Health
per model
114
Armour
60
Missile block chance
35%
Morale
54
Speed
31
Melee attack
22
Melee defence
22
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
7
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
11
Reload time
14 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Frenzy
lasts 30 s · recharge 210 s
Improves a unit's attack capabilities for an extended period of time.

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.