Health
per model
149
Armour
62
Missile block chance
50%
Morale
43
Speed
31
Melee attack
30
Melee defence
42
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
16
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
2
Reload time
14 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Encourage
lasts 15 s · recharge 210 s
Improves the morale of a friendly unit for an extended period of time.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.