Health
per model
100
Armour
6
Missile block chance
30%
Morale
27
Speed
38
Melee attack
30
Melee defence
42
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
30
Ranged
Missile damage
60 base + 10 armour-piercing
70
Range
80 m
Ammunition
2
Reload time
14 s
Attributes

Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Spear Wall
The unit moves into close wall formation.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.