Health
per model
234
Armour
25
Missile block chance
0%
Morale
54
Speed
80
Melee attack
32
Melee defence
12
Weapon damage
3 base + 7 armour-piercing, +20 vs cavalry
10
Charge bonus
242
Ranged
Missile damage
39 base + 17 armour-piercing
56
Range
150 m
Ammunition
2
Reload time
17 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Scare (everyone)
This unit frightens all enemy units.
Abilities

Wedge
The unit moves into a wedge-shaped attack formation.

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.