Health150 · per modelThis determines how many hits a unit can withstand alongside armour and melee defence.Attila build 25370302 · battle_entities.hit_points (soldier + mount) + land_units.bonus_hit_points · per model, as Attila's card shows it
Health
per model
150
bottom 1% of class
Armour
40
top 47% of class
Missile block chance
30%
top 50% of class
Morale
45
top 48% of class
Speed
80
bottom 44% of class
Melee attack
50
top 27% of class
Melee Defence48This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!Attila build 25370302 · land_units.melee_defence + unit_shield_types.shield_defence_value · melee defence + shield defence
Melee defence
48
top 31% of class
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
bottom 6% of class
Charge Bonus50This increases a unit's melee attack and damage when charging. This does not represent the physical impact of the charge.Attila build 25370302 · land_units.charge_bonus
Charge bonus
50
top 40% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.