Health
per model
235
Armour
57
Missile block chance
40%
Morale
54
Speed
70
Melee attack
20
Melee defence
25
Weapon damage
24 base + 8 armour-piercing, +20 vs cavalry, +20 vs elephants
32
Charge bonus
20
Ranged
Missile damage
70 base + 20 armour-piercing
90
Range
80 m
Ammunition
17
Reload time
14 s
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire when mounted and moving.

Parthian Shot
This unit can fire all around and not just in-front of itself.
Abilities

Precision Shot
lasts 30 s · recharge 210 s
Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Rapid Advance
lasts 30 s · recharge 210 s
Improved unit movement speed over an extended period.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.