Health
per model
150
Armour
67
Missile block chance
35%
Morale
54
Speed
31
Melee attack
35
Melee defence
45
Weapon damage
36 base + 4 armour-piercing
40
Charge bonus
20
Ranged
Missile damage
0 base + 75 armour-piercing
75
Range
50 m
Ammunition
2
Reload time
4 s
Attributes

Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.

Encourage
This unit provides a morale bonus to nearby allies.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities

Shield Wall
The unit moves into a close formation and raises shields.

Steady
lasts 30 s · recharge 210 s
Improves the unit's ability to defend at the cost of their mobility.
Where these numbers come from
Read from Total War: ATTILA's own database tables (main_units, land_units, battle_entities, unit_armour_types, unit_shield_types, melee_weapons, projectiles…) in the data packs of the installed game, Steam build 25370302. The formulas that turn table values into card values reproduce the Total War Fandom wiki's unit infoboxes before anything is shown — how the numbers are checked.