. Church Care
  4. Chronicles
  5. Church Music

Military technologies (24)

  1. Militia
  2. Improved Siege Engines
  3. Siege Techniques
  4. Defence in Depth
  5. Siege Stores
  6. Siege Masters
  7. Burhs
  1. Conquerors
  2. Warrior Culture
  3. Horse Breeding
  1. Fyrd Levy
  2. Logistics
  3. Call on Vassals
  4. Select Fyrd
  5. Warrior Aristocracy
  6. Professional Soldiers
  1. Long Marches
  2. Campaign Planning
  3. Master Smiths
  4. Wooden Wall
  5. Planned Movement
  6. Battlefield Surgery
  1. Fyrd Training
  2. Ranged Warfare

From technology_node_sets, technology_nodes (with this faction's own nodes in place of the shared ones), technology_node_links, technology_effects_junction and building_level_required_technology_junctions (Steam build 25370302).